Convert ZIP version to git repo
34
README.txt
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driftcar 0.1.13 by paramat
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For Minetest 0.4.16 and later. Compatible with Minetest 5.0.0-dev.
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Depends: default
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Licenses
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--------
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Source code: MIT
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Media (textures and car nodebox): CC BY-SA 3.0
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Description
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-----------
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A vehicle using some physics modelling for more realistic behaviour.
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Usage
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-----
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Due to client->server->client control delay this mod is best used in
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singleplayer or in local multiplayer.
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Intensive mods that cause long server lags, such as Lua mapgen mods, will affect
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the responsiveness of the vehicle, even in singleplayer.
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There is no crafting recipe, the vehicle can be found in the creative inventory.
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Third-person camera mode is recommended when driving for a better view.
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If parameter 'AVIEW' in the 'init.lua' file is set to 'true', view is
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automatically set to vehicle velocity direction.
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Controls
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--------
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Right mouse button = Enter or exit car when pointing at car.
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Forward = Speed up.
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Slow down when moving backwards.
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Backward = Slow down.
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Speed up when moving backwards.
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Left = Rotate anticlockwise.
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Right = Rotate clockwise.
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1
depends.txt
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default
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492
init.lua
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-- Parameters
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local AVIEW = false -- Autorotate view to velocity direction
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local GRIP = 6 -- Maximum linear and lateral acceleration, in nodes/s^2
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local SZTORQ = 16 -- Car speed where motor torque drops to zero, in nodes/s
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local DRAG = 0.03 -- Air drag
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local ROLRES = 0.3 -- Rolling resistence
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local GRAV = 9.81 -- Acceleration of gravity, in nodes/s^2
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-- Turn parameters, in radians/s or radians/s^2
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local TINIT = 0.36 -- Initial turn speed on first control input
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local TACC = 0.12 -- Turn acceleration on control input
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local TMAX = 2.4 -- Maximum turn speed
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local TDEC = 0.24 -- Turn deceleration on no control input
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-- End of parameters
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-- Constants
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local sztorqmf = SZTORQ - 4
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-- Functions
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local function get_sign(n)
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if n == 0 then
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return 0
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else
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return n / math.abs(n)
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end
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end
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local function get_vecmag(vec)
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return math.sqrt(vec.x ^ 2 + vec.z ^ 2)
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end
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local function get_theta(vec) -- returns 0 to PI * 2
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if vec.z == 0 then
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return 0
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end
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if vec.z < 0 then
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return math.atan(-vec.x / vec.z) + math.pi
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end
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if vec.x > 0 then
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return math.atan(-vec.x / vec.z) + math.pi * 2
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end
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return math.atan(-vec.x / vec.z)
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end
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local function get_veccomp(vecmag, theta, y)
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local x = -math.sin(theta) * vecmag
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local z = math.cos(theta) * vecmag
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return {x = x, y = y, z = z}
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end
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local function wrap_yaw(yaw) -- wrap to 0 to PI * 2
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local fmod = math.fmod(yaw, math.pi * 2)
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if fmod < 0 then
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return fmod + math.pi * 2
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end
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return fmod
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end
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local function angbet(theta1, theta2) -- theta1 relative to theta2, -PI to PI
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local ang = theta1 - theta2
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if ang < -math.pi then
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return ang + math.pi * 2
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end
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if ang > math.pi then
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return ang - math.pi * 2
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end
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return ang
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end
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local function add_smoke_particle(pos, player_name)
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minetest.add_particle({
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pos = pos,
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velocity = {x = 0, y = 0, z = 0},
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acceleration = {x = 0, y = 0, z = 0},
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expirationtime = 0.25,
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size = 2.8,
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collisiondetection = false,
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collision_removal = false,
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vertical = false,
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texture = "driftcar_smoke.png",
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playername = player_name,
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})
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end
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-- Entity
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local car = {
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initial_properties = {
