bedrock support
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@ -1,3 +1,4 @@
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default
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vacuum?
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technic_worldgen?
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bedrock?
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15
init.lua
15
init.lua
@ -1,5 +1,6 @@
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local has_technic_mod = minetest.get_modpath("technic")
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local has_vacuum_mod = minetest.get_modpath("vacuum")
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local has_bedrock_mod = minetest.get_modpath("bedrock")
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-- http://dev.minetest.net/PerlinNoiseMap
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-- TODO: https://github.com/Calinou/bedrock
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@ -28,6 +29,7 @@ local c_base = minetest.get_content_id("default:stone")
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_vacuum
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local c_bedrock
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local ores = {}
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local min_chance = 1 -- everything below is stone
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@ -37,6 +39,10 @@ local register_ore = function(def)
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min_chance = math.min(def.chance, min_chance)
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end
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if has_bedrock_mod then
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c_bedrock = minetest.get_content_id("bedrock:bedrock")
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end
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if has_vacuum_mod then
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c_vacuum = minetest.get_content_id("vacuum:vacuum")
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@ -148,12 +154,15 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local index = area:index(x,y,z)
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-- higher elevation = lower chance
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local chance = (y-minp.y) / side_length
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if y >= 5000 and y < 5010 and has_bedrock_mod then
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data[index] = c_bedrock
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if data[index] == c_air or data[index] == c_vacuum or data[index] == c_ignore then
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elseif data[index] == c_air or data[index] == c_vacuum or data[index] == c_ignore then
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-- unpopulated node
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-- higher elevation = lower chance
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local chance = (y-minp.y) / side_length
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local base_n = base_perlin_map[i]
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local ore_n = ore_perlin_map[i]
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