Remove airlike lights, gravel. 5 grasses, streamline functions, flexrealm:papyrus multi-height

master
paramat 2014-01-03 23:42:26 +00:00
parent 95b71d137e
commit 66d5d20fc5
4 changed files with 155 additions and 156 deletions

View File

@ -1,4 +1,4 @@
flexrealm 0.2.14 by paramat
flexrealm 0.2.15 by paramat
For latest stable Minetest and back to 0.4.8
Depends default
Licenses: code WTFPL, textures CC BY-SA

View File

@ -1,4 +1,7 @@
function flexrealm_appletree(x, y, z, treedir, area, data, c_tree, c_leaves, c_apple)
function flexrealm_appletree(x, y, z, treedir, area, data)
local c_tree = minetest.get_content_id("default:tree")
local c_apple = minetest.get_content_id("default:apple")
local c_leaves = minetest.get_content_id("default:leaves")
if treedir == 1 then
for i = -1, 5 do
if i >= 3 and i <= 5 then
@ -104,7 +107,10 @@ function flexrealm_appletree(x, y, z, treedir, area, data, c_tree, c_leaves, c_a
end
end
function flexrealm_pinetree(x, y, z, treedir, area, data, c_tree, c_flrneedles, c_snowblock)
function flexrealm_pinetree(x, y, z, treedir, area, data)
local c_tree = minetest.get_content_id("default:tree")
local c_flrneedles = minetest.get_content_id("flexrealm:needles")
local c_snowblock = minetest.get_content_id("default:snowblock")
if treedir == 1 then
for i = -2, 11 do
for j = -1, 1 do
@ -366,7 +372,9 @@ function flexrealm_pinetree(x, y, z, treedir, area, data, c_tree, c_flrneedles,
end
end
function flexrealm_savannatree(x, y, z, treedir, area, data, c_tree, c_flrsavleaf)
function flexrealm_savannatree(x, y, z, treedir, area, data)
local c_tree = minetest.get_content_id("default:tree")
local c_flrsavleaf = minetest.get_content_id("flexrealm:savleaf")
if treedir == 1 then
for i = -2, 6 do
if i >= 5 then
@ -460,7 +468,9 @@ function flexrealm_savannatree(x, y, z, treedir, area, data, c_tree, c_flrsavlea
end
end
function flexrealm_jungletree(x, y, z, treedir, area, data, c_juntree, c_flrjunleaf)
function flexrealm_jungletree(x, y, z, treedir, area, data)
local c_juntree = minetest.get_content_id("default:jungletree")
local c_flrjunleaf = minetest.get_content_id("flexrealm:junleaf")
if treedir == 1 then
for i = -4, 17 do
if i == 11 or i == 17 then
@ -555,45 +565,56 @@ function flexrealm_jungletree(x, y, z, treedir, area, data, c_juntree, c_flrjunl
end
function flexrealm_randgrass(data, c_grass1, c_grass3, c_grass5, via)
local rand = math.random(3)
function flexrealm_randgrass(data, via)
local c_grass1 = minetest.get_content_id("default:grass_1")
local c_grass2 = minetest.get_content_id("default:grass_2")
local c_grass3 = minetest.get_content_id("default:grass_3")
local c_grass4 = minetest.get_content_id("default:grass_4")
local c_grass5 = minetest.get_content_id("default:grass_5")
local rand = math.random(5)
if rand == 1 then
data[via] = c_grass1
elseif rand == 2 then
data[via] = c_grass2
elseif rand == 3 then
data[via] = c_grass3
elseif rand == 4 then
data[via] = c_grass4
else
data[via] = c_grass5
end
end
function flexrealm_grass(x, y, z, treedir, area, data, c_grass1, c_grass3, c_grass5, vi)
function flexrealm_grass(x, y, z, treedir, area, data)
if treedir == 1 then
local via = vi + 1
flexrealm_randgrass(data, c_grass1, c_grass3, c_grass5, via)
local via = area:index(x + 1, y, z)
flexrealm_randgrass(data, via)
elseif treedir == 2 then
local via = vi - 1
flexrealm_randgrass(data, c_grass1, c_grass3, c_grass5, via)
local via = area:index(x - 1 , y, z)
flexrealm_randgrass(data, via)
elseif treedir == 3 then
local via = area:index(x , y + 1, z)
flexrealm_randgrass(data, c_grass1, c_grass3, c_grass5, via)
local via = area:index(x, y + 1, z)
flexrealm_randgrass(data, via)
