drop unused tmp files
This commit is contained in:
parent
b59241f7e8
commit
2edb2e9eaf
@ -1 +0,0 @@
|
|||||||
|
|
974
init.lua~
974
init.lua~
@ -1,974 +0,0 @@
|
|||||||
--denaid mod for minetest 0.4.12
|
|
||||||
--areas-like protection of areas, with specific rulesets for players and deny permission to enter area
|
|
||||||
|
|
||||||
denaid_areas={};
|
|
||||||
|
|
||||||
denaid={}
|
|
||||||
|
|
||||||
--==API FUNCTIONS==--
|
|
||||||
--[[
|
|
||||||
----common functions----
|
|
||||||
function denaid.get_areas_at(pos)
|
|
||||||
returns a list of area-ids which are present at the position pos. Only areas with the same, highest priority at the position are returned (this is usually 1 area, but can be more).
|
|
||||||
|
|
||||||
----whole area manipulation----
|
|
||||||
function denaid.add_area(name, owner, fullname, coord1, coord2, priority)
|
|
||||||
Adds an area. All parameters are required. Area mustn't exist, if it exists, a warning will be printed and nothing will happen. Returns true on success.
|
|
||||||
|
|
||||||
function denaid.edit_area(name, owner, fullame, coord1, coord2, priority)
|
|
||||||
Edits an area. Parameters can be nil, then the previous value is taken. Will show a warning and add the area if it does not exist. Returns true on success.
|
|
||||||
|
|
||||||
function denaid.delete_area(name)
|
|
||||||
Deletes Area with ID. All information is lost then. Will always succeed. Returns true on success.
|
|
||||||
|
|
||||||
function denaid.get_area(name)
|
|
||||||
Returns Area table with ID name, or nil if not existing. Can be used to check whether an area exists, and retrieves the table. There is no setter.
|
|
||||||
|
|
||||||
----area option manipulation----
|
|
||||||
function denaid.set_area_pvp(areaid, pvp)
|
|
||||||
sets if pvp is enabled in area. Returns true on success.
|
|
||||||
|
|
||||||
function denaid.set_area_monsters(areaid, monsters)
|
|
||||||
sets if monsters are allowed in area. Returns true on success.
|
|
||||||
|
|
||||||
function denaid.get_area_options(areaid)
|
|
||||||
returns pvp, monsters settings of area in this order as 2 return parameters or nil, nil, true if area does not exist.
|
|
||||||
|
|
||||||
----area ruleset manipulation----
|
|
||||||
function denaid.get_rulesets(areaid)
|
|
||||||
returns all rulesets of an area. should not be used, except to count the rulesets of an area.
|
|
||||||
|
|
||||||
function denaid.get_ruleset_by_index(areaid, index)
|
|
||||||
returns ruleset with specific index of the area. If no index given, return last ruleset.
|
|
||||||
|
|
||||||
function denaid.set_ruleset_by_index(areaid, index, ruleset)
|
|
||||||
sets ruleset to index position. will overwrite, not insert. If no index given, replaces last ruleset. checks for possible identifier conflicts. returns true on success.
|
|
||||||
|
|
||||||
function denaid.insert_ruleset_to_index(areaid, ruleset [, index])
|
|
||||||
inserts ruleset at specified index. checks for identifier conflicts. If no index given, appends as last ruleset. returns true on success.
|
|
||||||
|
|
||||||
function denaid.get_ruleset(areaid, identifier)
|
|
||||||
gets the ruleset with the specific identifier string.
|
|
||||||
|
|
||||||
function denaid.set_ruleset(areaid, ruleset)
|
|
||||||
replaces the ruleset with the same identifier as the one in the passed ruleset by the passed ruleset. will return true on success.
|
|
||||||
|
|
||||||
function denaid.set_ruleset_at_index(areaid, identifier, index)
|
|
||||||
removes the ruleset with identifier from its current position and inserts it at index position. if index is nil, inserts at the end. returns true on success.
|
|
||||||
|
|
||||||
function denaid.remove_ruleset_by_index(areaid, index)
|
|
||||||
removes the ruleset at index. returns the removed ruleset on success. If index is nil, remove last ruleset.
|
|
||||||
|
|
||||||
function denaid.remove_ruleset(areaid, identifier)
|
|
||||||
removes the ruleset that has this identifier. Returns the removed ruleset.
|
|
||||||
|
|
||||||
function denaid.clear_rulesets(areaid)
|
|
||||||
deletes all rulesets of the area. returns a list of all removed rulesets.
|
|
||||||
|
|
||||||
area rulesets are represented as tables with the following elements:
|
|
||||||
------players: string players separated by semicola or spaces, or @a for all players.
|
|
||||||
------enter: bool may enter
|
|
||||||
------use: allow right click on blocks / inventory transactions
|
|
||||||
------build: allow building/harvesting
|
|
||||||
------identifier: can be nil, used to identify rulesets.
|
|
||||||
|
|
||||||
The user interface offers no way to edit identifiers!
|
|
||||||
|
|
||||||
]]--
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--==END OF API FUNCTIONS==--
|
|
||||||
|
|
||||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
|
||||||
local S
|
|
||||||
if minetest.get_modpath("intllib") then
|
|
||||||
S = intllib.Getter()
|
|
||||||
else
|
|
||||||
-- If you use insertions, but not insertion escapes this will work:
|
|
||||||
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
|
|
||||||
end
|
|
||||||
|
|
||||||
--API stuff implementations(if not further below)
|
|
||||||
denaid.delete_area=function(name)
|
|
||||||
denaid_areas[name]=nil
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
denaid.get_area=function(name)
|
|
||||||
return denaid_areas[name]
|
|
||||||
end
|
|
||||||
|
|
||||||
--
|
|
||||||
|
|
||||||
function denaid.set_area_pvp(areaid, pvp)
|
|
||||||
if not denaid_areas[areaid] then return false end
|
|
||||||
denaid_areas[areaid].pvp=pvp
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
function denaid.set_area_monsters(areaid, monsters)
|
|
||||||
if not denaid_areas[areaid] then return false end
|
|
||||||
denaid_areas[areaid].monsters=monsters
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
function denaid.get_area_options(areaid)
|
|
||||||
if not denaid_areas[areaid] then return nil, nil, true end
|
|
||||||
return denaid_areas[areaid].pvp, denaid_areas[areaid].monsters
|
|
||||||
end
|
|
||||||
|
|
||||||
----area ruleset manipulation----
|
|
||||||
function denaid.get_rulesets(areaid)
|
|
||||||
if not denaid_areas[areaid] then print("[denaid]No such Area: "..areaid.."!") return false end
|
|
||||||
return denaid_areas[areaid].rulesets
|
|
||||||
end
|
|
||||||
function denaid.get_ruleset_by_index(areaid, index)
|
|
||||||
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
|
|
||||||
return denaid_areas[areaid].rulesets[index or #denaid_areas[areaid].rulesets]
|
|
||||||
end
|
|
||||||
function denaid.set_ruleset_by_index(areaid, index, ruleset)
|
|
||||||
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
|
|
||||||
if denaid.get_area_ruleset_ident_index(denaid_areas[areaid].rulesets, ruleset.identifier)~=index then
|
|
||||||
print("[denaid]Identifier conflict!")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
denaid_areas[areaid].rulesets[index or #denaid_areas[areaid].rulesets]=ruleset
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
function denaid.insert_ruleset_to_index(areaid, ruleset, index)
|
|
||||||
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
|
|
||||||
if denaid.get_area_ruleset_ident_index(denaid_areas[areaid].rulesets, ruleset.identifier) then
|
|
||||||
print("[denaid]Identifier conflict!")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
table.insert(denaid_areas[areaid].rulesets, ruleset, index)--index will be nil, so no third param.
