237 lines
6.0 KiB
Lua
237 lines
6.0 KiB
Lua
local function is_water(pos)
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local nn = minetest.get_node(pos).name
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return minetest.get_item_group(nn, "water") ~= 0
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end
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local function get_sign(i)
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if i == 0 then
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return 0
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else
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return i / math.abs(i)
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end
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end
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local function get_velocity(v, yaw, y)
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local x = -math.sin(yaw) * v
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local z = math.cos(yaw) * v
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return {x = x, y = y, z = z}
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end
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local function get_v(v)
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return math.sqrt(v.x ^ 2 + v.z ^ 2)
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end
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local airboat = {
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physical = true,
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collisionbox = {-0.85, -1.5, -0.85, 0.85, 1.5, 0.85},
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visual = "wielditem",
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visual_size = {x = 2.0, y = 2.0}, -- Scale up of nodebox is these * 1.5
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textures = {"airboat:airboat_nodebox"},
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driver = nil,
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v = 0,
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vy = 0,
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removed = false
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}
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function airboat.on_rightclick(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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if self.driver and clicker == self.driver then
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self.driver = nil
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clicker:set_detach()
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player_api.player_attached[name] = false
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player_api.set_animation(clicker, "stand" , 30)
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local pos = clicker:getpos()
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minetest.after(0.1, function()
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clicker:setpos(pos)
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end)
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elseif not self.driver then
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local attach = clicker:get_attach()
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if attach and attach:get_luaentity() then
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local luaentity = attach:get_luaentity()
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if luaentity.driver then
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luaentity.driver = nil
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end
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clicker:set_detach()
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end
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self.driver = clicker
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clicker:set_attach(self.object, "",
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{x = 0, y = -1, z = 0}, {x = 0, y = 0, z = 0})
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player_api.player_attached[name] = true
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minetest.after(0.2, function()
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player_api.set_animation(clicker, "sit" , 30)
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end)
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clicker:set_look_horizontal(self.object:getyaw())
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end
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end
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function airboat.on_activate(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal = 1})
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end
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function airboat.on_punch(self, puncher)
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if not puncher or not puncher:is_player() or self.removed then
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return
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end
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if self.driver and puncher == self.driver then
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self.driver = nil
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puncher:set_detach()
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player_api.player_attached[puncher:get_player_name()] = false
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end
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if not self.driver then
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self.removed = true
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local inv = puncher:get_inventory()
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(puncher:get_player_name()))
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or not inv:contains_item("main", "airboat:airboat") then
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local leftover = inv:add_item("main", "airboat:airboat")
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if not leftover:is_empty() then
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minetest.add_item(self.object:getpos(), leftover)
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end
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end
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-- Delay remove to ensure player is detached
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minetest.after(0.1, function()
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self.object:remove()
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end)
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end
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end
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function airboat.on_step(self, dtime)
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self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
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self.vy = self.object:getvelocity().y
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if self.driver then
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local ctrl = self.driver:get_player_control()
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local yaw = self.object:getyaw()
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if ctrl.up then
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self.v = self.v + 0.1
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elseif ctrl.down then
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self.v = self.v - 0.1
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end
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if ctrl.left then
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self.object:setyaw(yaw + (1 + dtime) * 0.02)
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elseif ctrl.right then
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self.object:setyaw(yaw - (1 + dtime) * 0.02)
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end
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if ctrl.jump then
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self.vy = self.vy + 0.075
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elseif ctrl.sneak then
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self.vy = self.vy - 0.075
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end
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end
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local velo = self.object:getvelocity()
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if self.v == 0 and self.vy == 0 and
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velo.x == 0 and velo.y == 0 and velo.z == 0 then
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self.object:setpos(self.object:getpos())
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return
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end
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local s = get_sign(self.v)
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self.v = self.v - 0.02 * s
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if s ~= get_sign(self.v) then
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self.v = 0
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end
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if math.abs(self.v) > 6 then
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self.v = 6 * get_sign(self.v)
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end
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local sy = get_sign(self.vy)
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self.vy = self.vy - 0.04 * sy
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if sy ~= get_sign(self.vy) then
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self.vy = 0
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end
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if math.abs(self.vy) > 4 then
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self.vy = 4 * get_sign(self.vy)
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end
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local new_acce = {x = 0, y = 0, z = 0}
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local p = self.object:getpos()
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p.y = p.y - 1.5
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if is_water(p) then
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new_acce = {x = 0, y = 20, z = 0}
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end
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self.object:setpos(self.object:getpos())
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local new_velo = get_velocity(self.v, self.object:getyaw(), self.vy)
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self.object:setvelocity(new_velo)
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self.object:setacceleration(new_acce)
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end
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minetest.register_entity("airboat:airboat", airboat)
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minetest.register_craftitem("airboat:airboat", {
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description = "Airboat",
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inventory_image = "airboat_airboat_inv.png",
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wield_scale = {x = 4, y = 4, z = 4},
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liquids_pointable = true,
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groups = {flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local udef = minetest.registered_nodes[node.name]
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if udef and udef.on_rightclick and
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not (placer and placer:is_player() and
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placer:get_player_control().sneak) then
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return udef.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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pointed_thing.under.y = pointed_thing.under.y + 2
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boat = minetest.add_entity(pointed_thing.under, "airboat:airboat")
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if boat then
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if placer then
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boat:setyaw(placer:get_look_horizontal())
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end
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local player_name = placer and placer:get_player_name() or ""
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if not (creative and creative.is_enabled_for and
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creative.is_enabled_for(player_name)) then
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itemstack:take_item()
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end
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end
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return itemstack
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end,
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})
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minetest.register_node("airboat:airboat_nodebox", {
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description = "Airboat Nodebox",
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tiles = { -- top base right left front back
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"airboat_airboat_top.png",
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"airboat_airboat_base.png",
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"airboat_airboat_right.png",
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"airboat_airboat_left.png",
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"airboat_airboat_front.png",
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"airboat_airboat_back.png",
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},
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = { -- widmin heimin lenmin widmax heimax lenmax
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{-0.271, -0.167, -0.5, 0.271, 0.375, 0.5}, -- Envelope
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{-0.167, -0.5, -0.25, 0.167, -0.167, 0.25}, -- Gondola
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{-0.021, 0.375, -0.5, 0.021, 0.5, -0.25}, -- Top fin
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{-0.021, -0.292, -0.5, 0.021, -0.167, -0.25}, -- Base fin
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{-0.396, 0.083, -0.5, -0.271, 0.125, -0.25}, -- Left fin
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{0.271, 0.083, -0.5, 0.396, 0.125, -0.25}, -- Right fin
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},
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},
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groups = {not_in_creative_inventory = 1},
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})
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