Initial commit of the code spinned off of the beerarchy subgame
parent
1cc9c228c5
commit
3f99a53098
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@ -0,0 +1,658 @@
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local mod_storage = minetest.get_mod_storage()
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local channels = {}
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--
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-- Mod settings -- Change these to your liking
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--
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local main_channel_name = "main" -- The main channel is the one you send messages to when no channel is specified
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local main_channel_owner = "Beerholder" -- The owner of the main channel, usually ADMIN
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local main_channel_color = "#ffffff" -- The color in hex of the main channel
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local default_channel_color = "#ffffff" -- The default color of channels when no color is specified
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local enable_sounds = true -- Global flag to enable/ disable sounds
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local channel_management_sound = "beerchat_chirp" -- General sound when managing channels like /cc, /dc etc
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local join_channel_sound = "beerchat_chirp" -- Sound when you join a channel
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local leave_channel_sound = "beerchat_chirp" -- Sound when you leave a channel
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local channel_invite_sound = "beerchat_chirp" -- Sound when sending/ receiving an invite to a channel
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local channel_message_sound = "beerchat_chime" -- Sound when a message is sent to a channel
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local private_message_sound = "beerchat_chime" -- Sound when you receive a private message
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local self_message_sound = "beerchat_utter" -- Sound when you send a private message to yourself
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local whisper_default_range = 32 -- Default whisper range when whispering without specifying a radius
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local whisper_max_range = 200 -- Maximum whisper range that can be specified when whispering
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local whisper_color = "#aaaaaa" -- Whisper color override
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-- Message string formats -- Change these if you would like different formatting
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--
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-- These can be changed to show "~~~#mychannel~~~ <player01> message" instead of "|#mychannel| or any
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-- other format you like such as removing the channel name from the main channel, putting channel or
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-- player names at the end of the chat message, etc.
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--
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-- The following parameters are available and can be specified :
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-- ${channel_name} name of the channel
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-- ${channel_owner} owner of the channel
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-- ${channel_password} password to use when joining the channel, used e.g. for invites
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-- ${from_player} the player that is sending the message
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-- ${to_player} player to which the message is sent, will contain multiple player names e.g. when sending a PM to multiple players
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-- ${message} the actual message that is to be sent
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-- ${time} the current time in 24 hour format, as returned from os.date("%X")
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--
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local channel_invitation_string = "|#${channel_name}| Channel invite from (${from_player}), to join the channel, do /jc ${channel_name},${channel_password} after which you can send messages to the channel via #${channel_name}: message"
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local channel_invited_string = "|#${channel_name}| Invite sent to ${to_player}"
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local channel_created_string = "|#${channel_name}| Channel created"
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local channel_deleted_string = "|#${channel_name}| Channel deleted"
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local channel_joined_string = "|#${channel_name}| Joined channel"
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local channel_left_string = "|#${channel_name}| Left channel"
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local channel_already_delete_string = "|#${channel_name}| Channel seems to have already been deleted, will unregister channel from your list of channels"
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local private_message_string = "[PM] from (${from_player}) ${message}"
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local self_message_string = "(${from_player} utters to him/ herself) ${message}"
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local private_message_sent_string = "[PM] sent to @(${to_player}) ${message}"
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local me_message_string = "|#${channel_name}| * ${from_player} ${message}"
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local channel_message_string = "|#${channel_name}| <${from_player}> ${message}"
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local main_channel_message_string = "|#${channel_name}| <${from_player}> ${message}"
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local whisper_string = "|#${channel_name}| <${from_player}> whispers: ${message}"
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function format_message(s, tab)
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local owner
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local password
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local color = default_channel_color
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if tab.channel_name and channels[tab.channel_name] then
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owner = channels[tab.channel_name].owner
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password = channels[tab.channel_name].password
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color = channels[tab.channel_name].color
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end
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if tab.color then
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color = tab.color
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end
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local params = {
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channel_name = tab.channel_name,
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channel_owner = owner,
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channel_password = password,
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from_player = tab.from_player,
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to_player = tab.to_player,
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message = tab.message,
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time = os.date("%X")
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}
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return string.char(0x1b).."(c@"..color..")"..format_string(s, params)
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end
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function format_string(s, tab)
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return (s:gsub('($%b{})', function(w) return tab[w:sub(3, -2)] or w end))
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end
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if mod_storage:get_string("channels") == "" then
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minetest.log("action", "[beerchat] One off initializing mod storage")
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channels[main_channel_name] = { owner = main_channel_owner, color = main_channel_color }
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mod_storage:set_string("channels", minetest.write_json(channels))
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end
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channels = minetest.parse_json(mod_storage:get_string("channels"))
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playersChannels = {}
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minetest.register_on_joinplayer(function(player)
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local str = player:get_attribute("beerchat:channels")
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if str and str ~= "" then
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playersChannels[player:get_player_name()] = {}
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playersChannels[player:get_player_name()] = minetest.parse_json(str)
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else
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playersChannels[player:get_player_name()] = {}
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playersChannels[player:get_player_name()][main_channel_name] = "joined"
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player:set_attribute("beerchat:channels", minetest.write_json(playersChannels[player:get_player_name()]))
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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playersChannels[player:get_player_name()] = nil
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atchat_lastrecv[player:get_player_name()] = nil
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end)
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local create_channel = {
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params = "<Channel Name>,<Password (optional)>,<Color (optional, default is #ffffff)>",
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description = "Create a channel named <Channel Name> with optional <Password> and hexadecimal <Color> "..