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
function denaid.get_ruleset(areaid, identifier)
|
|
||||||
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
|
|
||||||
local indx=denaid.get_area_ruleset_ident_index(denaid_areas[areaid].rulesets, identifier)
|
|
||||||
if not indx then return nil end
|
|
||||||
return denaid_areas[areaid].rulesets[indx]
|
|
||||||
end
|
|
||||||
function denaid.set_ruleset(areaid, ruleset)
|
|
||||||
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
|
|
||||||
local indx=denaid.get_area_ruleset_ident_index(denaid_areas[areaid].rulesets, ruleset.identifier)
|
|
||||||
if not indx then return false end
|
|
||||||
denaid_areas[areaid].rulesets[indx]=ruleset
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
function denaid.set_ruleset_at_index(areaid, identifier, index)
|
|
||||||
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
|
|
||||||
local indx=denaid.get_area_ruleset_ident_index(denaid_areas[areaid].rulesets, identifier)
|
|
||||||
if not indx then return false end
|
|
||||||
local rls=table.remove(denaid_areas[areaid].rulesets, indx)
|
|
||||||
denaid.insert_ruleset_to_index(areaid, rls, index)
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
function denaid.remove_ruleset_by_index(areaid, index)
|
|
||||||
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
|
|
||||||
return table.remove(denaid_areas[areaid].rulesets, indx)
|
|
||||||
end
|
|
||||||
function denaid.remove_ruleset(areaid, identifier)
|
|
||||||
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
|
|
||||||
local indx=denaid.get_area_ruleset_ident_index(denaid_areas[areaid].rulesets, identifier)
|
|
||||||
if not indx then return false end
|
|
||||||
return table.remove(denaid_areas[areaid].rulesets, indx)
|
|
||||||
end
|
|
||||||
function denaid.clear_rulesets(areaid)
|
|
||||||
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
|
|
||||||
local rem=denaid_areas[areaid].rulesets
|
|
||||||
denaid_areas[areaid].rulesets={}
|
|
||||||
return rem
|
|
||||||
end
|
|
||||||
|
|
||||||
--end api implementations
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--load initially
|
|
||||||
denaid.fpath=minetest.get_worldpath().."/denaid_areas"
|
|
||||||
local file, err = io.open(denaid.fpath, "r")
|
|
||||||
if not file then
|
|
||||||
denaid_areas = denaid_areas or {}
|
|
||||||
local er=err or "Unknown Error"
|
|
||||||
print("[denaid]Failed loading denaid areas file "..er)
|
|
||||||
else
|
|
||||||
denaid_areas = minetest.deserialize(file:read("*a"))
|
|
||||||
if type(denaid_areas) ~= "table" then
|
|
||||||
denaid_areas={}
|
|
||||||
end
|
|
||||||
file:close()
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
denaid.save = function()
|
|
||||||
local datastr = minetest.serialize(denaid_areas)
|
|
||||||
if not datastr then
|
|
||||||
minetest.log("error", "[denaid] Failed to serialize area data!")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local file, err = io.open(denaid.fpath, "w")
|
|
||||||
if err then
|
|
||||||
return err
|
|
||||||
end
|
|
||||||
file:write(datastr)
|
|
||||||
file:close()
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--table, ids are identifier strings.
|
|
||||||
----name:identifier of area
|
|
||||||
----fname:full name of area
|
|
||||||
----owner:player name of owner
|
|
||||||
----coord1:x/y/z minimum coords
|
|
||||||
----coord2:x/y/z maximum coords
|
|
||||||
----priority:number, tells if some area is superior to another
|
|
||||||
----pvp:boolean if it is enabled
|
|
||||||
----monsters: alow monster spawning
|
|
||||||
----rulesets:table
|
|
||||||
------players: string players separated by semicola, or @a
|
|
||||||
------enter: bool may enter
|
|
||||||
------use: allow richt klick on blocks / inventory transactions
|
|
||||||
------build: allow building/harvesting
|
|
||||||
------identifier: can be nil, used by api.
|
|
||||||
|
|
||||||
--if no rulesets are applying:no entry, no build, no use
|
|
||||||
|
|
||||||
--denaid.check_permission(action, pname, areaids)
|
|
||||||
--where action is one of "use", "enter", "build"
|
|
||||||
--areaids should be a ipairable table
|
|
||||||
--returns: true or (false and a message)
|
|
||||||
|
|
||||||
denaid.check_permission=function(action, pname, areaid)
|
|
||||||
|
|
||||||
if minetest.check_player_privs(pname, {denaid_bypass=true}) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
local action_n=action..""
|
|
||||||
--if action=="inv" then
|
|
||||||
-- action_n="use"
|
|
||||||
--end
|
|
||||||
--print("[denaid]checkpermission action="..action.." pname="..pname.." areaids:"..dump(areaids));
|
|
||||||
local all_allow=true
|
|
||||||
|
|
||||||
local ar=denaid_areas[areaid];
|
|
||||||
if not ar then
|
|
||||||
print("[denaid]Area not found:"..areaid);
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
if ar.owner~=pname then
|
|
||||||
if not (action_n=="enter" and string.match(areaid, "^_.+") and ar.priority==2) then--this is a self-protected area
|
|
||||||
|
|
||||||
if not ar.rulesets then
|
|
||||||
ar.rulesets={}
|
|
||||||
end
|
|
||||||
--if #ar.rulesets==0 then ---this is useless
|
|
||||||
-- return false, string.format(denaid.falsemessages[action], ar.fname).."(no rulesets.)"
|
|
||||||
--end
|
|
||||||
local applied=false
|
|
||||||
for _,rule in ipairs(ar.rulesets) do
|
|
||||||
if rule.inv~=true then rule.inv=false end
|
|
||||||
if not applied and denaid.rule_applies(rule.players, pname, ar.owner) then
|
|
||||||
local allow= rule[action_n]
|
|
||||||
all_allow=all_allow and allow
|
|
||||||
--goto end
|
|
||||||
applied=true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
--if no ruleset applies: deny action
|
|
||||||
if not applied then
|
|
||||||
all_allow=false
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
--::end::
|
|
||||||
else
|
|
||||||
all_allow=true
|
|
||||||
end
|
|
||||||
return all_allow
|
|
||||||
end
|
|
||||||
|
|
||||||
denaid.rule_applies=function(rulestr, pname, owner)--owner is used to notify when there are misconfigured rulesets (currently it is not possible to produce such things, so it is ignored.)
