Remove humidity noise. 4 biomes. Shallower oceans. Lava cores for planet and cube. More terrain roughness variation

This commit is contained in:
paramat 2016-06-28 09:15:44 +01:00
parent 859ca47ab4
commit 7552d52382
4 changed files with 79 additions and 316 deletions

View File

@ -1,18 +1,4 @@
flexrealm 0.5.0 by paramat flexrealm 0.5.1 by paramat
For Minetest 0.4.14 and later For Minetest 0.4.13 and later
Depends default Depends default
Licenses: code WTFPL, textures CC BY-SA Licenses: code WTFPL, textures CC BY-SA
Version changes:
Make nodes not attached to avoid falling grasses.
Fewer octaves for heat/humidity.
Remove rivers.
Noise buffer optimisation.
Improve code style.
Reduce number of upvalues.
Remove generation limits.
Add flowers to grassland.
Remove non-rotatable plantlike nodes, use defualt nodes.
Remove swampwater/papyrus.

View File

@ -120,122 +120,6 @@ function flexrealm_appletree(x, y, z, nodrot, area, data, p2data)
end end
function flexrealm_pinetree(x, y, z, nodrot, area, data, p2data)
local c_tree = minetest.get_content_id("default:pinetree")
local c_needles = minetest.get_content_id("flexrealm:pine_needles")
local c_snowblock = minetest.get_content_id("default:snowblock")
end
function flexrealm_jungletree(x, y, z, nodrot, area, data, p2data)
local c_juntree = minetest.get_content_id("default:jungletree")
local c_junleaf = minetest.get_content_id("flexrealm:jungleleaves")
if nodrot == 12 then
for i = -4, 17 do
if i == 11 or i == 12 or i == 16 or i == 17 then
for j = -2, 2 do
for k = -2, 2 do
local vil = area:index(x + i, y + j, z + k)
if math.random(4) ~= 2 then
data[vil] = c_junleaf
p2data[vil] = nodrot
end
end
end
end
local vit = area:index(x + i, y, z)
data[vit] = c_juntree
p2data[vit] = nodrot
end
elseif nodrot == 16 then
for i = -4, 17 do
if i == 11 or i == 12 or i == 16 or i == 17 then
for j = -2, 2 do
for k = -2, 2 do
local vil = area:index(x - i, y + j, z + k)
if math.random(4) ~= 2 then
data[vil] = c_junleaf
p2data[vil] = nodrot
end
end
end
end
local vit = area:index(x - i, y, z)
data[vit] = c_juntree
p2data[vit] = nodrot
end
elseif nodrot == 0 then
for j = -4, 17 do
if j == 11 or j == 12 or j == 16 or j == 17 then
for i = -2, 2 do
for k = -2, 2 do
local vil = area:index(x + i, y + j, z + k)
if math.random(4) ~= 2 then
data[vil] = c_junleaf
p2data[vil] = nodrot
end
end
end
end
local vit = area:index(x, y + j, z)
data[vit] = c_juntree
p2data[vit] = nodrot
end
elseif nodrot == 20 then
for j = -4, 17 do
if j == 11 or j == 12 or j == 16 or j == 17 then
for i = -2, 2 do
for k = -2, 2 do
local vil = area:index(x + i, y - j, z + k)
if math.random(4) ~= 2 then
data[vil] = c_junleaf
p2data[vil] = nodrot
end
end
end
end
local vit = area:index(x, y - j, z)
data[vit] = c_juntree
p2data[vit] = nodrot
end
elseif nodrot == 4 then
for k = -4, 17 do
if k == 11 or k == 12 or k == 16 or k == 17 then
for i = -2, 2 do
for j = -2, 2 do
local vil = area:index(x + i, y + j, z + k)
if math.random(4) ~= 2 then
data[vil] = c_junleaf
p2data[vil] = nodrot
end
end
end
end
local vit = area:index(x, y, z + k)
data[vit] = c_juntree
p2data[vit] = nodrot
end
elseif nodrot == 8 then
for k = -4, 17 do
if k == 11 or k == 12 or k == 16 or k == 17 then
for i = -2, 2 do
for j = -2, 2 do
local vil = area:index(x + i, y + j, z - k)
if math.random(4) ~= 2 then
data[vil] = c_junleaf
p2data[vil] = nodrot
end
end
end
end
local vit = area:index(x, y, z - k)
