92 lines
3.1 KiB
Lua
92 lines
3.1 KiB
Lua
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-- # chat a.k.a. hash chat/ channel chat code, to send messages in chat channels using #
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-- e.g. #my channel: hello everyone in my channel!
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hashchat_lastrecv = {}
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minetest.register_on_chat_message(function(name, message)
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local msg_data = {name=name,message=message}
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if beerchat.execute_callbacks('on_receive', msg_data) then
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message = msg_data.message
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else
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return false
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end
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local channel_name, msg = string.match(message, "^#(.-): (.*)")
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if not beerchat.channels[channel_name] then
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channel_name, msg = string.match(message, "^#(.-) (.*)")
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end
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if channel_name == "" then
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channel_name = hashchat_lastrecv[name]
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end
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if channel_name and msg then
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if not beerchat.execute_callbacks('before_send', name, msg, channel_name) then
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return false
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end
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if not beerchat.channels[channel_name] then
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minetest.chat_send_player(name, "Channel " .. channel_name
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.. " does not exist. Make sure the channel still "
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.. "exists and you format its name properly, e.g. #channel message "
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.. "or #my channel: message")
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elseif msg == "" then
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minetest.chat_send_player(name, "Please enter the message you would like to "
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.. "send to the channel")
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elseif not beerchat.is_player_subscribed_to_channel(name, channel_name) then
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minetest.chat_send_player(name, "You need to join this channel in order to "
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.. "be able to send messages to it")
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else
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if channel_name == "" then--use last used channel
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-- We need to get the target
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channel_name = hashchat_lastrecv[name]
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end
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if channel_name and channel_name ~= "" then
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beerchat.on_channel_message(channel_name, name, msg)
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beerchat.send_on_channel(name, channel_name, msg)
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else
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return false
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end
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end
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return true
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else
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channel_name = string.match(message, "^#(.*)")
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if channel_name then
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if not beerchat.channels[channel_name] then
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minetest.chat_send_player(name, "Channel " .. channel_name
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.. " does not exist")
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elseif not beerchat.is_player_subscribed_to_channel(name, channel_name) then
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minetest.chat_send_player(name, "You need to join this channel in order "
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.. "to be able to switch to it")
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else
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if not beerchat.execute_callbacks('before_switch_chan', name,
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beerchat.currentPlayerChannel[name], channel_name) then
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return false
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end
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beerchat.currentPlayerChannel[name] = channel_name
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minetest.get_player_by_name(name):get_meta():set_string(
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"beerchat:current_channel", channel_name)
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if channel_name == beerchat.main_channel_name then
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minetest.chat_send_player(
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name,
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"Switched to channel " .. channel_name
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.. ", messages will now be sent to this channel"
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)
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else
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minetest.chat_send_player(
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name,
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"Switched to channel " .. channel_name
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.. ", messages will now be sent to this channel. To switch back "
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.. "to the main channel, type #" .. beerchat.main_channel_name
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)
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end
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if beerchat.enable_sounds then
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minetest.sound_play(beerchat.channel_management_sound, {
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to_player = name, gain = beerchat.sounds_default_gain })
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end
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end
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return true
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end
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return false
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end
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end)
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