|
|
||||||
--print("[denaid][debug]rule applies: >"..rulestr.."< on >"..pname.."<")
|
|
||||||
if rulestr=="@a" then
|
|
||||||
return true
|
|
||||||
else
|
|
||||||
--print("[denaid][debug]rule applies in else: >"..rulestr.."< on >"..pname.."<")
|
|
||||||
for str in string.gmatch(rulestr, "([^;%s]+)") do
|
|
||||||
--print("[denaid][debug]check partstring: >"..str.."< on >"..pname.."<")
|
|
||||||
if(str==pname) then
|
|
||||||
--print("[denaid][debug]fit: >"..rulestr.."< part >"..str.."< on >"..pname.."<")
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
denaid.get_areas_at=function(pos)
|
|
||||||
local last_prior=0
|
|
||||||
local list_of_areaids={}
|
|
||||||
for ident, area in pairs(denaid_areas) do
|
|
||||||
if area then
|
|
||||||
--print("[denaid]area chk: "..ident.."->"..dump(area))
|
|
||||||
if denaid.area_here(area, pos) then
|
|
||||||
--print("[denaid]found area "..ident.." at position")
|
|
||||||
if area.priority>last_prior then
|
|
||||||
list_of_areaids={}
|
|
||||||
list_of_areaids[1]=ident
|
|
||||||
last_prior=area.priority
|
|
||||||
elseif area.priority==last_prior then
|
|
||||||
list_of_areaids[#list_of_areaids+1]=ident
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return list_of_areaids
|
|
||||||
end
|
|
||||||
|
|
||||||
denaid.area_here=function(area, pos)
|
|
||||||
local px, py, pz = pos.x, pos.y, pos.z
|
|
||||||
local ap1, ap2 = area.coord1, area.coord2
|
|
||||||
if px >= ap1.x and px <= ap2.x and
|
|
||||||
py >= ap1.y and py <= ap2.y and
|
|
||||||
pz >= ap1.z and pz <= ap2.z then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--callbacks
|
|
||||||
|
|
||||||
minetest.register_on_prejoinplayer(function(name, ip)
|
|
||||||
if name=="_NONAME" then return "Choose another name, this one is used internally." end
|
|
||||||
end)
|
|
||||||
|
|
||||||
|
|
||||||
--(former) position golbalstep
|
|
||||||
denaid.save_cntdn=10
|
|
||||||
minetest.register_globalstep(function(dtime)
|
|
||||||
|
|
||||||
--and it will save everything
|
|
||||||
if denaid.save_cntdn<=0 then
|
|
||||||
denaid.save()
|
|
||||||
denaid.save_cntdn=10 --10 seconds interval!
|
|
||||||
end
|
|
||||||
denaid.save_cntdn=denaid.save_cntdn-dtime
|
|
||||||
end)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
denaid.fs_message=function(pname, msg)
|
|
||||||
minetest.show_formspec(pname, "denaidmessage", "size[10,1]label[0.2,0.2;"..msg.."]")
|
|
||||||
end
|
|
||||||
--[[
|
|
||||||
|
|
||||||
name="test",
|
|
||||||
owner="orwell",
|
|
||||||
fname="Test",
|
|
||||||
coord1={x=0, y=0, z=0},
|
|
||||||
coord2={x=100, y=100, z=100},
|
|
||||||
priority=0,
|
|
||||||
pvp=true,
|
|
||||||
monsters=false,
|
|
||||||
rulesets={
|
|
||||||
]]
|
|
||||||
|
|
||||||
--returns true or false and an error message
|
|
||||||
denaid.add_area=function(name, owner, fname, coord1, coord2, priority)
|
|
||||||
if denaid_areas[name] then
|
|
||||||
print("[denaid]Failed adding area "..name..": Name is already given.")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
if not (name and owner and fname and coord1 and coord2 and priority) then
|
|
||||||
print("[denaid]Area not created, because at least one parameter was nil\nParameters were (in order name, owner, fname, coord1, coord2, priority):\n",name, owner, fname, coord1, coord2, priority)
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
denaid_areas[name]={
|
|
||||||
name=name,
|
|
||||||
owner=owner,
|
|
||||||
fname=fname,
|
|
||||||
coord1=coord1,
|
|
||||||
coord2=coord2,
|
|
||||||
priority=priority,
|
|
||||||
pvp=true,
|
|
||||||
monsters=true,
|
|
||||||
rulesets={}
|
|
||||||
}
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
denaid.edit_area=function(name, owner, fname, coord1, coord2, priority)
|
|
||||||
if not denaid_areas[name] then
|
|
||||||
print("[denaid]Area "..name.." doesn't exist. Will add the area now.")
|
|
||||||
return denaid.add_area(name, owner, fname, coord1, coord2, priority)
|
|
||||||
end
|
|
||||||
local old=denaid_areas[name]
|
|
||||||
denaid_areas[name]={
|
|
||||||
name=name or old.name,
|
|
||||||
owner=owner or old.owner,
|
|
||||||
fname=fname or old.fname,
|
|
||||||
coord1=coord1 or old.coord1,
|
|
||||||
coord2=coord2 or old.coord2,
|
|
||||||
priority=priority or lod.priority,
|
|
||||||
pvp=old.pvp,
|
|
||||||
monsters=old.monsters,
|
|
||||||
rulesets=old.rulesets
|
|
||||||
}
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
--commands for the admin
|
|
||||||
|
|
||||||
core.register_chatcommand("denaid_info", {
|
|
||||||
params = "areaid",
|
|
||||||
description = "show info of area",
|
|
||||||
privs = {},
|
|
||||||
func = function(name, param)
|
|
||||||
denaid.show_info_form(name, param)
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
--these are deprecated as there is a formspec for that.
|
|
||||||
core.register_chatcommand("denaid_add", {
|
|
||||||
params = "areaid:owner:disp-name:x,y,z:x,y,z:priority",
|
|
||||||
description = "add area",
|
|
||||||
privs = {denaid_admin=true},
|
|
||||||
func = function(name, param)
|
|
||||||
local name, owner, fname, x1, y1, z1, x2, y2, z2, priority=string.match(param, "([^:]+):([^:]+):([^:]+):([^:,]+),([^:,]+),([^:,]+):([^:,]+),([^:,]+),([^:,]+):([^:]+)")
|
|
||||||
if not (name and owner and fname and x1 and y1 and z1 and x2 and x2 and z2 and priority) then
|
|
||||||
return true, "Failed, wrong syntax"
|
|
||||||
end
|
|
||||||
local coord1, coord2={x=x1+0, y=y1+0, z=z1+0}, {x=x2+0, y=y2+0, z=z2+0}
|
|
||||||
|
|
||||||
suc, err=denaid.add_area(name, owner, fname, coord1, coord2, priority)
|
|
||||||
if not suc then
|
|
||||||
return true, err
|
|
||||||
end
|
|
||||||
return true, "successful."
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
core.register_chatcommand("denaid_edit", {
|
|
||||||
params = "areaid:owner:disp-name:x,y,z:x,y,z:priority",
|
|
||||||
description = "edit area things. write ~ to keep old value",
|
|
||||||
privs = {denaid_admin=true},
|
|
||||||
func = function(name, param)
|
|
||||||
local name, owner, fname, x1, y1, z1, x2, y2, z2, priority=string.match(param, "([^:]+):([^:]+):([^:]+):([^:,]+),([^:,]+),([^:,]+):([^:,]+),([^:,]+),([^:,]+):([^:]+)")
|
|
||||||
if not (name and owner and fname and x1 and y1 and z1 and x2 and x2 and z2 and priority) then
|
|
||||||
return true, "Failed, wrong syntax"
|
|
||||||
end
|
|
||||||
local ar=denaid_areas[name]
|
|
||||||
if owner~="~" then ar.owner=owner end
|
|
||||||
if fname~="~" then ar.fname=fname end
|
|
||||||
if priority~="~" then ar.priority=priority end
|
|
||||||
if x1~="~" then ar.coord1.x=x1 end
|
|
||||||
if y1~="~" then ar.coord1.y=y1 end
|
|
||||||
if z1~="~" then ar.coord1.z=z1 end
|
|
||||||
if x2~="~" then ar.coord2.x=x2 end
|
|
||||||
if y2~="~" then ar.coord2.y=y2 end
|
|
||||||
if z2~="~" then ar.coord2.z=z2 end
|
|
||||||
|
|
||||||
return true, "done."