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physical = true,
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collide_with_objects = false, -- Fixes a MT 0.4.16 engine bug
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collisionbox = {-0.53, -0.75, -0.53, 0.53, 0.75, 0.53},
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visual = "wielditem",
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visual_size = {x = 1.0, y = 1.0}, -- Scale up of nodebox is these * 1.5
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--textures = {"driftcar:blue_nodebox"},
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textures = {"driftcar:purple_nodebox"},
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stepheight = 0.6,
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},
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-- Custom fields
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driver = nil,
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removed = false,
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rot = 0,
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}
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function car.on_rightclick(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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if self.driver and name == self.driver then
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-- Detach
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self.driver = nil
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clicker:set_detach()
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default.player_attached[name] = false
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default.player_set_animation(clicker, "stand" , 30)
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local pos = clicker:getpos()
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minetest.after(0.1, function()
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clicker:setpos(pos)
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end)
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elseif not self.driver then
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-- Attach
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local attach = clicker:get_attach()
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if attach and attach:get_luaentity() then
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local luaentity = attach:get_luaentity()
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if luaentity.driver then
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luaentity.driver = nil
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end
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clicker:set_detach()
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end
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self.driver = name
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clicker:set_attach(self.object, "",
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{x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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default.player_attached[name] = true
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minetest.after(0.2, function()
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default.player_set_animation(clicker, "sit" , 30)
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end)
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clicker:set_look_horizontal(self.object:getyaw())
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end
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end
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function car.on_activate(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal = 1})
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end
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function car.on_punch(self, puncher)
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if not puncher or not puncher:is_player() or self.removed then
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return
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end
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local name = puncher:get_player_name()
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if self.driver and name == self.driver then
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-- Detach
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self.driver = nil
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puncher:set_detach()
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default.player_attached[name] = false
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end
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if not self.driver then
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-- Move to inventory
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self.removed = true
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local inv = puncher:get_inventory()
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(name))
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or not inv:contains_item("main", "driftcar:driftcar") then
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local leftover = inv:add_item("main", "driftcar:driftcar")
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if not leftover:is_empty() then
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minetest.add_item(self.object:getpos(), leftover)
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end
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end
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minetest.after(0.1, function()
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self.object:remove()
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end)
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end
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end
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function car.on_step(self, dtime)
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local vel = self.object:getvelocity()
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local velmag = get_vecmag(vel)
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-- Early return for near-stationary vehicle with no driver
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if not self.driver and velmag < 0.01 and vel.y == 0 then
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self.object:setpos(self.object:getpos())
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self.object:setvelocity({x = 0, y = 0, z = 0})
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self.object:setacceleration({x = 0, y = 0, z = 0})
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return
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end
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-- Angle of yaw relative to velocity, -PI to PI
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local yawrtvel = angbet(
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wrap_yaw(self.object:getyaw()),
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get_theta(vel)
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)
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-- Velocity component linear to car
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local linvel = math.cos(yawrtvel) * velmag
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-- Touch ground bool
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local under_pos = self.object:getpos()
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under_pos.y = under_pos.y - 1.4
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local node_under = minetest.get_node(under_pos)
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local nodedef_under = minetest.registered_nodes[node_under.name]
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local touch = nodedef_under.walkable
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-- Torque acceleration applied linear to car
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local taccmag = 0
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-- Controls
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if self.driver and touch then
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local driver_objref = minetest.get_player_by_name(self.driver)
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if driver_objref then
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local ctrl = driver_objref:get_player_control()
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if ctrl.up or ctrl.down then
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-- Torque multiplier applied above 4nps to replicate reduction of
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-- motor torque with rotation speed.