elseif treedir == 4 then
local via = area:index(x , y - 1, z)
flexrealm_randgrass(data, c_grass1, c_grass3, c_grass5, via)
local via = area:index(x, y - 1, z)
flexrealm_randgrass(data, via)
elseif treedir == 5 then
local via = area:index(x , y , z + 1)
flexrealm_randgrass(data, c_grass1, c_grass3, c_grass5, via)
local via = area:index(x, y, z + 1)
flexrealm_randgrass(data, via)
elseif treedir == 6 then
local via = area:index(x , y , z - 1)
flexrealm_randgrass(data, c_grass1, c_grass3, c_grass5, via)
local via = area:index(x, y, z - 1)
flexrealm_randgrass(data, via)
end
end
function flexrealm_dryshrub(x, y, z, treedir, area, data, c_dryshrub, vi)
function flexrealm_dryshrub(x, y, z, treedir, area, data)
local c_dryshrub = minetest.get_content_id("default:dry_shrub")
if treedir == 1 then
data[vi + 1] = c_dryshrub
local via = area:index(x + 1, y, z)
data[via] = c_dryshrub
elseif treedir == 2 then
data[vi - 1] = c_dryshrub
data[via] = c_dryshrub
elseif treedir == 3 then
local via = area:index(x , y + 1, z)
data[via] = c_dryshrub
@ -609,11 +630,13 @@ function flexrealm_dryshrub(x, y, z, treedir, area, data, c_dryshrub, vi)
end
end
function flexrealm_jungrass(x, y, z, treedir, area, data, c_jungrass, vi)
function flexrealm_jungrass(x, y, z, treedir, area, data)
local c_jungrass = minetest.get_content_id("default:junglegrass")
if treedir == 1 then
data[vi + 1] = c_jungrass
local via = area:index(x + 1, y, z)
data[via] = c_jungrass
elseif treedir == 2 then
data[vi - 1] = c_jungrass
data[via] = c_jungrass
elseif treedir == 3 then
local via = area:index(x , y + 1, z)
data[via] = c_jungrass
@ -629,27 +652,49 @@ function flexrealm_jungrass(x, y, z, treedir, area, data, c_jungrass, vi)
end
end
function flexrealm_papyrus(x, y, z, treedir, area, data, c_papyrus, vi)
function flexrealm_papyrus(x, y, z, treedir, area, data)
local c_flrpapyrus = minetest.get_content_id("flexrealm:papyrus")
local ph = math.random(1, 4)
if treedir == 1 then
data[vi + 1] = c_papyrus
for i = 1, ph do
local vip = area:index(x + i, y, z)
data[vip] = c_flrpapyrus
end
elseif treedir == 2 then
data[vi - 1] = c_papyrus
elseif treedir == 3 then
local via = area:index(x , y + 1, z)
data[via] = c_papyrus
for i = 1, ph do
local vip = area:index(x - i, y, z)
data[vip] = c_flrpapyrus
end
elseif treedir == 3 then
for j = 1, ph do
local vip = area:index(x, y + j, z)
data[vip] = c_flrpapyrus
end
elseif treedir == 4 then
local via = area:index(x , y - 1, z)
data[via] = c_papyrus
for j = 1, ph do
local vip = area:index(x, y - j, z)
data[vip] = c_flrpapyrus
end
elseif treedir == 5 then
local via = area:index(x , y , z + 1)
data[via] = c_papyrus
for k = 1, ph do
local vip = area:index(x, y, z + k)
data[vip] = c_flrpapyrus
end
elseif treedir == 6 then
local via = area:index(x , y , z - 1)
data[via] = c_papyrus
for k = 1, ph do
local vip = area:index(x, y, z - k)
data[vip] = c_flrpapyrus
end
end
end
function flexrealm_randflower(data, c_danwhi, c_rose, c_tulip, c_danyel, c_geranium, c_viola, via)
function flexrealm_randflower(data, via)
local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
local c_rose = minetest.get_content_id("flowers:rose")
local c_tulip = minetest.get_content_id("flowers:tulip")
local c_geranium = minetest.get_content_id("flowers:geranium")
local c_viola = minetest.get_content_id("flowers:viola")
local rand = math.random(6)
if rand == 1 then
data[via] = c_danwhi
@ -666,35 +711,36 @@ function flexrealm_randflower(data, c_danwhi, c_rose, c_tulip, c_danyel, c_geran
end
end
function flexrealm_flower(x, y, z, treedir, area, data, c_danwhi, c_rose, c_tulip, c_danyel, c_geranium, c_viola, vi)
function flexrealm_flower(x, y, z, treedir, area, data)