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
--gui system for the admin stuff(meaning area edit dialog)
|
|
||||||
denaid.coord_a={}
|
|
||||||
denaid.coord_b={}
|
|
||||||
denaid.coord_c={}
|
|
||||||
denaid.coord_d={}
|
|
||||||
--tables for setcoord. up to 4 coordinates are saveable.
|
|
||||||
core.register_chatcommand("denaid_coord_a", {
|
|
||||||
params = "",
|
|
||||||
description = S("Set coordinate @1", "A"),
|
|
||||||
privs = {denaid_admin=true},
|
|
||||||
func = function(name, param)
|
|
||||||
denaid.coord_a[name]=denaid.roundcoord(minetest.get_player_by_name(name):getpos())
|
|
||||||
return true, S("Coordinate @1 has been set to @2", "A", minetest.pos_to_string(denaid.coord_a[name]))
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
core.register_chatcommand("denaid_coord_b", {
|
|
||||||
params = "",
|
|
||||||
description = S("Set coordinate @1", "B"),
|
|
||||||
privs = {denaid_admin=true},
|
|
||||||
func = function(name, param)
|
|
||||||
denaid.coord_b[name]=denaid.roundcoord(minetest.get_player_by_name(name):getpos())
|
|
||||||
return true, S("Coordinate @1 has been set to @2", "B", minetest.pos_to_string(denaid.coord_a[name]))
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
core.register_chatcommand("denaid_coord_c", {
|
|
||||||
params = "",
|
|
||||||
description = S("Set coordinate @1", "C"),
|
|
||||||
privs = {denaid_admin=true},
|
|
||||||
func = function(name, param)
|
|
||||||
denaid.coord_c[name]=denaid.roundcoord(minetest.get_player_by_name(name):getpos())
|
|
||||||
return true, S("Coordinate @1 has been set to @2", "C", minetest.pos_to_string(denaid.coord_a[name]))
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
core.register_chatcommand("denaid_coord_d", {
|
|
||||||
params = "",
|
|
||||||
description = S("Set coordinate @1", "D"),
|
|
||||||
privs = {denaid_admin=true},
|
|
||||||
func = function(name, param)
|
|
||||||
denaid.coord_d[name]=denaid.roundcoord(minetest.get_player_by_name(name):getpos())
|
|
||||||
return true, S("Coordinate @1 has been set to @2", "D", minetest.pos_to_string(denaid.coord_a[name]))
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
--main command for admin area management!
|
|
||||||
core.register_chatcommand("denaid", {
|
|
||||||
params = "areaid",
|
|
||||||
description = "open edit form",
|
|
||||||
privs = {denaid_admin=true},
|
|
||||||
func = function(name, param)
|
|
||||||
denaid.editorformspec(param, name)
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
denaid.roundcoord=function(pos)
|
|
||||||
return {x=math.floor(pos.x+0.5), y=math.floor(pos.y+0.5), z=math.floor(pos.z+0.5)}
|
|
||||||
end
|
|
||||||
|
|
||||||
--areaid:owner:disp-name:x,y,z:x,y,z:priority
|
|
||||||
denaid.editorformspec=function(areaid, pname, over_c1, over_c2)
|
|
||||||
local c1, c2, owner, disp_name, priority, infotext
|
|
||||||
if areaid and denaid_areas[areaid] then
|
|
||||||
local ar=denaid_areas[areaid]
|
|
||||||
c1=ar.coord1
|
|
||||||
c2=ar.coord2
|
|
||||||
owner=ar.owner
|
|
||||||
disp_name=ar.fname
|
|
||||||
priority=ar.priority
|
|
||||||
infotext=S("Loaded area @1", areaid)
|
|
||||||
else
|
|
||||||
infotext=S("An area with this ID does not exist, 'write' will create it.")
|
|
||||||
c1={x=0, y=0, z=0}
|
|
||||||
c2={x=0, y=0, z=0}
|
|
||||||
owner=S("nobody")
|
|
||||||
disp_name=S("New Area")
|
|
||||||
priority=0
|
|
||||||
areaid=""
|
|
||||||
end
|
|
||||||
if over_c1 then
|
|
||||||
c1=over_c1
|
|
||||||
end
|
|
||||||
if over_c2 then
|
|
||||||
c2=over_c2
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
minetest.show_formspec(pname, "denaideditor", [[
|
|
||||||
size[10,10]
|
|
||||||
field[1,2;1,1;c1x;C1 x;]]..c1.x..[[] field[2,2;1,1;c1y;y;]]..c1.y..[[] field[3,2;1,1;c1z;z;]]..c1.z..[[]
|
|
||||||
button[4,2;1,1;c1a;<a] button[5,2;1,1;c1b;<b] button[6,2;1,1;c1c;<c] button[7,2;1,1;c1d;<d]
|
|
||||||
|
|
||||||
field[1,4;1,1;c2x;c2 x;]]..c2.x..[[] field[2,4;1,1;c2y;y;]]..c2.y..[[] field[3,4;1,1;c2z;z;]]..c2.z..[[]
|
|
||||||
button[4,4;1,1;c2a;<a] button[5,4;1,1;c2b;<b] button[6,4;1,1;c2c;<c] button[7,4;1,1;c2d;<d]
|
|
||||||
|
|
||||||
field[1,6;5,1;owner;]]..S("Owner")..";"..owner..[[]
|
|
||||||
field[1,7;5,1;disp_name;]]..S("Display name")..";"..disp_name..[[]
|
|
||||||
field[6,6;3,1;priority;]]..S("Priority")..";"..priority..[[]
|
|
||||||
|
|
||||||
field[1,8;5,1;areaid;]]..S("ID to edit/add/load")..";"..areaid..[[]
|
|
||||||
|
|
||||||
button[1,9;3,1;wri;]]..S("Write").."]"..
|
|
||||||
"button[4,9;3,1;get;"..S("Load").."]"..
|
|
||||||
"button[7,9;3,1;inf;"..S("Area setup").."]"..
|
|
||||||
"button[7,8;3,1;del;"..S("Delete").."]"..
|
|
||||||
"label[1,0;"..infotext.."]")
