3D noise for XL scale realm web structure
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@ -1,4 +1,4 @@
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fracture 0.1.7 by paramat
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fracture 0.2.0 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default
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Licenses: code WTFPL
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@ -123,7 +123,7 @@ end
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-- Singlenode option
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local SINGLENODE = true
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local SINGLENODE = false
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if SINGLENODE then
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minetest.register_on_mapgen_init(function(mgparams)
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33
init.lua
33
init.lua
@ -1,28 +1,41 @@
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-- fracture 0.1.7 by paramat
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-- fracture 0.2.0 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- License: code WTFPL
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-- use LVM for 'ungen' check, scanning chunk below
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-- 3D realm noise for xl scale web realm structure
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-- TODO
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-- vary tree, grass, flower density
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-- integrate water pools
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-- Parameters
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local YMIN = -33000 -- Set to -33000 when using singlenode option
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local YMIN = -32 -- Set to -33000 when using singlenode option
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local YMAX = 33000
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local DENOFF = -0.4 -- Density offset, -2 to 2, 0 = equal volumes of air and floatland
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local TSTONE = 0.02 -- Stone density threshold, controls average depth of dirt
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local TVOID = 0.4 -- Central void threshold, controls size
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local TFIS = 0.02 -- Fissure threshold, controls width
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local ORECHA = 1 / 5 ^ 3 -- Ore chance per stone node
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local BLEND = 0.02 -- Controls biome blend distance
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local PINCHA = 1 / 11 ^ 2 -- Pine chance per surface node
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local APPCHA = 1 / 11 ^ 2 -- Appletree
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local PINCHA = 1 / 13 ^ 2 -- Pine chance per surface node
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local APPCHA = 1 / 13 ^ 2 -- Appletree
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local CACCHA = 1 / 61 ^ 2 -- Cactus
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local FLOCHA = 1 / 23 ^ 2 -- Random flower
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local GRACHA = 1 / 6 ^ 2 -- Grass_5
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local DRYCHA = 1 / 47 ^ 2 -- Dry shrub
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-- 3D noise for realm
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local np_realm = {
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offset = 0,
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scale = 1,
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spread = {x=4096, y=4096, z=4096},
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seed = 98320,
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octaves = 3,
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persist = 0.4
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}
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-- 3D noise for terrain
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local np_terrain = {
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@ -34,12 +47,12 @@ local np_terrain = {
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persist = 0.67
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}
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-- 3D noise for alt terrain
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-- 3D noise for alt terrain in golden ratio
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local np_terralt = {
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offset = 0,
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scale = 1,
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spread = {x=237, y=79, z=237},
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spread = {x=621, y=207, z=621},
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seed = 593,
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octaves = 5,
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persist = 0.67
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@ -131,6 +144,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local nvals_terrain = minetest.get_perlin_map(np_terrain, chulens):get3dMap_flat(minposxyz)
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local nvals_terralt = minetest.get_perlin_map(np_terralt, chulens):get3dMap_flat(minposxyz)
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local nvals_realm = minetest.get_perlin_map(np_realm, chulens):get3dMap_flat(minposxyz)
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local nvals_fissure = minetest.get_perlin_map(np_fissure, chulens):get3dMap_flat(minposxyz)
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local nvals_biome = minetest.get_perlin_map(np_biome, chulens):get3dMap_flat(minposxyz)
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local nvals_cloud = minetest.get_perlin_map(np_cloud, chulens):get3dMap_flat(minposxyz)
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@ -151,7 +165,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local n_terrain = nvals_terrain[nixyz]
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local n_terralt = nvals_terralt[nixyz]
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local density = (n_terrain + n_terralt) * 0.5 + DENOFF
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local n_realm = nvals_realm[nixyz]
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local density = (n_terrain + n_terralt) * 0.5 - math.abs(n_realm) * 3
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local n_biome = nvals_biome[nixyz]
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local biome = false
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