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"starting with # (e.g. #00ff00 for green). Use comma's to separate the arguments, e.g. "..
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"/cc my secret channel,#0000ff for a blue colored my secret channel without password",
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func = function(lname, param)
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local lowner = lname
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if not param or param == "" then
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return false, "ERROR: Invalid number of arguments. Please supply the channel name as a minimum"
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end
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local str = string.split(param, ",")
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if #str > 3 then
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return false, "ERROR: Invalid number of arguments. 4 parameters passed, maximum of 3 allowed: <Channel Name>,<Password>,<Color>"
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end
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local lchannel_name = string.trim(str[1])
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if lchannel_name == "" then
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return false, "ERROR: You must supply a channel name"
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end
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if lchannel_name == main_channel_name then
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return false, "ERROR: You cannot use channel name \""..main_channel_name.."\""
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end
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if channels[lchannel_name] then
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return false, "ERROR: Channel "..lchannel_name.." already exists, owned by player "..channels[lchannel_name].owner
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end
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local arg2 = str[2]
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local lcolor = default_channel_color
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local lpassword = ""
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if arg2 then
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if string.sub(arg2, 1, 1) ~= "#" then
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lpassword = arg2
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else
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lcolor = string.lower(str[2])
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end
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end
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if #str == 3 then
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lcolor = string.lower(str[3])
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end
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channels[lchannel_name] = { owner = lowner, name = lchannel_name, password = lpassword, color = lcolor }
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mod_storage:set_string("channels", minetest.write_json(channels))
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playersChannels[lowner][lchannel_name] = "owner"
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minetest.get_player_by_name(lowner):set_attribute("beerchat:channels", minetest.write_json(playersChannels[lowner]))
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if enable_sounds then
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minetest.sound_play(channel_management_sound, { to_player = lowner, gain = 1.0 } )
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end
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minetest.chat_send_player(lowner, format_message(channel_created_string, { channel_name = lchannel_name }))
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return true
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end
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}
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local delete_channel = {
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params = "<Channel Name>",
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description = "Delete channel named <Channel Name>. You must be the owner of the channel or you are not allowed to delete the channel",
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func = function(name, param)
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local owner = name
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if not param or param == "" then
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return false, "ERROR: Invalid number of arguments. Please supply the channel name"
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end
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if param == main_channel_name then
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return false, "ERROR: Cannot delete the main channel!!"