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
denaid.editorformspec_handler=function(pname, fields)
|
|
||||||
if minetest.check_player_privs(pname, {denaid_admin=true}) then
|
|
||||||
|
|
||||||
if fields.get then
|
|
||||||
denaid.editorformspec(fields.areaid, pname)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if fields.inf then
|
|
||||||
denaid.show_info_form(pname, fields.areaid)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if fields.del then
|
|
||||||
denaid_areas[fields.areaid]=nil
|
|
||||||
denaid.fs_message(pname, S("Deleted @1",fields.areaid))
|
|
||||||
return
|
|
||||||
end
|
|
||||||
---abcd stuff.
|
|
||||||
--1st: get original coords from fields
|
|
||||||
local o1, o2=
|
|
||||||
{x=(fields.c1x or 0)+0, y=(fields.c1y or 0)+0, z=(fields.c1z or 0)+0},
|
|
||||||
{x=(fields.c2x or 0)+0, y=(fields.c2y or 0)+0, z=(fields.c2z or 0)+0}
|
|
||||||
|
|
||||||
|
|
||||||
--2nd: actually show it
|
|
||||||
if fields.c1a then
|
|
||||||
denaid.editorformspec(fields.areaid, pname, denaid.coord_a[pname], o2)
|
|
||||||
end
|
|
||||||
if fields.c2a then
|
|
||||||
denaid.editorformspec(fields.areaid, pname, o1, denaid.coord_a[pname])
|
|
||||||
end
|
|
||||||
if fields.c1b then
|
|
||||||
denaid.editorformspec(fields.areaid, pname, denaid.coord_b[pname], o2)
|
|
||||||
end
|
|
||||||
if fields.c2b then
|
|
||||||
denaid.editorformspec(fields.areaid, pname, o1, denaid.coord_b[pname])
|
|
||||||
end
|
|
||||||
if fields.c1c then
|
|
||||||
denaid.editorformspec(fields.areaid, pname, denaid.coord_c[pname], o2)
|
|
||||||
end
|
|
||||||
if fields.c2c then
|
|
||||||
denaid.editorformspec(fields.areaid, pname, o1, denaid.coord_c[pname])
|
|
||||||
end
|
|
||||||
if fields.c1d then
|
|
||||||
denaid.editorformspec(fields.areaid, pname, denaid.coord_d[pname], o2)
|
|
||||||
end
|
|
||||||
if fields.c2d then
|
|
||||||
denaid.editorformspec(fields.areaid, pname, o1, denaid.coord_d[pname])
|
|
||||||
end
|
|
||||||
|
|
||||||
if fields.wri then -- or fields.c1a or fields.c1b or fields.c1c or fields.c1d or fields.c2a or fields.c2b or fields.c2c or fields.c2d then
|
|
||||||
--print(dump(denaid_areas))
|
|
||||||
denaid.lastareabackup=denaid_areas[fields.areaid]
|
|
||||||
if not denaid_areas[fields.areaid] then
|
|
||||||
denaid_areas[fields.areaid]={}
|
|
||||||
denaid_areas[fields.areaid].rulesets={}
|
|
||||||
denaid_areas[fields.areaid].pvp=false
|
|
||||||
denaid_areas[fields.areaid].monsters=false
|
|
||||||
end
|
|
||||||
|
|
||||||
local sortc1, sortc2=denaid.sort_coords(o1, o2)
|
|
||||||
|
|
||||||
denaid_areas[fields.areaid].owner=fields.owner
|
|
||||||
denaid_areas[fields.areaid].priority=fields.priority+0
|
|
||||||
denaid_areas[fields.areaid].fname=fields.disp_name
|
|
||||||
denaid_areas[fields.areaid].coord1=sortc1
|
|
||||||
denaid_areas[fields.areaid].coord2=sortc2
|
|
||||||
--print(dump(denaid_areas))
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
end
|
|
||||||
denaid_areas[""]=nil
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
denaid.sort_coords=function(c1, c2)
|
|
||||||
return
|
|
||||||
{x=math.min(c1.x, c2.x), y=math.min(c1.y, c2.y), z=math.min(c1.z, c2.z)},
|
|
||||||
{x=math.max(c1.x, c2.x), y=math.max(c1.y, c2.y), z=math.max(c1.z, c2.z)}
|
|
||||||
end
|
|
||||||
|
|
||||||
--gui system
|
|
||||||
--forms:
|
|
||||||
--[[
|
|
||||||
denaidinfo_<areaid> :displaying information, edit rulesets.
|
|
||||||
admin_<areaid> :administration dialog for areas, to set position, name and other stuff.
|
|
||||||
|
|
||||||
addarea_<posx1>_<posz1>_<posx2>_<posz2> :area add. for the not yet implemented self-protection.
|
|
||||||
]]--
|
|
||||||
|
|
||||||
local tfback={}
|
|
||||||
tfback["true"]=true
|
|
||||||
tfback["false"]=false
|
|
||||||
tfback[true]=true
|
|
||||||
tfback[false]=false
|
|
||||||
|
|
||||||
|
|
||||||
denaid.show_info_form=function(player, areaid)
|
|
||||||
local areadef=denaid_areas[areaid]
|
|
||||||
if not areadef then return end
|
|
||||||
if not areadef.rulesets then areadef.rulesets={} end
|
|
||||||
local rulesetstr=""
|
|
||||||
local first=true
|
|
||||||
for _,ruleset in ipairs(areadef.rulesets) do
|
|
||||||
|
|
||||||
if ruleset.inv==nil then ruleset.inv=false end--compatibility
|
|
||||||
|
|
||||||
local enter, use, build, inv={}, {}, {}, {}
|
|
||||||
enter[true], use[true], build[true], inv[true]=S("E"), S("A"), S("B"), S("I")
|
|
||||||
enter[false], use[false], build[false], inv[false]="-", "-", "-", "-"
|
|
||||||
local rule=enter[ruleset.enter].." "..use[ruleset.use].." "..inv[ruleset.inv].." "..build[ruleset.build].." "..ruleset.players
|
|
||||||
if first then
|
|
||||||
rulesetstr=rule
|
|
||||||
first=false
|
|
||||||
else
|
|
||||||
rulesetstr=rulesetstr..","..rule
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local trfa={}
|
|
||||||
trfa[true]="true"
|
|
||||||
trfa[false]="false"
|
|
||||||
local formtext="size[5.5,8]label[0,0;"..areadef.fname.." ("..areaid..")]label[0,0.5;"..minetest.pos_to_string(areadef.coord1).." <-> "..minetest.pos_to_string(areadef.coord2).."]checkbox[0,1;pvp;"..S("PvP")..";"..trfa[areadef.pvp].."]checkbox[0,1.5;monsters;"..S("Allow Mob Spawning")..";"..trfa[areadef.monsters].."]"..
|
|
||||||
"label[0,2.5;"..S("Enter Activate Inventory Build Players").."]textlist[0,3;5,4.5;rulesets;"..rulesetstr..";0;false]"
|
|
||||||
|
|
||||||
if minetest.check_player_privs(player, {denaid_admin=true}) or areadef.owner==player then
|
|
||||||
formtext=formtext.."button[0,7.5;2.5,1;addruleset;"..S("Add ruleset").."]button[2.5,7.5;3,1;remruleset;"..S("Remove ruleset").."]"
