telemosaic/functions.lua

368 lines
11 KiB
Lua

-- Keeps a track of players to prevent teleport spamming
local recent_teleports = {}
-- Not the same as `minetest.hash_node_position` and `minetest.get_position_from_hash`
local function hash_pos(pos)
return math.floor(pos.x + 0.5)..':'..
math.floor(pos.y + 0.5)..':'..
math.floor(pos.z + 0.5)
end
local function unhash_pos(hash)
local list = string.split(hash, ':')
local p = {
x = tonumber(list[1]),
y = tonumber(list[2]),
z = tonumber(list[3])
}
if p.x and p.y and p.z then
return p
end
end
-- Wrap this function to incorporate travel checks from another mod
function telemosaic.travel_allowed(player, src, dest)
return true
end
function telemosaic.is_protected_beacon(pos, player_name)
if minetest.get_node(pos).name == "telemosaic:beacon_protected" then
if minetest.is_protected(pos, player_name) then
return true
end
end
return false
end
function telemosaic.get_state(pos)
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
if not def or not def.groups then return "invalid" end
if def.groups.telemosaic_off then return "off" end
if def.groups.telemosaic_active then return "active" end
if def.groups.telemosaic_disabled then return "disabled" end
if def.groups.telemosaic_error then return "error" end
return "invalid"
end
function telemosaic.set_state(pos, state)
local node = minetest.get_node(pos)
if not string.match(node.name, "^telemosaic:beacon") then
return -- Not a telemosaic!
end
local new_name = "telemosaic:beacon"
if state == "off" then
new_name = new_name.."_off"
elseif state == "error" then
new_name = new_name.."_err"
elseif state == "disabled" then
new_name = new_name.."_disabled"
elseif state ~= "active" then
return -- Can't set a state that doesn't exist
end
if string.match(node.name, "protected$") then
new_name = new_name.."_protected"
end
-- Swap node instead of set node to keep the metadata
minetest.swap_node(pos, {name = new_name})
end
function telemosaic.is_valid_destination(pos)
local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_top = {x = pos.x, y = pos.y + 2, z = pos.z}
local node = minetest.get_node_or_nil(pos)
local node_above = minetest.get_node_or_nil(pos_above)
local node_top = minetest.get_node_or_nil(pos_top)
if not node or not node_above or not node_top then
-- Need to load the map
minetest.get_voxel_manip():read_from_map(pos, pos_top)
node = node or minetest.get_node(pos)
node_above = node_above or minetest.get_node(pos_above)
node_top = node_top or minetest.get_node(pos_top)
end
local valid = true
-- Check if there is a telemosaic at the destination
if not string.match(node.name, "^telemosaic:beacon") then
valid = false
end
-- Check if the nodes above are not walkable (yes, confusing naming)
if node_above.name ~= "air" and node_above.name ~= "vacuum:vacuum" then
local def = minetest.registered_nodes[node_above.name]
if def and def.walkable then
return valid, false
end
end
if node_top.name ~= "air" and node_top.name ~= "vacuum:vacuum" then
local def = minetest.registered_nodes[node_top.name]
if def and def.walkable then
return valid, false
end
end
return valid, true
end
function telemosaic.check_beacon(pos, player_name, all_checks)
local meta = minetest.get_meta(pos)
local dest = unhash_pos(meta:get_string("telemosaic:dest"))
local state = telemosaic.get_state(pos)
if not dest or state == "invalid" then
return false
end
local dist = vector.distance(pos, dest)
local range = telemosaic.beacon_range
local pos1 = {x = pos.x - 3, y = pos.y - 1, z = pos.z - 3}
local pos2 = {x = pos.x + 3, y = pos.y, z = pos.z + 3}
local _, nodes = minetest.find_nodes_in_area(pos1, pos2, "group:telemosaic_extender")
for node_name, num in pairs(nodes) do
range = range + (minetest.get_item_group(node_name, "telemosaic_extender") * num)
end
if dist > range then
-- Destination out of range, set beacon to error state
telemosaic.set_state(pos, "error")
if player_name then
local needed = math.ceil(dist - range)
minetest.chat_send_player(player_name,
"You need to add extenders for "..needed.." nodes."
)
end
return false
elseif state == "error" or state == "off" then
-- Not out of range anymore, set to active
telemosaic.set_state(pos, "active")
end
if not all_checks then
return true -- Skip the destination check
end
local valid, open = telemosaic.is_valid_destination(dest)
if not valid then
if player_name then
minetest.chat_send_player(player_name,
"No telemosaic at destination."
)
end
return false
elseif not open then
if player_name then
minetest.chat_send_player(player_name,
"Destination is blocked."
