fracture/nodes.lua

182 lines
4.9 KiB
Lua

minetest.register_node("fracture:stone", {
description = "FR Stone",
tiles = {"default_stone.png"},
groups = {cracky=3},
drop = "default:cobble",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("fracture:desertstone", {
description = "FR Desert Stone",
tiles = {"default_desert_stone.png"},
groups = {cracky=3},
drop = "default:desert_stone",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("fracture:dirt", {
description = "Dirt",
tiles = {"default_dirt.png"},
is_ground_content = false,
groups = {crumbly=3,soil=1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "fracture:dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.register_node("fracture:dirtsnow", {
description = "Dirt with Snow",
tiles = {"default_snow.png", "default_dirt.png", "default_snow.png"},
is_ground_content = true,
groups = {crumbly=3,soil=1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.25},
}),
soil = {
base = "fracture:dirtsnow",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.register_node("fracture:grass", {
description = "Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"},
is_ground_content = false,
groups = {crumbly=3,soil=1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
soil = {
base = "fracture:grass",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.register_node("fracture:appleleaf", {
description = "Appletree Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, flammable=2},
drop = {
max_items = 1,
items = {
{items = {"fracture:appling"},rarity = 20},
{items = {"fracture:appleleaf"}}
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("fracture:appling", {
description = "Appletree Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("fracture:pinetree", {
description = "Pine Tree",
tiles = {"fracture_pinetreetop.png", "fracture_pinetreetop.png", "fracture_pinetree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("fracture:pineling", {
description = "Pine Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"fracture_pineling.png"},
inventory_image = "fracture_pineling.png",
wield_image = "fracture_pineling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("fracture:pinewood", {
description = "Pine Wood Planks",
tiles = {"fracture_pinewood.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("fracture:needles", {
description = "Pine Needles",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"fracture_needles.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3},
drop = {
max_items = 1,
items = {
{items = {"fracture:pineling"},rarity = 20},
{items = {"fracture:needles"}}
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("fracture:cactus", {
description = "Cactus",
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {snappy=1, choppy=3, flammable=2},
drop = "default:cactus",
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("fracture:cloud", {
description = "Cloud",
drawtype = "glasslike",
tiles = {"fracture_cloud.png"},
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
post_effect_color = {a=63, r=241, g=248, b=255},
})
-- Crafting
minetest.register_craft({
output = "fracture:pinewood 4",
recipe = {
{"fracture:pinetree"},
}
})