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.show_formspec(player, "denaidinfo_"..areaid, formtext)
|
|
||||||
end
|
|
||||||
|
|
||||||
denaid.show_ruleset_edit_form=function(player, areaid, ruleindex)
|
|
||||||
local areadef=denaid_areas[areaid]
|
|
||||||
if not areadef then return end
|
|
||||||
if not areadef.rulesets then areadef.rulesets={} end
|
|
||||||
|
|
||||||
local ruleset=areadef.rulesets[ruleindex]
|
|
||||||
if not ruleset then return end
|
|
||||||
|
|
||||||
local trfa={}
|
|
||||||
trfa[true]="true"
|
|
||||||
trfa[false]="false"
|
|
||||||
if ruleset.inv==nil then ruleset.inv=false end--compatibility
|
|
||||||
|
|
||||||
|
|
||||||
local formtext="size[7,6]field[1,1;6,1;players;"..S("Players (separate with spaces, use @1a to address all)", "@")..";"..ruleset.players.."]"..
|
|
||||||
"checkbox[0,2;enter;"..S("Allow entering")..";"..trfa[ruleset.enter].."]"..
|
|
||||||
"checkbox[0,2.5;use;"..S("Allow right-clicking nodes")..";"..trfa[ruleset.use].."]"..
|
|
||||||
"checkbox[0,3;inv;"..S("Allow modifying inventories")..";"..trfa[ruleset.inv].."]"..
|
|
||||||
"checkbox[0,3.5;build;"..S("Allow building")..";"..trfa[ruleset.build].."]"..
|
|
||||||
"button[0,5;4,1;save;"..S("Save").."]"
|
|
||||||
minetest.show_formspec(player, "denaidruleedit_"..areaid..":"..ruleindex, formtext)
|
|
||||||
end
|
|
||||||
denaid.show_ruleset_add_form=function(player, areaid, ruleindex)
|
|
||||||
local areadef=denaid_areas[areaid]
|
|
||||||
if not areadef then return end
|
|
||||||
if not areadef.rulesets then areadef.rulesets={} end
|
|
||||||
local rulesetstr=""
|
|
||||||
for _,ruleset in ipairs(areadef.rulesets) do
|
|
||||||
local enter, use, build, inv={}, {}, {}, {}
|
|
||||||
enter[true], use[true], build[true], inv[true]="Z", "A", "B", "I"
|
|
||||||
enter[false], use[false], build[false], inv[false]="-", "-", "-", "-"
|
|
||||||
local rule=enter[ruleset.enter].." "..use[ruleset.use].." "..inv[ruleset.use].." "..build[ruleset.build].." "..ruleset.players
|
|
||||||
|
|
||||||
rulesetstr=rulesetstr..rule..","
|
|
||||||
end
|
|
||||||
if rulesetstr=="" then
|
|
||||||
table.insert(denaid_areas[areaid].rulesets, {
|
|
||||||
players="@a",
|
|
||||||
enter=true,
|
|
||||||
use=true,
|
|
||||||
build=true,
|
|
||||||
inv=true
|
|
||||||
})
|
|
||||||
denaid.show_ruleset_edit_form(pname, areaid, 1)
|
|
||||||
return
|
|
||||||
else
|
|
||||||
rulesetstr=rulesetstr..S("behind all others")
|
|
||||||
end
|
|
||||||
local trfa={}
|
|
||||||
trfa[true]="true"
|
|
||||||
trfa[false]="false"
|
|
||||||
local formtext="size[5,8]label[0,0;"..areadef.fname.." ("..areaid..")]label[0,1;"..S("Double-click new position").."]"..
|
|
||||||
"label[0,2;"..S("Enter Activate Inventory Build Players").."]textlist[0,3;5,5;rulesets;"..rulesetstr..";0;false]"
|
|
||||||
|
|
||||||
minetest.show_formspec(player, "denaidruleadd_"..areaid, formtext)
|
|
||||||
end
|
|
||||||
denaid.show_ruleset_remove_form=function(player, areaid, ruleindex)
|
|
||||||
local areadef=denaid_areas[areaid]
|
|
||||||
if not areadef then return end
|
|
||||||
if not areadef.rulesets then areadef.rulesets={} end
|
|
||||||
local rulesetstr=""
|
|
||||||
local first=true
|
|
||||||
for _,ruleset in ipairs(areadef.rulesets) do
|
|
||||||
local enter, use, build, inv={}, {}, {}, {}
|
|
||||||
enter[true], use[true], build[true], inv[true]="Z", "A", "B", "I"
|
|
||||||
enter[false], use[false], build[false], inv[false]="-", "-", "-", "-"
|
|
||||||
local rule=enter[ruleset.enter].." "..use[ruleset.use].." "..inv[ruleset.use].." "..build[ruleset.build].." "..ruleset.players
|
|
||||||
if first then
|
|
||||||
rulesetstr=rule
|
|
||||||
first=false
|
|
||||||
else
|
|
||||||
rulesetstr=rulesetstr..","..rule
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local trfa={}
|
|
||||||
trfa[true]="true"
|
|
||||||
trfa[false]="false"
|
|
||||||
local formtext="size[5,8]label[0,0;"..areadef.fname.." ("..areaid..")]label[0,1;"..S("Double-click entry to delete").."]"..
|
|
||||||
"label[0,2;"..S("Enter Activate Inventory Build Players").."]textlist[0,3;5,5;rulesets;"..rulesetstr..";0;false]"
|
|
||||||
|
|
||||||
minetest.show_formspec(player, "denaidruleremove_"..areaid, formtext)
|
|
||||||
end
|
|
||||||
|
|
||||||
denaid.fields=function(player, formname, fields)
|
|
||||||
--print("[denaid] formname "..formname)
|
|
||||||
local areaid=string.match(formname, "denaidinfo_(.+)")
|
|
||||||
if areaid then
|
|
||||||
--print("[denaid] accepting form")
|
|
||||||
if denaid_areas[areaid] then
|
|
||||||
--fields got send over
|
|
||||||
local ar=denaid_areas[areaid]
|
|
||||||
local pname=player:get_player_name()
|
|
||||||
|
|
||||||
if minetest.check_player_privs(pname, {denaid_admin=true}) or ar.owner==pname then
|
|
||||||
--do anything
|
|
||||||
if fields.pvp then
|
|
||||||
denaid_areas[areaid].pvp=tfback[fields.pvp]
|
|
||||||
end
|
|
||||||
if fields.monsters then
|
|
||||||
denaid_areas[areaid].monsters=tfback[fields.monsters]
|
|
||||||
end
|
|
||||||
if fields.rulesets then
|
|
||||||
local val=minetest.explode_textlist_event(fields.rulesets)
|
|
||||||
if val.type=="DCL" then
|
|
||||||
denaid.show_ruleset_edit_form(pname, areaid, val.index)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if fields.addruleset then
|
|
||||||
denaid.show_ruleset_add_form(pname, areaid)
|
|
||||||
end
|
|
||||||
if fields.remruleset then
|
|
||||||
denaid.show_ruleset_remove_form(pname, areaid)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
denaid.fs_message(pname, S("You are not allowed to do this!"))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
areaid=string.match(formname, "denaidruleadd_(.+)")
|
|
||||||
if areaid then
|
|
||||||
if denaid_areas[areaid] then
|
|
||||||
--fields got send over
|
|
||||||
local ar=denaid_areas[areaid]
|
|
||||||
local pname=player:get_player_name()
|
|
||||||
|
|
||||||
if minetest.check_player_privs(pname, {denaid_admin=true}) or ar.owner==pname then
|
|
||||||
--do anything
|
|
||||||
if fields.rulesets then
|
|
||||||
local val=minetest.explode_textlist_event(fields.rulesets)
|
|
||||||
if val.type=="DCL" then
|
|
||||||
table.insert(denaid_areas[areaid].rulesets, val.index, {
|
|
||||||
players="@a",
|
|
||||||
enter=true,
|
|
||||||
use=true,
|
|
||||||
build=true,
|
|
||||||
inv=true
|
|
||||||
})
|
|
||||||
denaid.show_ruleset_edit_form(pname, areaid, val.index)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
