Use driver name not objectref as airboat property. Cope with driver leaving while driving. Add comments. Add to README.txt
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README.txt
21
README.txt
@ -1,5 +1,5 @@
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airboat 0.1.5 by paramat
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For Minetest 0.4.16 and later
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airboat 0.1.6 by paramat
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For Minetest 0.4.16 and later. Compatible with MT 5.0.0-dev.
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Depends: default
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Licenses
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@ -7,12 +7,19 @@ Licenses
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Source code: MIT
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Media (textures): CC0 1.0
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Intentionally incomplete
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------------------------
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Note about textures and crafting
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--------------------------------
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This mod is fully functional but does not currently have a crafting recipe or
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proper textures. The airboat is available in the creative inventory.
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It is currently a 'kit mod' for you to complete. The textures are templates for
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you to add detail to.
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detailed textures. It is currently a 'kit mod' for you to complete. The textures
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are templates for you to add detail to.
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The airboat is available in the creative inventory or by using the /giveme chat
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command.
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Usage
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-----
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Third-person camera mode is recommended when travelling for a better view.
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The airboat can be placed on any node, including liquids. It can land on, and
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will float in, a liquid.
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Controls
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--------
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44
init.lua
44
init.lua
@ -31,11 +31,12 @@ local airboat = {
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visual_size = {x = 2.0, y = 2.0}, -- Scale up of nodebox is these * 1.5
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textures = {"airboat:airboat_nodebox"},
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-- Mod-added properties
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driver = nil,
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removed = false,
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v = 0,
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rot = 0,
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vy = 0,
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rot = 0,
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auto = false,
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}
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@ -45,7 +46,7 @@ function airboat.on_rightclick(self, clicker)
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return
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end
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local name = clicker:get_player_name()
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if self.driver and clicker == self.driver then
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if self.driver and name == self.driver then
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-- Detach
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self.driver = nil
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self.auto = false
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@ -66,7 +67,7 @@ function airboat.on_rightclick(self, clicker)
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end
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clicker:set_detach()
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end
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self.driver = clicker
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self.driver = name
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clicker:set_attach(self.object, "",
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{x = 0, y = -2, z = 0}, {x = 0, y = 0, z = 0})
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default.player_attached[name] = true
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@ -87,18 +88,20 @@ function airboat.on_punch(self, puncher)
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if not puncher or not puncher:is_player() or self.removed then
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return
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end
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if self.driver and puncher == self.driver then
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local name = puncher:get_player_name()
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if self.driver and name == self.driver then
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-- Detach
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self.driver = nil
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puncher:set_detach()
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default.player_attached[puncher:get_player_name()] = false
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default.player_attached[name] = false
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end
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if not self.driver then
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-- Move to inventory
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self.removed = true
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local inv = puncher:get_inventory()
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(puncher:get_player_name()))
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and creative.is_enabled_for(name))
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or not inv:contains_item("main", "airboat:airboat") then
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local leftover = inv:add_item("main", "airboat:airboat")
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if not leftover:is_empty() then
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@ -115,20 +118,23 @@ end
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function airboat.on_step(self, dtime)
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self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
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self.vy = self.object:getvelocity().y
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-- Controls
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if self.driver then
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local driver_name = self.driver:get_player_name()
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local ctrl = self.driver:get_player_control()
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local driver_objref = minetest.get_player_by_name(self.driver)
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if driver_objref then
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local ctrl = driver_objref:get_player_control()
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if ctrl.up and ctrl.down then
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if not self.auto then
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self.auto = true
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minetest.chat_send_player(driver_name,
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minetest.chat_send_player(self.driver,
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"[airboat] Cruise on")
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end
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elseif ctrl.down then
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self.v = self.v - 0.1
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if self.auto then
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self.auto = false
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minetest.chat_send_player(driver_name,
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minetest.chat_send_player(self.driver,
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"[airboat] Cruise off")
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end
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elseif ctrl.up or self.auto then
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@ -144,13 +150,21 @@ function airboat.on_step(self, dtime)
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elseif ctrl.sneak then
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self.vy = self.vy - 0.075
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end
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else
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-- Player left server while driving
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-- In MT 5.0.0 use 'airboat:on_detach_child()' to do this
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self.driver = nil
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self.auto = false
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end
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end
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-- Early return for stationary vehicle
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if self.v == 0 and self.rot == 0 and self.vy == 0 then
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self.object:setpos(self.object:getpos())
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return
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end
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-- Reduction and limiting of linear speed
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local s = get_sign(self.v)
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self.v = self.v - 0.02 * s
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if s ~= get_sign(self.v) then
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@ -160,6 +174,7 @@ function airboat.on_step(self, dtime)
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self.v = 6 * get_sign(self.v)
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end
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-- Reduction and limiting of rotation
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local sr = get_sign(self.rot)
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self.rot = self.rot - 0.0003 * sr
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if sr ~= get_sign(self.rot) then
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@ -169,6 +184,7 @@ function airboat.on_step(self, dtime)
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self.rot = 0.015 * get_sign(self.rot)
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end
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-- Reduction and limiting of vertical speed
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local sy = get_sign(self.vy)
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self.vy = self.vy - 0.03 * sy
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if sy ~= get_sign(self.vy) then
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@ -179,6 +195,7 @@ function airboat.on_step(self, dtime)
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end
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local new_acce = {x = 0, y = 0, z = 0}
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-- Bouyancy in liquids
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local p = self.object:getpos()
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p.y = p.y - 1.5
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local def = minetest.registered_nodes[minetest.get_node(p).name]
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@ -208,6 +225,8 @@ minetest.register_craftitem("airboat:airboat", {
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local udef = minetest.registered_nodes[node.name]
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-- Run any on_rightclick function of pointed node instead
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if udef and udef.on_rightclick and
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not (placer and placer:is_player() and
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placer:get_player_control().sneak) then
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@ -218,6 +237,7 @@ minetest.register_craftitem("airboat:airboat", {
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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pointed_thing.under.y = pointed_thing.under.y + 2
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local airboat = minetest.add_entity(pointed_thing.under,
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"airboat:airboat")
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@ -240,7 +260,7 @@ minetest.register_craftitem("airboat:airboat", {
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minetest.register_node("airboat:airboat_nodebox", {
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description = "Airboat Nodebox",
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tiles = { -- top base right left front back
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tiles = { -- Top, base, right, left, front, back
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"airboat_airboat_top.png",
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"airboat_airboat_base.png",
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"airboat_airboat_right.png",
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@ -252,7 +272,7 @@ minetest.register_node("airboat:airboat_nodebox", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = { -- widmin heimin lenmin widmax heimax lenmax
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fixed = { -- Widmin, heimin, lenmin, widmax, heimax, lenmax
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{-0.271, -0.167, -0.5, 0.271, 0.375, 0.5}, -- Envelope
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{-0.167, -0.5, -0.25, 0.167, -0.167, 0.25}, -- Gondola
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{-0.021, 0.375, -0.5, 0.021, 0.5, -0.25}, -- Top fin
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