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local torm = 1
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local abslinvel = math.abs(linvel)
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if abslinvel > 4 then
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torm = (SZTORQ - abslinvel) / sztorqmf
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end
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if ctrl.up then
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taccmag = GRIP * torm
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elseif ctrl.down then
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taccmag = -GRIP * torm
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end
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end
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else
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-- Player left server while driving
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-- In MT 5.0.0 use 'airboat:on_detach_child()' to do this
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self.driver = nil
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minetest.log("warning", "[driftcar] Driver left server while" ..
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" driving. This may cause some 'Pushing ObjectRef to" ..
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" removed/deactivated object' warnings.")
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end
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end
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-- Early return for near-stationary vehicle with driver
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if taccmag == 0 and velmag < 0.01 and vel.y == 0 then
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self.object:setpos(self.object:getpos())
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self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||
return
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end
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-- Allows fast reduction of turn when no turn control
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local noturnctrl = true
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if self.driver and touch then
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local driver_objref = minetest.get_player_by_name(self.driver)
|
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if driver_objref then
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local ctrl = driver_objref:get_player_control()
|
||||
if ctrl.left then
|
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if self.rot == 0 then
|
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self.rot = TINIT
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else
|
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self.rot = self.rot + TACC
|
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end
|
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noturnctrl = false
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elseif ctrl.right then
|
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if self.rot == 0 then
|
||||
self.rot = -TINIT
|
||||
else
|
||||
self.rot = self.rot - TACC
|
||||
end
|
||||
noturnctrl = false
|
||||
end
|
||||
|
||||
if AVIEW then
|
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driver_objref:set_look_horizontal(get_theta(vel))
|
||||
end
|
||||
else
|
||||
-- Player left server while driving
|
||||
-- In MT 5.0.0 use 'airboat:on_detach_child()' to do this
|
||||
self.driver = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- If no turn control adjust turn towards zero
|
||||
local sr = get_sign(self.rot)
|
||||
if noturnctrl and touch then
|
||||
self.rot = self.rot - TDEC * sr
|
||||
if sr ~= get_sign(self.rot) then