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end
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if not channels[param] then
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return false, "ERROR: Channel "..param.." does not exist"
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end
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if name ~= channels[param].owner then
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return false, "ERROR: You are not the owner of channel "..param
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end
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local color = channels[param].color
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channels[param] = nil
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mod_storage:set_string("channels", minetest.write_json(channels))
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playersChannels[name][param] = nil
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minetest.get_player_by_name(name):set_attribute("beerchat:channels", minetest.write_json(playersChannels[name]))
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if enable_sounds then
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minetest.sound_play(channel_management_sound, { to_player = name, gain = 1.0 } )
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end
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minetest.chat_send_player(name, format_message(channel_deleted_string, { channel_name = param, color = color }))
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return true
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end
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}
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local my_channels = {
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params = "<Channel Name optional>",
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description = "List the channels you have joined or are the owner of, or show channel information when passing channel name as argument",
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func = function(name, param)
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if not param or param == "" then
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if enable_sounds then
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minetest.sound_play(channel_management_sound, { to_player = name, gain = 1.0 } )
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end
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minetest.chat_send_player(name, dump2(playersChannels[name]))
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else
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if playersChannels[name][param] then
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if enable_sounds then
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minetest.sound_play(channel_management_sound, { to_player = name, gain = 1.0 } )
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end
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minetest.chat_send_player(name, dump2(channels[param]))
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else
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minetest.chat_send_player(name, "ERROR: Channel not in your channel list")
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return false
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end
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end
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return true
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end
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}
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local join_channel = {
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params = "<Channel Name>,<Password (only mandatory if channel was created using a password)>",
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description = "Join channel named <Channel Name>. After joining you will see messages sent to that channel (in addition to the other channels you have joined)",
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func = function(name, param)
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if not param or param == "" then
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return false, "ERROR: Invalid number of arguments. Please supply the channel name as a minimum"
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end
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local str = string.split(param, ",")
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local channel_name = str[1]
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if not channels[channel_name] then
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return false, "ERROR: Channel "..channel_name.." does not exist"
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end
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if playersChannels[name][channel_name] then
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return false, "ERROR: You already joined "..channel_name..", no need to rejoin"
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end
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if channels[channel_name].password then
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if #str == 1 then
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return false, "ERROR: This channel requires that you supply a password. Supply it in the following format: /jc my channel,password01"
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end
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if str[2] ~= channels[channel_name].password then
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return false, "ERROR: Invalid password"
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end
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end
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playersChannels[name][channel_name] = "joined"
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minetest.get_player_by_name(name):set_attribute("beerchat:channels", minetest.write_json(playersChannels[name]))
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if enable_sounds then
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minetest.sound_play(join_channel_sound, { to_player = name, gain = 1.0 } )
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end
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minetest.chat_send_player(name, format_message(channel_joined_string, { channel_name = channel_name }))
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return true
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end
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}
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local leave_channel = {
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params = "<Channel Name>",
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description = "Leave channel named <Channel Name>. When you leave the channel you can no longer send/ receive messages from that channel. NOTE: You can also the main channel",
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func = function(name, param)
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if not param or param == "" then
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return false, "ERROR: Invalid number of arguments. Please supply the channel name"
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end
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local channel_name = param
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if not playersChannels[name][channel_name] then
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return false, "ERROR: You are not member of "..channel_name..", no need to leave"
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end
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playersChannels[name][channel_name] = nil
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minetest.get_player_by_name(name):set_attribute("beerchat:channels", minetest.write_json(playersChannels[name]))
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if enable_sounds then
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minetest.sound_play(leave_channel_sound, { to_player = name, gain = 1.0 } )
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end
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if not channels[channel_name] then
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minetest.chat_send_player(name, format_message(channel_already_deleted_string, { channel_name = channel_name }))
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else
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minetest.chat_send_player(name, format_message(channel_left_string, { channel_name = channel_name }))
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end
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return true
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end
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}
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local invite_channel = {
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params = "<Channel Name>,<Player Name>",
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description = "Invite player named <Player Name> to channel named <Channel Name>. You must be the owner of the channel in order to do invites",
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func = function(name, param)
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local owner = name
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if not param or param == "" then
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return false, "ERROR: Invalid number of arguments. Please supply the channel name and the player name"
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end
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local channel_name, player_name = string.match(param, "(.*),(.*)")