data[vit] = c_juntree
p2data[vit] = nodrot
end
end
end
function flexrealm_grass(x, y, z, nodrot, area, data, p2data) function flexrealm_grass(x, y, z, nodrot, area, data, p2data)
local c_grass1 = minetest.get_content_id("default:grass_1") local c_grass1 = minetest.get_content_id("default:grass_1")
local c_grass2 = minetest.get_content_id("default:grass_2") local c_grass2 = minetest.get_content_id("default:grass_2")
@ -291,63 +175,6 @@ function flexrealm_dryshrub(x, y, z, nodrot, area, data, p2data)
end end
function flexrealm_jungrass(x, y, z, nodrot, area, data, p2data)
local c_jungrass = minetest.get_content_id("default:junglegrass")
local via
if nodrot == 12 then
via = area:index(x + 1, y, z)
elseif nodrot == 16 then
via = area:index(x - 1, y, z)
elseif nodrot == 0 then
via = area:index(x , y + 1, z)
elseif nodrot == 20 then
via = area:index(x , y - 1, z)
elseif nodrot == 4 then
via = area:index(x , y , z + 1)
elseif nodrot == 8 then
via = area:index(x , y , z - 1)
end
data[via] = c_jungrass
end
function flexrealm_papyrus(x, y, z, nodrot, area, data, p2data)
local c_papyrus = minetest.get_content_id("default:papyrus")
local ph = math.random(2, 5)
if nodrot == 12 then
for i = 1, ph do
local vip = area:index(x + i, y, z)
data[vip] = c_papyrus
end
elseif nodrot == 16 then
for i = 1, ph do
local vip = area:index(x - i, y, z)
data[vip] = c_papyrus
end
elseif nodrot == 0 then
for j = 1, ph do
local vip = area:index(x, y + j, z)
data[vip] = c_papyrus
end
elseif nodrot == 20 then
for j = 1, ph do
local vip = area:index(x, y - j, z)
data[vip] = c_papyrus
end
elseif nodrot == 4 then
for k = 1, ph do
local vip = area:index(x, y, z + k)
data[vip] = c_papyrus
end
elseif nodrot == 8 then
for k = 1, ph do
local vip = area:index(x, y, z - k)
data[vip] = c_papyrus
end
end
end
function flexrealm_flower(x, y, z, nodrot, area, data, p2data) function flexrealm_flower(x, y, z, nodrot, area, data, p2data)
local c_danwhi = minetest.get_content_id("flowers:dandelion_white") local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
local c_danyel = minetest.get_content_id("flowers:dandelion_yellow") local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")

117
init.lua
View File

@ -20,21 +20,21 @@ local VERTZ = 0 -- Surface z
local SPHEX = 0 -- Centre x local SPHEX = 0 -- Centre x
local SPHEZ = 0 -- ..z local SPHEZ = 0 -- ..z
local SPHEY = 0 -- ..y local SPHEY = 0 -- ..y
local SPHER = 2048 -- Surface radius local SPHER = 512 -- Surface radius
-- Tube world -- Tube world
local TUBEZ = 0 -- Axis z local TUBEZ = 0 -- Axis z
local TUBEY = 0 -- ..y local TUBEY = 0 -- ..y
local TUBER = 128 -- Surface radius local TUBER = 256 -- Surface radius
local TUBEX = 4000 -- Endcap base +-x local TUBEX = 4000 -- Endcap base +-x
local TUBED = 128 -- Endcap dish depth local TUBED = 256 -- Endcap dish depth
-- Planet cube and dyson cube -- Planet cube and dyson cube
local CUBEX = 0 -- Centre x local CUBEX = 0 -- Centre x
local CUBEZ = 0 -- ..z local CUBEZ = 0 -- ..z
local CUBEY = 0 -- ..y local CUBEY = 0 -- ..y
local CUBER = 128 -- Surface radius local CUBER = 256 -- Surface radius
-- Noise thresholds for density gradient 'grad' -- Noise thresholds for density gradient 'grad'
local DEPT = 2 -- Realm +-depth density threshold local TLAVA = 4 -- Lava core density threshold
local ROCK = -1 -- Rocky terrain density threshold local ROCK = -1 -- Rocky terrain density threshold