denaid.fs_message(pname, S("You are not allowed to do this!"))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
areaid=string.match(formname, "denaidruleremove_(.+)")
|
|
||||||
if areaid then
|
|
||||||
if denaid_areas[areaid] then
|
|
||||||
--fields got send over
|
|
||||||
local ar=denaid_areas[areaid]
|
|
||||||
local pname=player:get_player_name()
|
|
||||||
|
|
||||||
if minetest.check_player_privs(pname, {denaid_admin=true}) or ar.owner==pname then
|
|
||||||
--do anything
|
|
||||||
if fields.rulesets then
|
|
||||||
local val=minetest.explode_textlist_event(fields.rulesets)
|
|
||||||
if val.type=="DCL" then
|
|
||||||
table.remove(denaid_areas[areaid].rulesets, val.index)
|
|
||||||
denaid.show_info_form(pname, areaid)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
denaid.fs_message(pname, S("You are not allowed to do this!"))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local inde
|
|
||||||
areaid, inde=string.match(formname, "denaidruleedit_([^:]+):(.+)")
|
|
||||||
if areaid then
|
|
||||||
local index=inde+0
|
|
||||||
if denaid_areas[areaid] then
|
|
||||||
--fields got send over
|
|
||||||
local ar=denaid_areas[areaid]
|
|
||||||
if not ar.rulesets[index] then return end
|
|
||||||
|
|
||||||
local pname=player:get_player_name()
|
|
||||||
|
|
||||||
if minetest.check_player_privs(pname, {denaid_admin=true}) or ar.owner==pname then
|
|
||||||
--do anything
|
|
||||||
if fields.players then
|
|
||||||
denaid_areas[areaid].rulesets[index].players=fields.players
|
|
||||||
end
|
|
||||||
if fields.enter then
|
|
||||||
denaid_areas[areaid].rulesets[index].enter=tfback[fields.enter]
|
|
||||||
end
|
|
||||||
if fields.use then
|
|
||||||
denaid_areas[areaid].rulesets[index].use=tfback[fields.use]
|
|
||||||
end
|
|
||||||
if fields.inv then
|
|
||||||
denaid_areas[areaid].rulesets[index].inv=tfback[fields.inv]
|
|
||||||
end
|
|
||||||
if fields.build then
|
|
||||||
denaid_areas[areaid].rulesets[index].build=tfback[fields.build]
|
|
||||||
end
|
|
||||||
if fields.save then
|
|
||||||
denaid.show_info_form(pname, areaid)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
denaid.fs_message(pname, S("You are not allowed to do this!"))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if formname=="denaideditor" then
|
|
||||||
print("[denaid] editor formspec")
|
|
||||||
denaid.editorformspec_handler(player:get_player_name(), fields)
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_on_player_receive_fields(denaid.fields)
|
|
||||||
|
|
||||||
--register tyrant integration!
|
|
||||||
tyrant.register_integration("denaid", {
|
|
||||||
get_all_area_ids=function()
|
|
||||||
return false, denaid_areas
|
|
||||||
end,
|
|
||||||
get_is_area_at=function(areaid, pos)
|
|
||||||
return denaid.area_here(denaid_areas[areaid], pos)
|
|
||||||
end,
|
|
||||||
get_area_priority=function(areaid)
|
|
||||||
if not denaid_areas[areaid] then error(areaid.." not found") end
|
|
||||||
return denaid_areas[areaid].priority
|
|
||||||
end,
|
|
||||||
check_permission=function(areaid, name, action)
|
|
||||||
if not name or name=="" then
|
|
||||||
name="_NONAME"
|
|
||||||
end
|
|
||||||
if action=="enter" or action=="inv" or action=="build" then
|
|
||||||
local allow=denaid.check_permission(action, name, areaid)
|
|
||||||
return allow
|
|
||||||
elseif action=="activate" then
|
|
||||||
local allow=denaid.check_permission("use", name, areaid)
|
|
||||||
return allow
|
|
||||||
elseif action=="pvp" then
|
|
||||||
local m=denaid_areas[areaid].pvp
|
|
||||||
return m, not m and S("PvP is not allowed here!")
|
|
||||||
end
|
|
||||||
return true--on action=="punch" and no player in pvp callback
|
|
||||||
end,
|
|
||||||
get_area_intersects_with=function(areaid, p1, p2)
|
|
||||||
local area=denaid_areas[areaid]
|
|
||||||
if not area then return false end
|
|
||||||
local pos1, pos2 = area.coord1, area.coord2
|
|
||||||
if (p1.x <= pos2.x and p2.x >= pos1.x) and
|
|
||||||
(p1.y <= pos2.y and p2.y >= pos1.y) and
|
|
||||||
(p1.z <= pos2.z and p2.z >= pos1.z) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end,
|
|
||||||
is_hostile_mob_spawning_allowed=function(areaid)
|
|
||||||
return denaid_areas[areaid].monsters
|
|
||||||
end,
|
|
||||||
on_area_info_requested=function(areaid, player_name)
|
|
||||||
denaid.show_info_form(player_name, areaid)
|
|
||||||
end,
|
|
||||||
get_display_name=function(areaid)
|
|
||||||
return denaid_areas[areaid].fname
|
|
||||||
end
|
|
||||||
})
|
|
@ -1,39 +0,0 @@
|
|||||||
#@1 is one of A,B,C,D
|
|
||||||
Set coordinate @1=Setze Position @1
|
|
||||||
Coordinate @1 has been set to @2
|
|
||||||
An area with this ID does not exist, write will create it.=Dieses Gebiet existiert noch nicht, 'Schreibe' wird es erstellen.
|
|
||||||
New Area=Neues Gebiet
|
|
||||||
nobody=niemand
|
|
||||||
Loaded area @1=@1 geladen
|
|
||||||
Owner=Besitzer
|
|
||||||
Display name=Anzeigename
|
|
||||||
Priority=Priorität
|
|
||||||
ID to edit/add/load=ID zum bearbeiten/laden/hinzufügen
|
|
||||||
Write=Schreiben
|
|
||||||
Load=Laden
|
|
||||||
Area setup=Gebietseinstellungen
|
|
||||||
Delete=Gebiet löschen
|
|
||||||
Deleted @1=@1 gelöscht.
|
|
||||||
|
|
||||||
#the following are the letters that are shown inside menus to notify players about their permissions.
|
|
||||||
E=Z
|
|
||||||
A=A
|
|
||||||
I=I
|
|
||||||
B=B
|
|
||||||
|
|
||||||
PvP=PvP
|
|
||||||
Allow Mob Spawning=Erlaube Mob-Spawning
|
|
||||||
Enter Activate Inventory Build Players=Zutritt Aktivieren Inventare Bauen Spieler
|
|
||||||
Add ruleset=Regelsatz hinzufügen
|
|
||||||
Remove ruleset=Regelsatz entfernen
|
|
||||||
|
|
||||||
#@1 will be replaced by @, to escape this character
|
|
||||||
Players (separate with spaces, use @1a to address all)=Spieler (mit Leerzeichen trennen, @1a um alle zu wählen)
|
|
||||||
Allow entering=Zutritt erlauben
|
|
||||||
Allow right-clicking nodes=Aktivieren erlauben
|
|
||||||
Allow modifying inventories=Inventare verändern erlauben
|
|
||||||
Allow building=Bauen erlauben
|
|
||||||
Save=Speichern
|
|
||||||
behind all others=hinter alle anderen
|
|
||||||
Double-click new position=Neue Position doppelklicken
|
|
||||||
Double-click entry to delete=Zu löschenden Eintrag doppelklicken
|
|
120
readme.txt~
120
readme.txt~
@ -1,120 +0,0 @@
|
|||||||
Denaid Mod for Minetest 0.4.12
|
|
||||||
|
|
||||||
Dependencies: none.