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if not channel_name or channel_name == "" then
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return false, "ERROR: Channel name is empty"
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end
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if not player_name or player_name == "" then
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return false, "ERROR: Player name not supplied or empty"
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end
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if not channels[channel_name] then
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return false, "ERROR: Channel "..channel_name.." does not exist"
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end
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if name ~= channels[channel_name].owner then
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return false, "ERROR: You are not the owner of channel "..param
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end
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if not minetest.get_player_by_name(player_name) then
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return false, "ERROR: "..player_name.." does not exist or is not online"
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else
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if not minetest.get_player_by_name(player_name):get_attribute("beerchat:muted:"..name) then
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if enable_sounds then
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minetest.sound_play(channel_invite_sound, { to_player = player_name, gain = 1.0 } )
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end
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-- Sending the message
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minetest.chat_send_player(player_name, format_message(channel_invitation_string, { channel_name = channel_name, from_player = name }))
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end
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if enable_sounds then
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minetest.sound_play(channel_invite_sound, { to_player = name, gain = 1.0 } )
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end
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minetest.chat_send_player(name, format_message(channel_invited_string, { channel_name = channel_name, to_player = player_name }))
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end
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return true
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end
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}
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local mute_player = {
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params = "<Player Name>",
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description = "Mute a player. After muting a player, you will no longer see chat messages of this user, regardless of what channel his user sends messages to",
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func = function(name, param)
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if not param or param == "" then
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return false, "ERROR: Invalid number of arguments. Please supply the name of the user to mute"
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end
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minetest.get_player_by_name(name):set_attribute("beerchat:muted:"..param, "true")
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minetest.chat_send_player(name, "Muted player "..param)
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return true
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end
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}
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local unmute_player = {
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params = "<Player Name>",
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description = "Unmute a player. After unmuting a player, you will again see chat messages of this user",
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func = function(name, param)
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if not param or param == "" then
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return false, "ERROR: Invalid number of arguments. Please supply the name of the user to mute"
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end
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minetest.get_player_by_name(name):set_attribute("beerchat:muted:"..param, nil)
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minetest.chat_send_player(name, "Unmuted player "..param)
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return true
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end
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}
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minetest.register_chatcommand("cc", create_channel)
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minetest.register_chatcommand("create_channel", create_channel)
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minetest.register_chatcommand("dc", delete_channel)
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minetest.register_chatcommand("delete_channel", delete_channel)
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minetest.register_chatcommand("mc", my_channels)
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minetest.register_chatcommand("my_channels", my_channels)
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minetest.register_chatcommand("jc", join_channel)
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minetest.register_chatcommand("join_channel", join_channel)
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minetest.register_chatcommand("lc", leave_channel)
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minetest.register_chatcommand("leave_channel", leave_channel)
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minetest.register_chatcommand("ic", invite_channel)
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minetest.register_chatcommand("invite_channel", invite_channel)
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minetest.register_chatcommand("mute", mute_player)
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minetest.register_chatcommand("ignore", mute_player)
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minetest.register_chatcommand("unmute", unmute_player)
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minetest.register_chatcommand("unignore", unmute_player)
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-- @ chat a.k.a. at chat/ PM chat code, to PM players using @player1 only you can read this player1!!
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atchat_lastrecv = {}
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minetest.register_on_chat_message(function(name, message)
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local players, msg = string.match(message, "^@([^%s:]*)[%s:](.*)")
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if players and msg then
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if msg == "" then
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minetest.chat_send_player(name, "Please enter the private message you would like to send")
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else
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if players == "" then--reply
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-- We need to get the target
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players = atchat_lastrecv[name]
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end
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if players and players ~= "" then
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local atleastonesent = false
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local successplayers = ""
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for target in string.gmatch(","..players..",", ",([^,]+),") do
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-- Checking if the target exists
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if not minetest.get_player_by_name(target) then
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minetest.chat_send_player(name, ""..target.." is not online")
|
||||
else
|
||||
if not minetest.get_player_by_name(target):get_attribute("beerchat:muted:"..name) then
|
||||
if target ~= name then
|
||||
-- Sending the message
|
||||
minetest.chat_send_player(target, format_message(private_message_string, { from_player = name, message = msg }))
|
||||
if enable_sounds then
|
||||
minetest.sound_play(private_message_sound, { to_player = target, gain = 1.0 } )
|
||||
end
|
||||
else
|
||||
minetest.chat_send_player(target, format_message(self_message_string, { from_player = name, message = msg }))
|
||||
if enable_sounds then
|
||||
minetest.sound_play(self_message_sound, { to_player = target, gain = 1.0 } )
|
||||
end
|
||||
end
|
||||
end
|
||||
atleastonesent = true
|
||||
successplayers = successplayers..target..","
|
||||
end
|
||||
end
|
||||
-- Register the chat in the target persons last spoken to table
|
||||
atchat_lastrecv[name] = players
|
||||
if atleastonesent then
|
||||
successplayers = successplayers:sub(1, -2)
|
||||
if (successplayers ~= name) then
|
||||
minetest.chat_send_player(name, format_message(private_message_sent_string, { to_player = successplayers, message = msg }))
|
||||
end
|
||||
end
|
||||
else
|
||||
minetest.chat_send_player(name, "You have not sent private messages to anyone yet, please specify player names to send message to")
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
local msg_override = {
|
||||
params = "<Player Name> <Message>",
|
||||
description = "Send private message to player, for compatibility with the old chat command but with new style chat muting support "..