local CLOLOT = -0.9 -- Cloud low density threshold local CLOLOT = -0.9 -- Cloud low density threshold
local CLOHIT = -0.89 -- Cloud high density threshold local CLOHIT = -0.89 -- Cloud high density threshold
@ -42,7 +42,7 @@ local CLOHIT = -0.89 -- Cloud high density threshold
local TSAND = -0.04 -- Sand density threshold local TSAND = -0.04 -- Sand density threshold
local TSTONE = 0.1 -- Stone density threshold at sea level local TSTONE = 0.1 -- Stone density threshold at sea level
local TDIRT = 0.05 -- Dirt density threshold local TDIRT = 0.05 -- Dirt density threshold
local TSURF = 0.1 -- Surface density threshold for flora generation local TSURF = 0.03 -- Surface density threshold for flora generation
-- Other parameters -- Other parameters
local TFIS = 0.01 -- Fissure width noise threshold local TFIS = 0.01 -- Fissure width noise threshold
@ -53,16 +53,13 @@ local flora = {
APPCHA = 128, -- Apple tree maximum 1/x chance per surface node APPCHA = 128, -- Apple tree maximum 1/x chance per surface node
FLOCHA = 64, -- Flower 1/x chance per surface node FLOCHA = 64, -- Flower 1/x chance per surface node
GRACHA = 8, -- Grass 1/x chance per surface node GRACHA = 8, -- Grass 1/x chance per surface node
PINCHA = 128, -- Pine tree maximum 1/x chance per surface node
JUTCHA = 32, -- Jungle tree maximum 1/x chance per surface node
JUGCHA = 8, -- Jungle grass maximum 1/x chance per surface node
PAPCHA = 8, -- Papyrus 1/x chance per surface swamp water node
CACCHA = 256, -- Cactus 1/x chance per surface node CACCHA = 256, -- Cactus 1/x chance per surface node
DSHCHA = 128, -- Dry shrub 1/x chance per surface node
} }
-- Noise parameters -- Noise parameters
-- 3D noise for terrain -- 3D noise for rough terrain
local np_terrain = { local np_terrain = {
offset = 0, offset = 0,
@ -70,14 +67,14 @@ local np_terrain = {
spread = {x = 96, y = 96, z = 96}, spread = {x = 96, y = 96, z = 96},
seed = 92, seed = 92,
octaves = 3, octaves = 3,
persist = 0.6 persist = 0.67
} }
-- 3D noise for smooth terrain -- 3D noise for smooth terrain
local np_smooth = { local np_smooth = {
offset = 0, offset = 0,
scale = 1, scale = 0.5,
spread = {x = 192, y = 192, z = 192}, spread = {x = 192, y = 192, z = 192},
seed = 800911, seed = 800911,
octaves = 3, octaves = 3,
@ -106,17 +103,6 @@ local np_temp = {
persist = 0.4 persist = 0.4
} }
-- 3D noise for humidity
local np_humid = {
offset = 0,
scale = 1,
spread = {x = 384, y = 384, z = 384},
seed = -55500,
octaves = 2,
persist = 0.4
}
-- 3D noise for fissures -- 3D noise for fissures
local np_fissure = { local np_fissure = {
@ -133,9 +119,9 @@ local np_fissure = {
local np_cloud = { local np_cloud = {
offset = 0, offset = 0,
scale = 1, scale = 1,
spread = {x = 96, y = 96, z = 96}, spread = {x = 192, y = 192, z = 192},
seed = 2113, seed = 2113,
octaves = 3, octaves = 4,
persist = 0.7 persist = 0.7
} }
@ -156,7 +142,6 @@ local nobj_smooth = nil
local nobj_terblen = nil local nobj_terblen = nil
local nobj_fissure = nil local nobj_fissure = nil
local nobj_temp = nil local nobj_temp = nil
local nobj_humid = nil
local nobj_cloud = nil local nobj_cloud = nil
-- Localise noise buffers -- Localise noise buffers
@ -166,7 +151,6 @@ local nbuf_smooth
local nbuf_terblen local nbuf_terblen
local nbuf_fissure local nbuf_fissure
local nbuf_temp local nbuf_temp
local nbuf_humid
local nbuf_cloud local nbuf_cloud
-- On generated function -- On generated function