if treedir == 1 then
local via = vi + 1
flexrealm_randflower(data, c_danwhi, c_rose, c_tulip, c_danyel, c_geranium, c_viola, via)
local via = area:index(x + 1, y, z)
flexrealm_randflower(data, via)
elseif treedir == 2 then
local via = vi - 1
flexrealm_randflower(data, c_danwhi, c_rose, c_tulip, c_danyel, c_geranium, c_viola, via)
local via = area:index(x - 1, y, z)
flexrealm_randflower(data, via)
elseif treedir == 3 then
local via = area:index(x , y + 1, z)
flexrealm_randflower(data, c_danwhi, c_rose, c_tulip, c_danyel, c_geranium, c_viola, via)
flexrealm_randflower(data, via)
elseif treedir == 4 then
local via = area:index(x , y - 1, z)
flexrealm_randflower(data, c_danwhi, c_rose, c_tulip, c_danyel, c_geranium, c_viola, via)
flexrealm_randflower(data, via)
elseif treedir == 5 then
local via = area:index(x , y , z + 1)
flexrealm_randflower(data, c_danwhi, c_rose, c_tulip, c_danyel, c_geranium, c_viola, via)
flexrealm_randflower(data, via)
elseif treedir == 6 then
local via = area:index(x , y , z - 1)
flexrealm_randflower(data, c_danwhi, c_rose, c_tulip, c_danyel, c_geranium, c_viola, via)
flexrealm_randflower(data, via)
end
end
function flexrealm_cactus(x, y, z, treedir, area, data, c_cactus)
function flexrealm_cactus(x, y, z, treedir, area, data)
local c_flrcactus = minetest.get_content_id("flexrealm:cactus")
if treedir == 1 then
for i = -1, 5 do
for j = -2, 2 do
if j == 0 or i == 3 or (i == 4 and math.abs(j) == 2) then
local vic = area:index(x + i, y + j, z)
data[vic] = c_cactus
data[vic] = c_flrcactus
end
end
end
@ -703,7 +749,7 @@ function flexrealm_cactus(x, y, z, treedir, area, data, c_cactus)
for j = -2, 2 do
if j == 0 or i == 3 or (i == 4 and math.abs(j) == 2) then
local vic = area:index(x - i, y + j, z)
data[vic] = c_cactus
data[vic] = c_flrcactus
end
end
end
@ -712,7 +758,7 @@ function flexrealm_cactus(x, y, z, treedir, area, data, c_cactus)
for i = -2, 2 do
if i == 0 or j == 3 or (j == 4 and math.abs(i) == 2) then
local vic = area:index(x + i, y + j, z)
data[vic] = c_cactus
data[vic] = c_flrcactus
end
end
end
@ -721,7 +767,7 @@ function flexrealm_cactus(x, y, z, treedir, area, data, c_cactus)
for i = -2, 2 do
if i == 0 or j == 3 or (j == 4 and math.abs(i) == 2) then
local vic = area:index(x + i, y - j, z)
data[vic] = c_cactus
data[vic] = c_flrcactus
end
end
end
@ -730,7 +776,7 @@ function flexrealm_cactus(x, y, z, treedir, area, data, c_cactus)
for i = -2, 2 do
if i == 0 or k == 3 or (k == 4 and math.abs(i) == 2) then
local vic = area:index(x + i, y, z + k)
data[vic] = c_cactus
data[vic] = c_flrcactus
end
end
end
@ -739,7 +785,7 @@ function flexrealm_cactus(x, y, z, treedir, area, data, c_cactus)
for i = -2, 2 do
if i == 0 or k == 3 or (k == 4 and math.abs(i) == 2) then
local vic = area:index(x + i, y, z - k)
data[vic] = c_cactus
data[vic] = c_flrcactus
end
end
end

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@ -1,9 +1,14 @@
-- flexrealm 0.2.14 by paramat
-- flexrealm 0.2.15 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default
-- Licenses: code WTFPL, textures CC BY-SA
-- TODO
-- Cactus but with interesting shape
-- Removed airlike lighting nodes
-- Removed gravel strata
-- All 5 heights of grass in forest and wet grassland
-- Rewrote flora functions with content ids defined within functions
-- Papyrus now flexrealm:papyrus to avoid papyrus growth (as with cacti)
-- Papyrus now multiple heights
-- Variables
@ -15,8 +20,7 @@ local dyson = false -- Dyson sphere
local planet = false -- Planet sphere
local tube = false -- East-West tube world
local light = false -- Layer of light emitting airlike nodes following terrain