|
||||
"(players will not receive your message if they muted you) and multiple (comma separated) player support",
|
||||
func = function(name, param)
|
||||
local players, msg = string.match(param, "^(.-) (.*)")
|
||||
if players and msg then
|
||||
if players == "" then
|
||||
minetest.chat_send_player(name, "ERROR: Please enter the private message you would like to send")
|
||||
return false
|
||||
elseif msg == "" then
|
||||
minetest.chat_send_player(name, "ERROR: Please enter the private message you would like to send")
|
||||
return false
|
||||
else
|
||||
if players and players ~= "" then
|
||||
local atleastonesent = false
|
||||
local successplayers = ""
|
||||
for target in string.gmatch(","..players..",", ",([^,]+),") do
|
||||
-- Checking if the target exists
|
||||
if not minetest.get_player_by_name(target) then
|
||||
minetest.chat_send_player(name, ""..target.." is not online")
|
||||
else
|
||||
if not minetest.get_player_by_name(target):get_attribute("beerchat:muted:"..name) then
|
||||
if target ~= name then
|
||||
-- Sending the message
|
||||
minetest.chat_send_player(target, format_message(private_message_string, { from_player = name, message = msg }))
|
||||
if enable_sounds then
|
||||
minetest.sound_play(private_message_sound, { to_player = target, gain = 1.0 } )
|
||||
end
|
||||
else
|
||||
minetest.chat_send_player(target, format_message(self_message_string, { from_player = name, message = msg }))
|
||||
if enable_sounds then
|
||||
minetest.sound_play(self_message_sound, { to_player = target, gain = 1.0 } )
|
||||
end
|
||||
end
|
||||
end
|
||||
atleastonesent = true
|
||||
successplayers = successplayers..target..","
|
||||
end
|
||||
end
|
||||
-- Register the chat in the target persons last spoken to table
|
||||
atchat_lastrecv[name] = players
|
||||
if atleastonesent then
|
||||
successplayers = successplayers:sub(1, -2)
|
||||
if (successplayers ~= name) then
|
||||
minetest.chat_send_player(format_message(private_message_sent_string, { to_player = successplayers, message = msg }))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
minetest.register_chatcommand("msg", msg_override)
|
||||
|
||||
local me_override = {
|
||||
params = "<Message>",
|
||||
description = "Send message in the \"* player message\" format, e.g. /me eats pizza becomes |#main| * Player01 eats pizza",
|
||||
func = function(name, param)
|
||||
local msg = param
|
||||
local channel_name = main_channel_name
|
||||
if not channels[channel_name] then
|
||||
minetest.chat_send_player(name, "Channel "..channel_name.." does not exist")
|
||||
elseif msg == "" then
|
||||
minetest.chat_send_player(name, "Please enter the message you would like to send to the channel")
|
||||
elseif not playersChannels[name][channel_name] then
|
||||
minetest.chat_send_player(name, "You need to join this channel in order to be able to send messages to it")
|
||||
else
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local target = player:get_player_name()
|
||||
-- Checking if the target is in this channel
|
||||
if playersChannels[target][channel_name] then
|
||||
if not minetest.get_player_by_name(target):get_attribute("beerchat:muted:"..name) then
|
||||
minetest.chat_send_player(target, format_message(me_message_string, { channel_name = channel_name, from_player = name, message = msg }))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
}
|
||||
|
||||
minetest.register_chatcommand("me", me_override)
|
||||
|
||||
-- # chat a.k.a. hash chat/ channel chat code, to send messages in chat channels using # e.g. #my channel: hello everyone in my channel!