@ -217,7 +201,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
nobj_terblen = nobj_terblen or minetest.get_perlin_map(np_terblen, chulens) nobj_terblen = nobj_terblen or minetest.get_perlin_map(np_terblen, chulens)
nobj_fissure = nobj_fissure or minetest.get_perlin_map(np_fissure, chulens) nobj_fissure = nobj_fissure or minetest.get_perlin_map(np_fissure, chulens)
nobj_temp = nobj_temp or minetest.get_perlin_map(np_temp, chulens) nobj_temp = nobj_temp or minetest.get_perlin_map(np_temp, chulens)
nobj_humid = nobj_humid or minetest.get_perlin_map(np_humid, chulens)
nobj_cloud = nobj_cloud or minetest.get_perlin_map(np_cloud, chulens) nobj_cloud = nobj_cloud or minetest.get_perlin_map(np_cloud, chulens)
local nvals_terrain = nobj_terrain:get3dMap_flat(minpos, nbuf_terrain) local nvals_terrain = nobj_terrain:get3dMap_flat(minpos, nbuf_terrain)
@ -225,7 +208,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
local nvals_terblen = nobj_terblen:get3dMap_flat(minpos, nbuf_terblen) local nvals_terblen = nobj_terblen:get3dMap_flat(minpos, nbuf_terblen)
local nvals_fissure = nobj_fissure:get3dMap_flat(minpos, nbuf_fissure) local nvals_fissure = nobj_fissure:get3dMap_flat(minpos, nbuf_fissure)
local nvals_temp = nobj_temp:get3dMap_flat(minpos, nbuf_temp) local nvals_temp = nobj_temp:get3dMap_flat(minpos, nbuf_temp)
local nvals_humid = nobj_humid:get3dMap_flat(minpos, nbuf_humid)
local nvals_cloud = nobj_cloud:get3dMap_flat(minpos, nbuf_cloud) local nvals_cloud = nobj_cloud:get3dMap_flat(minpos, nbuf_cloud)
local ni = 1 local ni = 1
@ -234,10 +216,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local vi = area:index(x0, y, z) local vi = area:index(x0, y, z)
for x = x0, x1 do for x = x0, x1 do
local nodid = data[vi] local nodid = data[vi]
-- terrain blend
local n_terblen = nvals_terblen[ni]
local terblen = math.min(math.max(n_terblen + 0.5, 0), 1)
local terno = nvals_terrain[ni] * (1 - terblen) + nvals_smooth[ni] * terblen
-- noise gradient -- noise gradient
local grad, sphexr, spheyr, sphezr, tubeyr, tubezr, cubexr, cubeyr, cubezr local grad, sphexr, spheyr, sphezr, tubeyr, tubezr, cubexr, cubeyr, cubezr
if realm.flat then if realm.flat then
@ -273,6 +252,15 @@ minetest.register_on_generated(function(minp, maxp, seed)
grad = (CUBER - noddis) / TERRS grad = (CUBER - noddis) / TERRS
end end
end end
-- terrain blend
local n_terblen = nvals_terblen[ni]
local terblen = math.min(math.max(n_terblen + 0.5, 0), 1)
local terno = nvals_terrain[ni] * (1 - terblen) + nvals_smooth[ni] * terblen
if grad > 0 then -- make oceans shallower
terno = terno / 2
end
-- density field -- density field
local density local density
if realm.tube then if realm.tube then
@ -285,40 +273,32 @@ minetest.register_on_generated(function(minp, maxp, seed)
else else
density = terno + grad density = terno + grad
end end
-- thin fine materials with altitude -- thin fine materials with altitude
local tstone = TSTONE * (1 - grad / ROCK) local tstone = TSTONE * (1 - grad / ROCK)
local altprop = math.max(1 + grad, 0) local altprop = math.max(1 + grad, 0)
-- get biome -- get biome
local desert = false -- desert biome local desert = false -- desert biome
local rainforest = false -- rainforest biome
local grassland = false -- grassland biome local grassland = false -- grassland biome
local forest = false -- deciduous forest biome local forest = false -- deciduous forest biome