|
||||
self.rot = 0
|
||||
end
|
||||
end
|
||||
-- Limit turn
|
||||
if math.abs(self.rot) > TMAX then
|
||||
self.rot = TMAX * get_sign(self.rot)
|
||||
end
|
||||
|
||||
-- Acceleration caused by 4 Forces
|
||||
|
||||
-- 1. Drag is proportional to velocity, assuming laminar flow
|
||||
local dragacc = vector.multiply(vel, -DRAG)
|
||||
|
||||
-- 2. Rolling resistence is constant
|
||||
local rraccmag = 0
|
||||
if touch then
|
||||
if linvel > 0 then
|
||||
rraccmag = -ROLRES
|
||||
elseif linvel < 0 then
|
||||
rraccmag = ROLRES
|
||||
end
|
||||
end
|
||||
--local rracc = get_veccomp(rraccmag, self.object:getyaw(), 0)
|
||||
|
||||
-- 3. Wheel torque acceleration
|
||||
--local tacc = get_veccomp(taccmag, self.object:getyaw(), 0)
|
||||
|
||||
-- Combine taccmag and rraccmag since same direction
|
||||
local trracc = get_veccomp(taccmag + rraccmag, self.object:getyaw(), 0)
|
||||
|
||||
-- 4. Tire lateral friction
|
||||
-- Velocity component lateral to car
|
||||
local tlfacc = {x = 0, y = 0, z = 0}
|
||||
if touch then
|
||||
local latvel = math.sin(yawrtvel) * velmag
|
||||
local tlfaccmag = math.min(math.max(latvel * 32, -GRIP), GRIP)
|
||||
tlfacc = get_veccomp(tlfaccmag, self.object:getyaw() + math.pi / 2, 0)
|
||||
|
||||
-- Tire smoke
|
||||
if self.driver and math.random() < -0.05 + math.abs(latvel) / 30 then
|
||||
local opos = self.object:getpos()
|
||||
opos.y = opos.y - 0.5
|
||||
local yaw = self.object:getyaw()
|
||||
local yaw1 = yaw + math.pi * 0.25
|
||||
local yaw2 = yaw + math.pi * 0.75
|
||||
|
||||
local srcomp1x = -math.sin(yaw1)
|
||||
local srcomp1z = math.cos(yaw1)
|
||||
local srcomp2x = -math.sin(yaw2)
|
||||
local srcomp2z = math.cos(yaw2)
|
||||
|
||||
add_smoke_particle({
|
||||
x = opos.x + srcomp1x,
|
||||
y = opos.y,
|
||||
z = opos.z + srcomp1z
|
||||
}, self.driver)
|
||||
add_smoke_particle({
|
||||
x = opos.x - srcomp1x,
|
||||
y = opos.y,
|
||||
z = opos.z - srcomp1z
|
||||
}, self.driver)
|
||||
add_smoke_particle({
|
||||
x = opos.x + srcomp2x,
|
||||
y = opos.y,
|
||||
z = opos.z + srcomp2z
|
||||
}, self.driver)
|
||||
add_smoke_particle({
|
||||
x = opos.x - srcomp2x,
|
||||
y = opos.y,
|
||||
z = opos.z - srcomp2z
|
||||
}, self.driver)
|
||||
end
|
||||
end
|
||||
|
||||
local new_acc = {
|
||||
x = trracc.x + dragacc.x + tlfacc.x,
|
||||
y = trracc.y + dragacc.y + tlfacc.y - GRAV,
|
||||
z = trracc.z + dragacc.z + tlfacc.z,
|
||||
}
|
||||
-- Turn multiplier
|
||||
local turm = 1
|
||||
-- Reduce turn below 4nps
|
||||
if velmag < 4 then
|
||||
turm = velmag / 4
|
||||
end
|
||||
-- Limit dtime to avoid too much turn
|
||||
dtime = math.min(dtime, 0.2)
|
||||
|
||||
self.object:setpos(self.object:getpos())
|
||||
self.object:setvelocity(self.object:getvelocity())
|
||||
self.object:setacceleration(new_acc)
|
||||
self.object:setyaw(wrap_yaw(self.object:getyaw() + self.rot * dtime * turm))
|
||||
end
|
||||
|
||||
|
||||
-- Register entity
|
||||
|
||||
minetest.register_entity("driftcar:driftcar", car)
|
||||
|
||||
|
||||
-- Craftitem
|
||||
|
||||
minetest.register_craftitem("driftcar:driftcar", {
|
||||
description = "Drift Car",
|
||||
--inventory_image = "driftcar_blue_front.png",
|
||||
inventory_image = "driftcar_purple_front.png",
|
||||
--wield_image = "driftcar_blue_front.png",
|
||||
wield_image = "driftcar_purple_front.png",
|
||||
wield_scale = {x = 2, y = 2, z = 2},
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local udef = minetest.registered_nodes[node.name]
|
||||
|
||||
-- Run any on_rightclick function of pointed node instead
|
||||
if udef and udef.on_rightclick and
|
||||
not (placer and placer:is_player() and
|
||||
placer:get_player_control().sneak) then
|
||||
return udef.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack
|
||||
end
|
||||
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