|
||||
hashchat_lastrecv = {}
|
||||
|
||||
minetest.register_on_chat_message(function(name, message)
|
||||
local channel_name, msg = string.match(message, "^#(.-): (.*)")
|
||||
if not channels[channel_name] then
|
||||
channel_name, msg = string.match(message, "^#(.-) (.*)")
|
||||
end
|
||||
if channel_name == "" then
|
||||
channel_name = hashchat_lastrecv[name]
|
||||
end
|
||||
|
||||
if channel_name and msg then
|
||||
if not channels[channel_name] then
|
||||
minetest.chat_send_player(name, "Channel "..channel_name.." does not exist. Make sure the channel still "..
|
||||
"exists and you format its name properly, e.g. #channel message or #my channel: message")
|
||||
elseif msg == "" then
|
||||
minetest.chat_send_player(name, "Please enter the message you would like to send to the channel")
|
||||
elseif not playersChannels[name][channel_name] then
|
||||
minetest.chat_send_player(name, "You need to join this channel in order to be able to send messages to it")
|
||||
else
|
||||
if channel_name == "" then--use last used channel
|
||||
-- We need to get the target
|
||||
channel_name = hashchat_lastrecv[name]
|
||||
end
|
||||
if channel_name and channel_name ~= "" then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local target = player:get_player_name()
|
||||
-- Checking if the target is in this channel
|
||||
if playersChannels[target][channel_name] then
|
||||
if not minetest.get_player_by_name(target):get_attribute("beerchat:muted:"..name) then
|
||||
if channel_name == main_channel_name then
|
||||
minetest.chat_send_player(target, format_message(main_channel_message_string, { channel_name = channel_name, from_player = name, message = msg }))
|
||||
else
|
||||
minetest.chat_send_player(target, format_message(channel_message_string, { channel_name = channel_name, from_player = name, message = msg }))
|
||||
end
|
||||
if enable_sounds then
|
||||
minetest.sound_play(channel_message_sound, { to_player = target, gain = 1.0 } )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Register the chat in the target persons last spoken to table
|
||||
hashchat_lastrecv[name] = channel_name
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
-- $ chat a.k.a. dollar chat code, to whisper messages in chat to nearby players only using $, optionally supplying a radius e.g. $32 Hello
|
||||
minetest.register_on_chat_message(function(name, message)
|
||||
local dollar, sradius, msg = string.match(message, "^($)(.-) (.*)")
|
||||
if dollar == "$" then
|
||||
local radius = tonumber(sradius)
|
||||
if not radius then
|
||||
radius = whisper_default_range
|
||||
end
|
||||
|
||||
if radius > whisper_max_range then
|
||||
minetest.chat_send_player(name, "You cannot whisper outside of a radius of "..whisper_max_range.." blocks")
|
||||
elseif msg == "" then
|
||||
minetest.chat_send_player(name, "Please enter the message you would like to whisper to nearby players")
|
||||
else
|
||||
local pl = minetest.get_player_by_name(name)
|
||||
local all_objects = minetest.get_objects_inside_radius({x=pl:getpos().x, y=pl:getpos().y, z=pl:getpos().z}, radius)
|
||||
|
||||
for _,player in ipairs(all_objects) do
|
||||
if player:is_player() then
|
||||
local target = player:get_player_name()
|
||||
-- Checking if the target is in this channel
|
||||
if playersChannels[target][main_channel_name] then
|
||||
if not minetest.get_player_by_name(target):get_attribute("beerchat:muted:"..name) then
|
||||
minetest.chat_send_player(target, format_message(whisper_string, {
|
||||
channel_name = main_channel_name, from_player = name, message = msg, color = whisper_color
|
||||
}))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_chat_message(function(name, message)
|
||||
local msg = message
|
||||
local channel_name = main_channel_name
|
||||
if not channels[channel_name] then
|
||||
minetest.chat_send_player(name, "Channel "..channel_name.." does not exist")
|
||||
elseif msg == "" then
|
||||
minetest.chat_send_player(name, "Please enter the message you would like to send to the channel")
|
||||
elseif not playersChannels[name][channel_name] then
|
||||
minetest.chat_send_player(name, "You need to join this channel in order to be able to send messages to it")
|
||||
else
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local target = player:get_player_name()
|
||||
-- Checking if the target is in this channel
|
||||
if playersChannels[target][channel_name] then
|
||||
if not minetest.get_player_by_name(target):get_attribute("beerchat:muted:"..name) then
|
||||
minetest.chat_send_player(target, format_message(main_channel_message_string, { channel_name = channel_name, from_player = name, message = message }))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end)
|
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Reference in New Issue