local tundra = false -- tundra biome local tundra = false -- tundra biome
local taiga = false -- taiga forest biome
local temp = nvals_temp[ni] + grad local temp = nvals_temp[ni] + grad
local n_humid = nvals_humid[ni]
local humid = n_humid + grad
if density > 0 or grad > 0 then -- if terrain or water calculate biome if density > 0 or grad > 0 then -- if terrain or water calculate biome
if temp > 0.3 then if temp > 0.4 then
if humid > 0.0 then
rainforest = true
else
desert = true desert = true
end elseif temp > 0.0 then
elseif temp < -0.3 then grassland = true
if humid < 0.0 then elseif temp > -0.4 then
tundra = true
else
taiga = true
end
elseif humid > 0.0 then
forest = true forest = true
else else
grassland = true tundra = true
end end
end end
-- caves boolean -- caves boolean
local nofis = math.abs(nvals_fissure[ni]) > TFIS local nofis = math.abs(nvals_fissure[ni]) > TFIS
-- if surface node away from chunk boundary get up direction for flora -- if surface node away from chunk boundary get up direction for flora
local surf = false local surf = false
if density <= TSURF -- surface node if density <= TSURF -- surface node
@ -327,6 +307,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
and z > z0 and z < z1 then and z > z0 and z < z1 then
surf = true surf = true
end end
-- get up direction at point
-- nodrot 0 = y+, 12 = x+, 16 = x-, 4 = z+, 8 = z-, 20 = y- -- nodrot 0 = y+, 12 = x+, 16 = x-, 4 = z+, 8 = z-, 20 = y-
local nodrot = 0 local nodrot = 0
if surf then if surf then
@ -428,8 +410,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
end end
end end
end end
-- mapgen -- mapgen
if (density >= tstone and grad <= DEPT and nofis) then -- stone if grad >= TLAVA and realm.planet or realm.cube then -- lava core
data[vi] = c_flrlavazero
elseif density >= tstone and nofis then -- stone
if (density >= 0.5 and density <= 0.55) if (density >= 0.5 and density <= 0.55)
or (density >= 0.3 and density <= 0.4) or (density >= 0.3 and density <= 0.4)
or (density >= 0.2 and density <= 0.25) then or (density >= 0.2 and density <= 0.25) then
@ -457,8 +442,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
elseif density > 0 and density < tstone then -- fine materials elseif density > 0 and density < tstone then -- fine materials
if grad >= TSAND then if grad >= TSAND then
data[vi] = c_flrsand -- sand data[vi] = c_flrsand -- sand
elseif nofis or (not nofis and grad > 0) then -- fine materials cut by elseif nofis or (not nofis and grad > TSAND) then
if density >= TDIRT then -- fissures above sea level only -- fine materials cut by fissures above sand level only
if density >= TDIRT then
if desert then if desert then
data[vi] = c_flrdesand data[vi] = c_flrdesand
elseif tundra then elseif tundra then
@ -467,13 +453,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
data[vi] = c_flrdirt data[vi] = c_flrdirt
end end
else -- else surface nodes else -- else surface nodes
if taiga then if tundra then
if surf and math.random(flora.PINCHA) == 2 then
flexrealm_pinetree(x, y, z, nodrot, area, data, p2data)
else
data[vi] = c_snowblock
end
elseif tundra then
data[vi] = c_snowblock data[vi] = c_snowblock
elseif forest then elseif forest then
data[vi] = c_flrgrass data[vi] = c_flrgrass
@ -491,18 +471,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
elseif surf and math.random(flora.FLOCHA) == 2 then elseif surf and math.random(flora.FLOCHA) == 2 then
