4 3D noises: 2 tunnel systems + 1 magma system. Biomes rotate noises create dead ends. Bugfixes
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@ -1,4 +1,4 @@
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intersecting 0.3.0 by paramat
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intersecting 0.3.1 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default
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Licenses: code WTFPL
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47
init.lua
47
init.lua
@ -1,8 +1,12 @@
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-- intersecting 0.3.0 by paramat
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-- intersecting 0.3.1 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- License: code WTFPL
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-- 4 3D noises: 2 tunnel systems + 1 magma system
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-- biomes rotate noises, create dead ends
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-- bugfixes
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-- Parameters
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local TFIS = 0.02 -- Fissure and tunnel width
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@ -53,6 +57,17 @@ local np_webd = {
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persist = 0.5
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}
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-- 3D noise for biomes
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local np_biome = {
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offset = 0,
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scale = 1,
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spread = {x=384, y=384, z=384},
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seed = 89114,
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octaves = 1,
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persist = 0
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}
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-- Stuff
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intersecting = {}
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@ -158,6 +173,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local nvals_webb = minetest.get_perlin_map(np_webb, chulens):get3dMap_flat(minposxyz)
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local nvals_webc = minetest.get_perlin_map(np_webc, chulens):get3dMap_flat(minposxyz)
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local nvals_webd = minetest.get_perlin_map(np_webd, chulens):get3dMap_flat(minposxyz)
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local nvals_biome = minetest.get_perlin_map(np_biome, chulens):get3dMap_flat(minposxyz)
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local cavbel = {}
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local stobel = {}
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@ -182,21 +198,32 @@ minetest.register_on_generated(function(minp, maxp, seed)
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or nodidw == c_water or nodide == c_water or nodidn == c_water or nodids == c_water
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local surfmat = (nodid == c_sand or nodid == c_dirt or nodid == c_grass) and y <= 2
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if nodid ~= c_air then
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local weba = math.abs(nvals_weba[nixyz]) < TFIS -- solid or liquid
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local weba = math.abs(nvals_weba[nixyz]) < TFIS
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local webb = math.abs(nvals_webb[nixyz]) < TFIS
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local webc = math.abs(nvals_webc[nixyz]) < TFIS
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local webd = math.abs(nvals_webd[nixyz]) < TFIS
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local tunnel = (weba and webb) or (webb and webc) or (webc and webd)
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local magma = webc and webd
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if tunnel then
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cavbel[ti] = 1
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stobel[ti] = 0
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local n_biome = nvals_biome[nixyz]
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local tunnel
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local magma
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if n_biome < -0.3 then
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tunnel = (weba and webb) or (webb and webc)
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magma = (webc and webd)
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elseif n_biome < 0.3 then
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tunnel = (webb and webc) or (weba and webc)
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magma = (webc and webd)
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else
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tunnel = (weba and webc) or (weba and webb)
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magma = (webc and webd)
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end
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if tunnel or magma then
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if magma then -- magma tunnel
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if y <= 1 then
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data[vi] = c_lava
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else
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data[vi] = c_air
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end
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cavbel[ti] = 1
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stobel[ti] = 0
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elseif (nodid == c_water or watadj) and cavbel[ti] == 1 then
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for j = -1, -16, -1 do -- water plug
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local vip = area:index(x, y+j, z)
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@ -204,8 +231,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
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data[vip] = c_stone
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end
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end
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cavbel[ti] = 0
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stobel[ti] = 0
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elseif nodid ~= c_water and not surfmat and not watadj then
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data[vi] = c_air -- tunnel
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cavbel[ti] = 1
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stobel[ti] = 0
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end
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if nodid == c_tree or nodid == c_jtree then -- if trunk cut remove whole trunk
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for j = -12, 12 do
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@ -218,12 +249,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
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else -- solid or liquid
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cavbel[ti] = 0
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if nodid == c_stone or nodid == c_desertstone then
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stobel[ti] = 1
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if LUX then
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if math.random() < LUXCHA and stobel[ti] == 1 and y > y0 then
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data[vi] = c_luxore
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end
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end
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stobel[ti] = 1
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end
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end
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else -- nodid == c_air
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