76 lines
2.7 KiB
Lua
76 lines
2.7 KiB
Lua
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-- # chat a.k.a. hash chat/ channel chat code, to send messages in chat channels using #
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-- e.g. #my channel: hello everyone in my channel!
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hashchat_lastrecv = {}
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minetest.register_on_chat_message(function(name, message)
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local channel_name, msg = string.match(message, "^#(.-): (.*)")
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if not beerchat.channels[channel_name] then
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channel_name, msg = string.match(message, "^#(.-) (.*)")
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end
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if channel_name == "" then
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channel_name = hashchat_lastrecv[name]
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end
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if channel_name and msg then
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if beerchat.is_player_jailed(name) then
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return false
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end
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if not beerchat.channels[channel_name] then
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minetest.chat_send_player(name, "Channel "..channel_name.." does not exist. Make sure the channel still "..
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"exists and you format its name properly, e.g. #channel message or #my channel: message")
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elseif msg == "" then
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minetest.chat_send_player(name, "Please enter the message you would like to send to the channel")
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elseif not beerchat.is_player_subscribed_to_channel(name, channel_name) then
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minetest.chat_send_player(name, "You need to join this channel in order to be able to send messages to it")
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else
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if channel_name == "" then--use last used channel
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-- We need to get the target
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channel_name = hashchat_lastrecv[name]
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end
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if channel_name and channel_name ~= "" then
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beerchat.on_channel_message(channel_name, name, msg)
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beerchat.send_on_channel(name, channel_name, msg)
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else
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return false
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end
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end
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return true
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else
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channel_name = string.match(message, "^#(.*)")
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if channel_name then
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if beerchat.is_player_jailed(name) then
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return false
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end
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if not beerchat.channels[channel_name] then
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minetest.chat_send_player(name, "Channel "..channel_name.." does not exist")
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elseif not beerchat.is_player_subscribed_to_channel(name, channel_name) then
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minetest.chat_send_player(name, "You need to join this channel in order to be able to switch to it")
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else
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beerchat.currentPlayerChannel[name] = channel_name
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minetest.get_player_by_name(name):get_meta():set_string("beerchat:current_channel", channel_name)
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if channel_name == beerchat.main_channel_name then
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minetest.chat_send_player(
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name,
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"Switched to channel "..channel_name..
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", messages will now be sent to this channel"
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)
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else
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minetest.chat_send_player(
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name,
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"Switched to channel "..channel_name..
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", messages will now be sent to this channel. To switch back "..
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"to the main channel, type #"..beerchat.main_channel_name
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)
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end
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if beerchat.enable_sounds then
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minetest.sound_play(beerchat.channel_management_sound, { to_player = name, gain = beerchat.sounds_default_gain } )
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end
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end
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return true
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end
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return false
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end
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end)
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