flexrealm_flower(x, y, z, nodrot, area, data, p2data) flexrealm_flower(x, y, z, nodrot, area, data, p2data)
end end
elseif rainforest then
data[vi] = c_flrgrass
if surf and math.random(flora.JUTCHA) == 2 then
flexrealm_jungletree(x, y, z, nodrot, area, data, p2data)
elseif surf and math.random(flora.JUGCHA) == 2 then
flexrealm_jungrass(x, y, z, nodrot, area, data, p2data)
end
elseif desert then elseif desert then
data[vi] = c_flrdesand
if surf and math.random(flora.CACCHA) == 2 then if surf and math.random(flora.CACCHA) == 2 then
flexrealm_cactus(x, y, z, nodrot, area, data, p2data) flexrealm_cactus(x, y, z, nodrot, area, data, p2data)
else elseif surf and math.random(flora.DSHCHA) == 2 then
data[vi] = c_flrdesand flexrealm_dryshrub(x, y, z, nodrot, area, data, p2data)
end end
end end
end end
@ -520,7 +494,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local yrq = 16 * math.floor((y - y0) / 16) local yrq = 16 * math.floor((y - y0) / 16)
local zrq = 16 * math.floor((z - z0) / 16) local zrq = 16 * math.floor((z - z0) / 16)
local qixyz = zrq * facearea + yrq * sidelen + xrq + 1 local qixyz = zrq * facearea + yrq * sidelen + xrq + 1
if nvals_cloud[qixyz] > TCLOUD and grad < -0.895 + n_humid * 0.005 then if nvals_cloud[qixyz] > TCLOUD then
data[vi] = c_flrcloud data[vi] = c_flrcloud
end end
end end
@ -535,7 +509,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
vm:set_param2_data(p2data) vm:set_param2_data(p2data)
vm:calc_lighting() vm:calc_lighting()
vm:write_to_map(data) vm:write_to_map(data)
vm:update_liquids()
local chugent = math.ceil((os.clock() - t0) * 1000) local chugent = math.ceil((os.clock() - t0) * 1000)
print ("[flexrealm] " .. chugent) print ("[flexrealm] " .. chugent)

View File

@ -62,6 +62,7 @@ minetest.register_node("flexrealm:cloud", {
pointable = false, pointable = false,
diggable = false, diggable = false,
buildable_to = true, buildable_to = true,
floodable = true,
post_effect_color = {a = 23, r = 241, g = 248, b = 255}, post_effect_color = {a = 23, r = 241, g = 248, b = 255},
groups = {not_in_creative_inventory = 1}, groups = {not_in_creative_inventory = 1},
}) })
@ -78,30 +79,6 @@ minetest.register_node("flexrealm:leaves", {
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
minetest.register_node("flexrealm:jungleleaves", {
description = "Flexrealm Jungle Leaves",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"default_jungleleaves.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy = 3, flammable = 2, leaves = 1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("flexrealm:pine_needles",{
description = "Flexrealm Pine Needles",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_pine_needles.png"},
waving = 1,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy = 3, flammable = 2, leaves = 1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("flexrealm:cactus", { minetest.register_node("flexrealm:cactus", {
description = "Flexrealm Cactus", description = "Flexrealm Cactus",
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
@ -178,5 +155,5 @@ minetest.register_node("flexrealm:lavazero", {
liquid_range = 0, liquid_range = 0,
damage_per_second = 8, damage_per_second = 8,
post_effect_color = {a = 192, r = 255, g = 64, b = 0}, post_effect_color = {a = 192, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, hot = 3, igniter = 1}, groups = {lava = 3, liquid = 2, igniter = 1},
}) })