2015-09-22 22:26:35 +02:00
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Telemosaic [telemosaic]
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=======================
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2015-09-18 21:25:00 +02:00
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A Minetest mod for user-generated teleportation pads.
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2015-09-22 22:26:35 +02:00
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2015-10-22 23:16:21 +02:00
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Version: 0.5.0
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2015-09-22 22:26:35 +02:00
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License:
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Code: LGPL 2.1 (see included LICENSE file)
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Textures: CC-BY-SA (see http://creativecommons.org/licenses/by-sa/4.0/)
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2019-06-03 01:10:21 +02:00
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textures/telemosaic_beacon_protected_overlay.png MIT (https://notabug.org/TenPlus1/protector)
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2015-09-22 22:26:35 +02:00
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Report bugs or request help on the forum topic.
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Description
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-----------
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This is a mod for MineTest. It provides teleportation pads, called
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"beacons". Unlike other teleportation mods, no menus or GUIs are used;
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you set the destination with a simple "key" item. There is no
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tooltip for the destination either, so signs are recommended.
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Another difference is the limited default range of the beacons.
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To increase the range, you need to place "extenders" around the beacon.
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The extenders come in different colors, allowing the extenders to
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form a pretty pattern; hence the name "telemosaic".
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Current behavior
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----------------
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2015-10-08 22:57:37 +02:00
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Beacons are created with 2 diamonds, 3 obsidian blocks, and a wooden
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door: first row diamond, door, diamond; second row the obsidian blocks.
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Right-clicking a beacon with a default mese crystal fragment remembers
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the position in the fragment, which turns into a telemosaic key.
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Right-clicking a second beacon with the key sets up a teleportation
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route from the second beacon to the first beacon. To set up a return
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path, right-click the second beacon with the fragment, and the first
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beacon with the resulting key again.
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2015-09-22 22:26:35 +02:00
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The beacons do not need to be strictly paired this way: rings or
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star-shaped networks are also possible. Each beacon has only a
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single destination, but can itself be the destination of several
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others.
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2015-10-16 23:28:18 +02:00
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Beacons will check that their destination is sane: the destination
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still needs to be a beacon, and the two nodes above it should be
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clear for walking / standing in. If your Minetest version supports
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it, the beacon will emerge the area prior to checking and teleporting.
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Emerging is merely a convenience, though.
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2015-10-01 21:16:59 +02:00
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Beacons have a maximum range of 20 nodes. If the destination is
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too far away, the beacon will turn red and will not function.
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2015-10-03 22:01:16 +02:00
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To extend the range for a beacon, place "extenders" next to it,
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within a 7x7 horizontal square centered on the beacon.
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Extenders come in three tiers: tier 1 extends all affected beacons
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by 5 nodes, tier 2 by 20 nodes, and tier 3 by 80 nodes. Placing
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or digging extenders will update affected beacons.
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2015-10-01 21:16:59 +02:00
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2015-10-08 22:57:37 +02:00
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Tier 1 extenders are crafted by placing an obsidian block, a wooden
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door, and another obsidian block in a horizontal row. Tier 2 extenders
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are crafted with an obsidian block in the middle, surrounded by a cross
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of four tier 1 extenders. Tier 3 extenders are crafted with an obsidian
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block surrounded by four tier 2 extenders.
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2015-10-22 23:16:21 +02:00
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Extenders can be colored with any of the dyes found in the dye mod.
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Colored extenders work just like regular extenders, both for
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teleporting and for recipes. To "uncolor" an extender, dye it grey.
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2015-09-22 22:26:35 +02:00
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Future plans
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------------
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* Particle and sound effects
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2015-10-12 21:23:14 +02:00
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* Protected beacons (will not teleport if protected)
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2015-09-22 22:26:35 +02:00
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Dependencies
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------------
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* default
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2015-10-08 22:57:37 +02:00
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* doors
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2015-10-22 23:16:21 +02:00
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* dye (optional)
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2015-09-22 22:26:35 +02:00
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Installation
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------------
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Unzip the archive, rename the folder to to `bewarethedark` and
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place it in minetest/mods/
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( Linux: If you have a linux system-wide installation place
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it in ~/.minetest/mods/. )
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( If you only want this to be used in a single world, place
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the folder in worldmods/ in your worlddirectory. )
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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