)
end
return false
end
return true
end
function telemosaic.get_destination(pos)
local dest_hash = minetest.get_meta(pos):get_string("telemosaic:dest")
return unhash_pos(dest_hash)
end
function telemosaic.set_destination(pos, dest)
local dest_hash = hash_pos(dest)
local src_hash = hash_pos(pos)
if src_hash == dest_hash or not telemosaic.is_valid_destination(dest) then
return -- Don't allow setting invalid destination
end
minetest.get_meta(pos):set_string("telemosaic:dest", dest_hash)
telemosaic.check_beacon(pos)
end
function telemosaic.teleport(player, src, dest)
local player_name = player:get_player_name()
-- Prevent teleport spamming
recent_teleports[player_name] = true
minetest.after(telemosaic.teleport_delay,
function(name)
recent_teleports[name] = nil
end,
player_name
)
if telemosaic.digilines then
-- Send a digiline message about the teleport
local channel = minetest.get_meta(src):get("channel") or telemosaic.default_channel
digilines.receptor_send(src, digilines.rules.default, channel, {
player = player_name,
origin = src,
target = dest,
pos = src,
destination = dest,
})
end
dest.y = dest.y + 0.5 -- Teleport the player to above the telemosaic
player:set_pos(dest)
minetest.sound_play({name = "telemosaic_departure", gain = 1}, {pos = src, max_hear_distance = 30})
minetest.sound_play({name = "telemosaic_arrival", gain = 1}, {pos = dest, max_hear_distance = 30})
minetest.add_particlespawner({
amount = 100,
time = 0.25,
minpos = {x = src.x, y = src.y + 0.3, z = src.z},
maxpos = {x = src.x, y = src.y + 2, z = src.z},
minvel = {x = 1, y = -6, z = 1},
maxvel = {x = -1, y = -1, z = -1},
minacc = {x = 0, y = -2, z = 0},
maxacc = {x = 0, y = -6, z = 0},
minexptime = 0.1,
minsize = 0.5,
maxsize = 1.5,
texture = "telemosaic_particle_departure.png",
glow = 15,
})
minetest.add_particlespawner({
amount = 100,
time = 0.25,
minpos = {x = dest.x, y = dest.y + 0.3, z = dest.z},
maxpos = {x = dest.x, y = dest.y + 2, z = dest.z},
minvel = {x = -1, y = 1, z = -1},
maxvel = {x = 1, y = 6, z = 1},
minacc = {x = 0, y = -2, z = 0},
maxacc = {x = 0, y = -6, z = 0},
minexptime = 0.1,
minsize = 0.5,
maxsize = 1.5,
texture = "telemosaic_particle_arrival.png",
glow = 15,
})
end
function telemosaic.rightclick(pos, node, player, itemstack, pointed_thing)
if player.is_fake_player or not minetest.is_player(player) then
return itemstack -- No fake players!
end
local item = itemstack:get_name()
local player_name = player:get_player_name()
local state = telemosaic.get_state(pos)
if item == "default:mese_crystal_fragment" then
-- Try to create a telemosaic key
if itemstack:get_count() ~= 1 then
minetest.chat_send_player(player_name,
"You can only use a singular mese crystal fragment to create a telemosaic key."
)
else
return ItemStack({name = "telemosaic:key", metadata = hash_pos(pos)})
end
elseif item == "telemosaic:key" then
-- Try to set a new destination
local dest_hash = itemstack:get_metadata()
local src_hash = hash_pos(pos)
if dest_hash ~= src_hash and not minetest.is_protected(pos, player_name) then
local dest = unhash_pos(dest_hash)
if not dest then
-- This should never happen, but tell the player if it does
minetest.chat_send_player(player_name,
"Telemosaic key is invalid."
)
elseif not telemosaic.is_valid_destination(dest) then
-- No point setting a destination that doesn't exist
minetest.chat_send_player(player_name,
"No telemosaic at new destination."
)
else
-- Everything is good, set the destination and update the telemosaic
minetest.get_meta(pos):set_string("telemosaic:dest", dest_hash)
telemosaic.check_beacon(pos, player_name)
end
if player:get_player_control().sneak then
return itemstack -- Don't destroy key
end
return ItemStack("default:mese_crystal_fragment")
end
elseif state == "off" or player:get_player_control().sneak then
-- Allow player to build on telemosaic
local def = minetest.registered_nodes[item]
if def and def.on_place and pointed_thing and not vector.equals(pos, pointed_thing.above) then
-- Need to create a fake pointed_thing to prevent recursion
local new_pointed_thing = {
type = "node",
under = vector.new(pointed_thing.above),
above = vector.new(pointed_thing.above)
}
return def.on_place(itemstack, player, new_pointed_thing)
end
elseif state == "active" and not telemosaic.is_protected_beacon(pos, player_name) then
if recent_teleports[player_name] then
return itemstack -- Prevent teleport spamming, fail silently
end
local meta = minetest.get_meta(pos)
local dest = unhash_pos(meta:get_string("telemosaic:dest"))
if telemosaic.check_beacon(pos, player_name, true) then
if telemosaic.travel_allowed(player, pos, dest) then
-- Teleport the player!
telemosaic.teleport(player, pos, dest)
else
minetest.chat_send_player(player_name,
"Travel to destination is not allowed."
)
end
end
elseif state == "disabled" then
-- Tell the player why they can't use this telemosaic
minetest.chat_send_player(player_name,
"Telemosaic is disabled."
)
elseif state == "error" then
-- Check why the beacon is in error state, and tell the player
telemosaic.check_beacon(pos, player_name)
end
return itemstack
end
function telemosaic.extender_place(pos, player, itemstack, pointed_thing)
local pos1 = {x = pos.x - 3, y = pos.y, z = pos.z - 3}
local pos2 = {x = pos.x + 3, y = pos.y + 1, z = pos.z + 3}
local nodes = minetest.find_nodes_in_area(pos1, pos2, "group:telemosaic_error")
for _, node_pos in pairs(nodes) do
-- Update telemosaic, and tell them if they need more extenders
telemosaic.check_beacon(node_pos, player:get_player_name())
end
end
function telemosaic.extender_dig(pos, oldnode, oldmetadata, player)
local pos1 = {x = pos.x - 3, y = pos.y, z = pos.z - 3}
local pos2 = {x = pos.x + 3, y = pos.y + 1, z = pos.z + 3}
local nodes = minetest.find_nodes_in_area(pos1, pos2, {"group:telemosaic_active", "group:telemosaic_disabled"})
for _, node_pos in pairs(nodes) do
-- Update the telemosaic, but don't tell the player anything, they are probably removing it anyway
telemosaic.check_beacon(node_pos)
end
end