local noflow = false -- Use non-flowing water in realms other than 'flat'
local noflow = false -- Use non-flowing water
local limit = {
XMIN = -33000, -- Limits for all realm types
@ -60,13 +64,11 @@ local SSLT1 = 0.50 -- -- Sandstone strata low density threshold1
local SSHT1 = 0.55 -- -- Sandstone strata high density threshold1
local SSLT2 = 0.30 -- -- Sandstone strata low density threshold2
local SSHT2 = 0.40 -- -- Sandstone strata high density threshold2
local GRLT = 0.20 -- -- Gravel strata low density threshold3
local GRHT = 0.23 -- -- Gravel strata high density threshold3
local SSLT3 = 0.20 -- -- Gravel strata low density threshold3
local SSHT3 = 0.25 -- -- Gravel strata high density threshold3
local STOT = 0.10 -- -- Stone density threshold at sea level
local DIRT = 0.05 -- -- Dirt density threshold
local TRET = 0.01 -- -- Tree growth density threshold, links tree density to soil depth
local LELT = -0.22 -- -- LEAN (Light Emitting Airlike Node) low density threshold
local LEHT = -0.18 -- -- LEAN high density threshold
local FITS = 0 -- -- Fissure threshold at surface. Controls size of fissure entrances at surface
local FEXP = 0.1 -- -- Fissure expansion rate under surface
@ -94,9 +96,6 @@ local flora = {
CACHA = 361, -- -- Cactus 1/x chance per surface node
}
local LINT = 17 -- -- LEAN abm interval
local LCHA = 32*32 -- -- LEAN abm 1/x chance
-- Noise parameters
-- 3D noise 1 for terrain
@ -205,17 +204,6 @@ flexrealm = {}
dofile(minetest.get_modpath("flexrealm").."/nodes.lua")
dofile(minetest.get_modpath("flexrealm").."/functions.lua")
-- Abm
minetest.register_abm({
nodenames = {"flexrealm:leanoff"},
interval = LINT,
chance = LCHA,
action = function(pos, node)
minetest.add_node(pos,{name="flexrealm:lean"})
end,
})
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
@ -233,7 +221,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local y1 = maxp.y
local z1 = maxp.z
print ("[flexrealm] chunk minp ("..x0.." "..y0.." "..z0..")")
local sidelen = x1 - x0 + 1 -- chunk side length
local sidelen = x1 - x0 + 1
local chulens = {x=sidelen, y=sidelen, z=sidelen}
local minpos = {x=x0, y=y0, z=z0}
@ -248,30 +236,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
local c_stocopp = minetest.get_content_id("default:stone_with_copper")
local c_stoiron = minetest.get_content_id("default:stone_with_iron")
local c_stocoal = minetest.get_content_id("default:stone_with_coal")
local c_apple = minetest.get_content_id("default:apple")
local c_leaves = minetest.get_content_id("default:leaves")
local c_tree = minetest.get_content_id("default:tree")
local c_snowblock = minetest.get_content_id("default:snowblock")
local c_ice = minetest.get_content_id("default:ice")
local c_sastone = minetest.get_content_id("default:sandstone")
local c_needles = minetest.get_content_id("default:needles")
local c_juntree = minetest.get_content_id("default:jungletree")
local c_jungrass = minetest.get_content_id("default:junglegrass")
local c_grass1 = minetest.get_content_id("default:grass_1")
local c_grass3 = minetest.get_content_id("default:grass_3")
local c_grass5 = minetest.get_content_id("default:grass_5")
local c_dryshrub = minetest.get_content_id("default:dry_shrub")
local c_watsour = minetest.get_content_id("default:water_source")
local c_papyrus = minetest.get_content_id("default:papyrus")
local c_dirt = minetest.get_content_id("default:dirt")
local c_clay = minetest.get_content_id("default:clay")
local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
local c_rose = minetest.get_content_id("flowers:rose")
local c_tulip = minetest.get_content_id("flowers:tulip")
local c_geranium = minetest.get_content_id("flowers:geranium")
