Revert alledgedly non-flowing water
parent
dee6e88126
commit
90e838e967
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@ -1,4 +1,4 @@
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flexrealm 0.2.4 by paramat
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flexrealm 0.2.5 by paramat
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For latest stable Minetest and back to 0.4.8
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Depends default
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Licenses: code WTFPL, textures CC BY-SA
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73
init.lua
73
init.lua
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@ -1,26 +1,28 @@
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-- flexrealm 0.2.4 by paramat
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-- flexrealm 0.2.5 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- Licenses: code WTFPL, textures CC BY-SA
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-- TODO
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-- Fog, opaque, rare, low altitude, very high humidity
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-- Thick fog, opaque, rare, low altitude, very high humidity
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-- Variables
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local flex = false -- 3D noise flexy realm
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local flex = true -- 3D noise flexy realm
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local flat = false -- normal flat realm
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local vert = true -- vertical flat realm
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local vert = false -- vertical flat realm
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local invert = false -- inverted flat realm
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local sphere = false -- dyson sphere
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local light = true -- layer of light emitting airlike nodes following terrain
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local XMIN = -33000 -- Limits for all realm types
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local XMAX = 33000
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local YMIN = -32
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local YMAX = 33000
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local ZMIN = -33000
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local ZMAX = 33000
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local limit = {
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XMIN = -33000, -- Limits for all realm types
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XMAX = 33000,
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YMIN = -32,
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YMAX = 33000,
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ZMIN = -33000,
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ZMAX = 33000,
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}
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-- Flexy realm
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local GFAC = 10 -- Density gradient factor (noise4 multiplier). Reduce for higher hills
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@ -39,11 +41,11 @@ local SPHEY = 15000 --
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local SPHER = 10000 --
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-- Large scale density field 'grad'
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local ICET = 0.05 -- -- Ice density threshold
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local SANT = -0.05 -- -- Beach top density threshold
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local ICET = 0.04 -- -- Ice density threshold
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local SANT = -0.04 -- -- Beach top density threshold
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local SANR = -0.02 -- -- Beach top density threshold randomness
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--local ALIT = -0.05 -- -- Airlike water barrier nodes density threshold
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local ROCK = -0.5 -- -- Rocky terrain density threshold
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local ALIT = -0.04 -- -- Airlike water barrier nodes density threshold
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local ROCK = -0.6 -- -- Rocky terrain density threshold
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local CLLT = -0.9 -- -- Cloud low density threshold
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local CLHT = -0.895 -- -- Cloud high density threshold
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@ -204,9 +206,9 @@ minetest.register_abm({
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-- On generated function
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minetest.register_on_generated(function(minp, maxp, seed)
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if minp.x < XMIN or maxp.x > XMAX
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or minp.y < YMIN or maxp.y > YMAX
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or minp.z < ZMIN or maxp.z > ZMAX then
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if minp.x < limit.XMIN or maxp.x > limit.XMAX
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or minp.y < limit.YMIN or maxp.y > limit.YMAX
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or minp.z < limit.ZMIN or maxp.z > limit.ZMAX then
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return
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end
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@ -244,6 +246,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_sastone = minetest.get_content_id("default:sandstone")
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local c_needles = minetest.get_content_id("default:needles")
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local c_juntree = minetest.get_content_id("default:jungletree")
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local c_watsour = minetest.get_content_id("default:water_source")
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local c_flrairlike = minetest.get_content_id("flexrealm:airlike")
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local c_flrgrass = minetest.get_content_id("flexrealm:grass")
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@ -258,7 +261,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_flrperfrost = minetest.get_content_id("flexrealm:perfrost")
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local c_flrsavleaf = minetest.get_content_id("flexrealm:savleaf")
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local c_flrjunleaf = minetest.get_content_id("flexrealm:junleaf")
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local c_flrwatsour = minetest.get_content_id("flexrealm:watsour")
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local nvals1 = minetest.get_perlin_map(np_terrain, chulens):get3dMap_flat(minpos)
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local nvals2 = minetest.get_perlin_map(np_temp, chulens):get3dMap_flat(minpos)
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@ -399,42 +401,31 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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if tree then
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if flat then
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if flat or sphere then
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treedir = 3
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elseif vert then
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treedir = 6
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elseif invert then
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treedir = 4
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else
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treedir = 6
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else -- flexy realm
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local nxp = nvals4[ni + 1] -- 1 east
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local nxn = nvals4[ni - 1] -- 2 west
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local nyp = nvals4[ni + 80] -- 3 up
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local nyn = nvals4[ni - 80] -- 4 down
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local nzp = nvals4[ni + 6400] -- 5 north
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local nzn = nvals4[ni - 6400] -- 6 south
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local nlo = nzn
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if nxp < nlo then
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local nlo = math.min(nxp, nxn, nyp, nyn, nzp, nzn)
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if nxp == nlo then
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treedir = 1
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nlo = nxp
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end
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if nxn < nlo then
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elseif nxn == nlo then
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treedir = 2
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nlo = nxn
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end
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if nyp < nlo then
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elseif nyp == nlo then
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treedir = 3
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nlo = nyp
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end
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if nyn < nlo then
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elseif nyn == nlo then
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treedir = 4
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nlo = nyn
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end
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if nzp < nlo then
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elseif nzp == nlo then
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treedir = 5
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nlo = nzp
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end
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if nzn < nlo then
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else
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treedir = 6
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end
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end
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@ -480,7 +471,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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elseif grad > 0 and density < 0 then
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if nodid == c_air then
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data[vi] = c_flrwatsour
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data[vi] = c_watsour
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end
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elseif grad >= ALIT and grad <= 0 and density < 0 then
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if nodid == c_air then
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data[vi] = c_flrairlike
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end
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elseif not nofis and grad >= SANT and density > 0 and density < DEPT and math.abs(noise6) < 0.05 then
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data[vi] = c_flrsand -- sand blocking fissures in cliffs below water level
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14
nodes.lua
14
nodes.lua
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@ -132,13 +132,23 @@ minetest.register_node("flexrealm:junleaf", {
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sounds = default.node_sound_leaves_defaults(),
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})
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-- Optional non-flowing water, range 0
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minetest.register_node("flexrealm:watflow", {
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description = "FLR Flowing Water",
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inventory_image = minetest.inventorycube("default_water.png"),
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drawtype = "flowingliquid",
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tiles = {"default_water.png"},
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special_tiles = {
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{
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image="default_water_flowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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{
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image="default_water_flowing_animated.png",
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backface_culling=true,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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},
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alpha = WATER_ALPHA,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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