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orwell96 46c4447da0 Rewrite rail connection system...
...to support an arbitrary number of connections for rails, which leads to these new features:
- switches now get recognized by the trackworker correctly
- ability to add real rail crosses
During this, I also rewrote the rail registering system and the conway function (important part of path prediction)
Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own
(possibly breaks advcarts)
2017-12-18 23:09:23 +01:00
advtrains Rewrite rail connection system... 2017-12-18 23:09:23 +01:00
advtrains_itrainmap Implement multi-occupation in detector.on_node table to finally fix collisions 2017-10-25 11:49:34 +02:00
advtrains_luaautomation Rewrite rail connection system... 2017-12-18 23:09:23 +01:00
advtrains_train_industrial Improve textures and models of industrial train and add new more powerful industrial engine 2017-12-12 22:28:57 +01:00
advtrains_train_japan Implement sound api and some sounds 2017-12-06 13:23:55 +01:00
advtrains_train_steam Implement sound api and some sounds 2017-12-06 13:23:55 +01:00
advtrains_train_subway Rewrite rail connection system... 2017-12-18 23:09:23 +01:00
advtrains_train_track Move train_load() function into advtrains_train_track 2017-12-18 12:21:54 +01:00
assets Add Andrew's Cross 2017-04-27 15:33:40 +02:00
.gitignore Ignore Eclipse project files & directories 2017-05-12 23:19:36 -07:00
atc_command.txt Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00
description.txt Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00
license.txt Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00
license_media.txt Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00
manual.pdf Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00
modpack.txt Turning mod into a modpack and separating the trains from the core mod 2016-12-20 14:17:39 +01:00
readme.txt Implement sound api and some sounds 2017-12-06 13:23:55 +01:00
screenshot.png Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00

readme.txt

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## ADVTRAINS ## realistic trains in Minetest!
by orwell96 and contributors(see below)

For up-to-date information, visit https://forum.minetest.net/viewtopic.php?f=9&t=14726


Manual:
See manual.pdf (might not be up to date)
For information on LuaATC see the file inside the advtrains_luaautomation mod directory.

License of code: LGPL 2.1
License of media: CC-BY-SA 3.0

Contributions:

Gravel Texture              : from Minetest Game
Initial rail model/texture  : DS-minetest
Models for signals/bumpers  : mbb
Steam engine / wagon texture: mbb
Detailed Steam engine       : mbb / Krokoschlange(animation)
Industrial engine/wagons    : mbb
Inventory images            : mbb
Small code contributions    : NaruTrey
Major code contributions    : gpcf
Mod Description             : hajo
Sounds:
advtrains_crossing_bell     : Codesound
advtrains_japan_horn        : Codesound
advtrains_steam_whistle     : googol 
advtrains_subway_horn       : https://freesound.org/people/Mullumbimby/sounds/385283/
advtrains_subway_*          : Gabriel (gpcf, gbl08ma)

If I forgot someone please punish me for that.

You can see this mod in action on Linuxworks Next Generation server.