|
|
||||||
License: see below.
|
|
||||||
|
|
||||||
This mod is an advanced area management tool. it allows areas to be created, and the owner or an administrator can add and edit rulesets for players. this includes restrictions for entering an area, building on an area, interacting with nodes and hit other players inside an area
|
|
||||||
only administrators are permitted to edit the bounds or the priority of an area.
|
|
||||||
|
|
||||||
Data an area can save
|
|
||||||
---------------------
|
|
||||||
Every area consists of some properties:
|
|
||||||
|
|
||||||
id: this is used to identifiy the area. should be unique and capable of being a lua table index.
|
|
||||||
name: the name displayed to people seeing this area.
|
|
||||||
coord1/coord2: the area borders
|
|
||||||
priority: which priority this area has over other areas. if more than one areas have the same priority, they are evaluated together, areas with lower priorities overlapping areas with higher ones are ignored in these places.
|
|
||||||
Example:
|
|
||||||
Areas: [Area 1: priority 0 [Area 2:priority 2 [Area 3:priority 2 ] ] ]
|
|
||||||
What is here?:|Area 1 only |Area 2 only |Area 2 and Area 3 | | |
|
|
||||||
(I think a parent-child-system is not useful in a mod like this where areas are mostly admin-controlled)
|
|
||||||
|
|
||||||
These options are only accessible for admins (persons who have the denaid_admin privilege).
|
|
||||||
|
|
||||||
PvP: If players should be able to hit other players inside the area.
|
|
||||||
Allow Mob spawning: If Mobs should spawn inside this area. Mods that add mobs should depend on denaid? and call denaid.check_can_mob_spawn_here(pos) (returns a boolean) when spawning mobs in the world.
|
|
||||||
Currently there is no mod that does this.
|
|
||||||
|
|
||||||
Rulesets: Allow/Disallow specific or all players to do different actions. They are parsed from first to last, the first one that applies to the player is used to allow/deny the action.
|
|
||||||
|
|
||||||
Per-Ruleset options:
|
|
||||||
Players: can be player names separated by comma or the string @a which means all players. The owner and players with the denaid_admin privilege are always allowed to do everything in their area.
|
|
||||||
allow entering: grant players access to your area
|
|
||||||
allow interaction: players can rightclick nodes and modify inventories.
|
|
||||||
allow building: players may change nodes, as checked with is_protected() (editing signs and other things checking is_protected apply here too).
|
|
||||||
|
|
||||||
These are accessible in the info form, and the owner as well as admins can edit them.
|
|
||||||
|
|
||||||
Rule interpretation
|
|
||||||
-------------------
|
|
||||||
Rulesets are applied to players as follows:
|
|
||||||
For every area with the same, highest priority the player is inside (usually 1 area, but can be more):
|
|
||||||
Find the first ruleset that applies to the player
|
|
||||||
Check if he is allowed to do this action corresponding to the ruleset
|
|
||||||
If any area prohibits the action: disallow and show message.
|
|
||||||
If no area forbids the action: allow.
|
|
||||||
|
|
||||||
Every area can be thought of having an invisible ruleset [- - - @a] as last ruleset. So, if there's no ruleset applying to a player, the action will be denied.
|
|
||||||
|
|
||||||
E I B
|
|
||||||
-----
|
|
||||||
stand for Enter Interact Build and are used everywhere to describe your (or other player's) privileges inside areas.
|
|
||||||
|
|
||||||
Chat Commands
|
|
||||||
-------------
|
|
||||||
/all_areas: lists all areas registered. info form can be visited, but only owners or admins can edit options
|
|
||||||
/areas_here: lists all areas at your position (of course only the ones with highest priority here)
|
|
||||||
|
|
||||||
admin-only:
|
|
||||||
/denaid_coord_a-d to set the coordinate pairs that can be inserted into coord1/2 of the area edit form. The stand-position of the player is saved.
|
|
||||||
/denaid_editform to open the denaid_editform(see below)
|
|
||||||
|
|
||||||
Understanding the /denaid_editform
|
|
||||||
----------------------------------
|
|
||||||
|
|
||||||
The denaid_editform is THE non-user-friendly tool to manage all kind of area data.
|
|
||||||
I'll just explain what the buttons do:
|
|
||||||
write: saves all data to the area-id given in the id field. if it does not exist, it is created.
|
|
||||||
delete: removes the area with the id written in the id field.
|
|
||||||
get areaid/new area: discards all unsaved data and shows the ones of the area specified in the id field. if it is not existing, you'll be warned and everything is zero. the area is actually created when you click write.
|
|
||||||
setup: takes you to the ordinary area info dialog where you can edit rulesets.
|
|
||||||
<a...<d write the saved coordinates a-d into the corresponding fields. they are sorted when you click write.
|
|
||||||
|
|
||||||
Example: Creating areas (admin-only)
|
|
||||||
------------------------------------
|
|
||||||
1. fly to the two corners (3D!) of the area and execute one of /denaid_coord_x (where x is a, b, c or d) to save the corner points. (the stand position of the player is saved!)
|
|
||||||
2. invoke /denaid_editform (this is the universal form for adding, deleting or editing areas)
|
|
||||||
3. click the <a/<b/<whatever buttons to import the saved corner points
|
|
||||||
4. fill out all other area data, including the new id
|
|
||||||
5. click write
|
|
||||||
the area is then saved under this name.
|
|
||||||
|
|
||||||
API for other mods
|
|
||||||
------------------
|
|
||||||
Yes, there is an API. It is documented inside init.lua
|
|
||||||
|
|
||||||
Self-protection
|
|
||||||
---------------
|
|
||||||
normal players can create a private area that they own (so they can edit rulesets).
|
|
||||||
|
|
||||||
/protect command gives them a marker tool to set X/Z corners:
|
|
||||||
- Punch a node with that tool, this will be the first corner of the area
|
|
||||||
- Punch a second node at the opposite corner
|
|
||||||
- a dialog asks for remaining info.
|
|
||||||
|
|
||||||
Self-protected areas are restricted in size to 100x100x100, this can be changed in init.lua
|
|
||||||
|
|
||||||
/myarea shows the administration formspec for the private area
|
|
||||||
|
|
||||||
The marker tool can be used to redefine the private area.
|
|
||||||
|
|
||||||
Note for admins: self-protected areas have priority 2, they can't intersect with areas of priority 2 or higher. Configuration: inside init.lua (on top of file)
|
|
||||||
|
|
||||||
License
|
|
||||||
-------
|
|
||||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
|
||||||
Version 2, December 2004
|
|
||||||
|
|
||||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
|
||||||
|
|
||||||
Everyone is permitted to copy and distribute verbatim or modified
|
|
||||||
copies of this license document, and changing it is allowed as long
|
|
||||||
as the name is changed.
|
|
||||||
|
|
||||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
|
||||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
|
||||||
|
|
||||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
|
||||||
|
|
||||||
-------
|
|
||||||
Have fun with this mod. I hope it will become more popular.
|
|
Loading…
x
Reference in New Issue
Block a user