pointed_thing.under.y = pointed_thing.under.y + 1.25
|
||||
local car = minetest.add_entity(pointed_thing.under,
|
||||
"driftcar:driftcar")
|
||||
if car then
|
||||
if placer then
|
||||
car:setyaw(placer:get_look_horizontal())
|
||||
end
|
||||
local player_name = placer and placer:get_player_name() or ""
|
||||
if not (creative and creative.is_enabled_for and
|
||||
creative.is_enabled_for(player_name)) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- Nodebox
|
||||
|
||||
minetest.register_node("driftcar:blue_nodebox", {
|
||||
description = "Drift Car Blue Nodebox",
|
||||
tiles = { -- Top, base, right, left, front, back
|
||||
"driftcar_blue_top.png",
|
||||
"driftcar_blue_base.png",
|
||||
"driftcar_blue_right.png",
|
||||
"driftcar_blue_left.png",
|
||||
"driftcar_blue_front.png",
|
||||
"driftcar_blue_back.png",
|
||||
},
|
||||
paramtype = "light",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = { -- Widmin, heimin, lenmin, widmax, heimax, lenmax
|
||||
{-0.5, 0.125, -0.5, 0.5, 0.5, 0.4375}, -- Upper
|
||||
{-0.5, -0.375, -0.5, 0.5, 0.125, 0.5}, -- Lower
|
||||
{-0.5, -0.5, -0.5, -0.3125, -0.375, -0.1875}, -- Wheels
|
||||
{0.3125, -0.5, -0.5, 0.5, -0.375, -0.1875},
|
||||
{-0.5, -0.5, 0.1875, -0.3125, -0.375, 0.5},
|
||||
{0.3125, -0.5, 0.1875, 0.5, -0.375, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
})
|
||||
|
||||
minetest.register_node("driftcar:purple_nodebox", {
|
||||
description = "Drift Car Purple Nodebox",
|
||||
tiles = { -- Top, base, right, left, front, back
|
||||
"driftcar_purple_top.png",
|
||||
"driftcar_purple_base.png",
|
||||
"driftcar_purple_right.png",
|
||||
"driftcar_purple_left.png",
|
||||
"driftcar_purple_front.png",
|
||||
"driftcar_purple_back.png",
|
||||
},
|
||||
paramtype = "light",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = { -- Widmin, heimin, lenmin, widmax, heimax, lenmax
|
||||
{-0.5, 0.125, -0.5, 0.5, 0.5, 0.4375}, -- Upper
|
||||
{-0.5, -0.375, -0.5, 0.5, 0.125, 0.5}, -- Lower
|
||||
{-0.5, -0.5, -0.5, -0.3125, -0.375, -0.1875}, -- Wheels
|
||||
{0.3125, -0.5, -0.5, 0.5, -0.375, -0.1875},
|
||||
{-0.5, -0.5, 0.1875, -0.3125, -0.375, 0.5},
|
||||
{0.3125, -0.5, 0.1875, 0.5, -0.375, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
})
|
61
license.txt
Normal file
@ -0,0 +1,61 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2018 paramat
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
License of media (textures)
|
||||
---------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2018 paramat
|
||||
|
||||
You are free to:
|
||||
|
||||
Share — copy and redistribute the material in any medium or format
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
BIN
textures/driftcar_blue_back.png
Normal file
After Width: | Height: | Size: 147 B |
BIN
textures/driftcar_blue_base.png
Normal file
After Width: | Height: | Size: 94 B |
BIN
textures/driftcar_blue_front.png
Normal file
After Width: | Height: | Size: 155 B |
BIN
textures/driftcar_blue_left.png
Normal file
After Width: | Height: | Size: 187 B |
BIN
textures/driftcar_blue_right.png
Normal file
After Width: | Height: | Size: 187 B |
BIN
textures/driftcar_blue_top.png
Normal file
After Width: | Height: | Size: 84 B |
BIN
textures/driftcar_purple_back.png
Normal file
After Width: | Height: | Size: 146 B |
BIN
textures/driftcar_purple_base.png
Normal file
After Width: | Height: | Size: 94 B |
BIN
textures/driftcar_purple_front.png
Normal file
After Width: | Height: | Size: 147 B |
BIN
textures/driftcar_purple_left.png
Normal file
After Width: | Height: | Size: 182 B |
BIN
textures/driftcar_purple_right.png
Normal file
After Width: | Height: | Size: 184 B |
BIN
textures/driftcar_purple_top.png
Normal file
After Width: | Height: | Size: 84 B |
BIN
textures/driftcar_smoke.png
Normal file
After Width: | Height: | Size: 96 B |