local c_viola = minetest.get_content_id("flowers:viola")
local c_cactus = minetest.get_content_id("default:cactus")
local c_flrdirt = minetest.get_content_id("flexrealm:dirt")
local c_flrgrass = minetest.get_content_id("flexrealm:grass")
@ -279,15 +249,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
local c_flrdesand = minetest.get_content_id("flexrealm:desand")
local c_flrstone = minetest.get_content_id("flexrealm:stone")
local c_flrdestone = minetest.get_content_id("flexrealm:destone")
local c_flrgravel = minetest.get_content_id("flexrealm:gravel")
local c_flrleanoff = minetest.get_content_id("flexrealm:leanoff")
local c_flrcloud = minetest.get_content_id("flexrealm:cloud")
local c_flrneedles = minetest.get_content_id("flexrealm:needles")
local c_flrdrygrass = minetest.get_content_id("flexrealm:drygrass")
local c_flrfrograss = minetest.get_content_id("flexrealm:frograss")
local c_flrperfrost = minetest.get_content_id("flexrealm:perfrost")
local c_flrsavleaf = minetest.get_content_id("flexrealm:savleaf")
local c_flrjunleaf = minetest.get_content_id("flexrealm:junleaf")
local c_flrwatzero = minetest.get_content_id("flexrealm:watzero")
local c_flrwatfour = minetest.get_content_id("flexrealm:watfour")
local c_flrswatzero = minetest.get_content_id("flexrealm:swatzero")
@ -386,7 +351,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local nofis = false
if density > 0 then -- if terrain then set nofis
if math.abs(nvals3[ni]) > FITS + density ^ 0.5 * FEXP then
if math.abs(nvals3[ni]) > FITS + math.sqrt(density) * FEXP then
nofis = true
end
end
@ -495,10 +460,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
data[vi] = c_flrsand
elseif (density >= stot and density <= DEPT and nofis) then -- stone cut by fissures
if (density >= SSLT1 and density <= SSHT1)
or (density >= SSLT2 and density <= SSHT2) then
or (density >= SSLT2 and density <= SSHT2)
or (density >= SSLT3 and density <= SSHT3) then
data[vi] = c_sastone
elseif density >= GRLT and density <= GRHT then
data[vi] = c_flrgravel
elseif desert then
data[vi] = c_flrdestone
elseif math.random(OCHA) == 2 then -- ores
@ -545,52 +509,51 @@ minetest.register_on_generated(function(minp, maxp, seed)
else -- else surface nodes
if taiga then
if tree and math.random(flora.PTCHA) == 2 then
flexrealm_pinetree(x, y, z, treedir, area, data, c_tree, c_flrneedles, c_snowblock)
flexrealm_pinetree(x, y, z, treedir, area, data)
else
data[vi] = c_snowblock
end
elseif deforest then
data[vi] = c_flrgrass
if tree and math.random(flora.ATCHA) == 2 then
flexrealm_appletree(x, y, z, treedir, area, data, c_tree, c_leaves, c_apple)
flexrealm_appletree(x, y, z, treedir, area, data)
elseif tree and grad <= 0 and math.random(flora.DEFCHA) == 2 then
flexrealm_flower(x, y, z, treedir, area, data,
c_danwhi, c_rose, c_tulip, c_danyel, c_geranium, c_viola, vi)
flexrealm_flower(x, y, z, treedir, area, data)
elseif tree and grad <= 0 and math.random(flora.DEGCHA) == 2 then
flexrealm_grass(x, y, z, treedir, area, data, c_grass1, c_grass3, c_grass5, vi)
flexrealm_grass(x, y, z, treedir, area, data)
end
elseif savanna then
data[vi] = c_flrdrygrass
if tree and math.random(flora.STCHA) == 2 then
flexrealm_savannatree(x, y, z, treedir, area, data, c_tree, c_flrsavleaf)
flexrealm_savannatree(x, y, z, treedir, area, data)
elseif tree and grad <= 0 and math.random(flora.SAGCHA) == 2 then
flexrealm_dryshrub(x, y, z, treedir, area, data, c_dryshrub, vi)
flexrealm_dryshrub(x, y, z, treedir, area, data)
end
elseif raforest then
if tree and math.random(flora.JTCHA) == 2 then
flexrealm_jungletree(x, y, z, treedir, area, data, c_juntree, c_flrjunleaf)
flexrealm_jungletree(x, y, z, treedir, area, data)
else
data[vi] = c_flrgrass
end
elseif drygrass then
data[vi] = c_flrdrygrass
if tree and grad <= 0 and math.random(flora.DRGCHA) == 2 then
flexrealm_dryshrub(x, y, z, treedir, area, data, c_dryshrub, vi)
flexrealm_dryshrub(x, y, z, treedir, area, data)
end
elseif wetgrass then
data[vi] = c_flrgrass
if tree and grad <= 0 and math.random(flora.WEGCHA) == 2 then
if math.random(3) == 2 then
flexrealm_grass(x, y, z, treedir, area, data, c_grass1, c_grass3, c_grass5, vi)
flexrealm_grass(x, y, z, treedir, area, data)
else
flexrealm_jungrass(x, y, z, treedir, area, data, c_jungrass, vi)
flexrealm_jungrass(x, y, z, treedir, area, data)
end
end
elseif tundra then
data[vi] = c_flrfrograss
elseif desert then
if tree and humid > LWET - 0.2 and math.random(flora.CACHA) == 2 then
flexrealm_cactus(x, y, z, treedir, area, data, c_cactus)
flexrealm_cactus(x, y, z, treedir, area, data)
else
data[vi] = c_flrdesand
end
@ -611,7 +574,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
data[vi] = c_flrswatfour
end
if math.random(flora.PAPCHA) == 2 then -- papyrus
flexrealm_papyrus(x, y, z, treedir, area, data, c_papyrus, vi)
flexrealm_papyrus(x, y, z, treedir, area, data)
end
elseif noflow then -- water
data[vi] = c_flrwatzero
@ -624,10 +587,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
data[vi] = c_flrsand -- sand blocking fissures in faults below water level
elseif not nofis and density >= math.sqrt(terblen) * DEPT and density < DEPT then
data[vi] = c_flrlavazero -- lava in fissures, rises to surface in rougher ground
elseif light and density >= LELT and density <= LEHT and math.random(8) == 2 then
if nodid == c_air then -- light emitting air nodes
data[vi] = c_flrleanoff
end
elseif grad >= CLLT and grad <= CLHT -- clouds
and ((density >= -1.1 and density <= -1.07)
or (density >= -0.93 and density <= -0.9)) then
@ -641,6 +600,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
end
end
vm:set_data(data)
vm:set_lighting({day=0, night=0})
vm:calc_lighting()

View File

@ -1,27 +1,3 @@
minetest.register_node("flexrealm:lean", {
description = "FLR LEAN",
drawtype = "airlike",
paramtype = "light",
light_source = 14,
sunlight_propagates = true,
walkable = false,
pointable = false,
buildable_to = true,
groups = {not_in_creative_inventory=1},
})
minetest.register_node("flexrealm:leanoff", {
description = "FLR LEAN Off",
drawtype = "airlike",
paramtype = "light",
light_source = 14,
sunlight_propagates = true,
walkable = false,
pointable = false,
buildable_to = true,
groups = {not_in_creative_inventory=1},
})
minetest.register_node("flexrealm:dirt", {
description = "FLR Dirt",
tiles = {"default_dirt.png"},
@ -140,16 +116,33 @@ minetest.register_node("flexrealm:junleaf", {
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("flexrealm:gravel", {
description = "FLR Gravel",
tiles = {"default_gravel.png"},
minetest.register_node("flexrealm:cactus", {
description = "FLR Cactus",
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
paramtype2 = "facedir",
is_ground_content = true,
groups = {crumbly=2},
drop = "default:gravel",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
groups = {snappy=1,choppy=3,flammable=2},
drop = "default:cactus",
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("flexrealm:papyrus", {
description = "FLR Papyrus",
drawtype = "plantlike",
tiles = {"default_papyrus.png"},
inventory_image = "default_papyrus.png",
wield_image = "default_papyrus.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
groups = {snappy=3,flammable=2},
drop = "default:papyrus",
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("flexrealm:watzero", {