add owner system to prevent random train destroying

master
orwell96 2016-09-29 08:20:06 +02:00
parent 2d59119e37
commit bb50b390d4
2 changed files with 33 additions and 3 deletions

View File

@ -26,9 +26,26 @@ minetest.register_entity("advtrains:discouple", {
self.object:remove()
return
end
self.object:set_armor_groups({immortal=1})
end,
get_staticdata=function() return "DISCOUPLE" end,
on_punch=function(self)
on_punch=function(self, player)
--only if player owns at least one wagon next to this
local own=player:get_player_name()
if self.wagon.owner and self.wagon.owner~=own then
local train=advtrains.trains[self.wagon.train_id]
local nextwgn_id=train.trainparts[self.wagon.pos_in_trainparts-1]
for aoi, le in pairs(minetest.luaentities) do
if le and le.is_wagon then
if le.unique_id==nextwgn_id then
if le.owner and le.owner~=own then
minetest.chat_send_player(own, "You need to own at least one neighboring wagon to destroy this couple.")
return
end
end
end
end
end
advtrains.split_train_at_wagon(self.wagon)--found in trainlogic.lua
end,
on_step=function(self, dtime)

View File

@ -17,7 +17,7 @@ local wagon={
function wagon:on_rightclick(clicker)
print("[advtrains] wagon rightclick")
--print("[advtrains] wagon rightclick")
if not clicker or not clicker:is_player() then
return
end
@ -64,6 +64,7 @@ function wagon:on_activate(staticdata, dtime_s)
self.unique_id=tmp.unique_id
self.train_id=tmp.train_id
self.wagon_flipped=tmp.wagon_flipped
self.owner=tmp.owner
end
end
@ -106,6 +107,7 @@ function wagon:get_staticdata()
unique_id=self.unique_id,
train_id=self.train_id,
wagon_flipped=self.wagon_flipped,
owner=self.owner,
})
end
@ -114,6 +116,10 @@ function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direct
if not puncher or not puncher:is_player() then
return
end
if self.owner and puncher:get_player_name()~=self.owner then
minetest.chat_send_player(puncher:get_player_name(), "This wagon is owned by "..self.owner..", you can't destroy it.")
return
end
if minetest.setting_getbool("creative_mode") then
self:destroy()
@ -361,7 +367,14 @@ function advtrains.register_wagon(sysname, traintype, prototype, desc, inv_img)
if not pointed_thing.type == "node" then
return
end
local le=minetest.env:add_entity(pointed_thing.under, "advtrains:"..sysname):get_luaentity()
local ob=minetest.env:add_entity(pointed_thing.under, "advtrains:"..sysname)
if not ob then
print("[advtrains]couldn't add_entity, aborting")
end
local le=ob:get_luaentity()
le.owner=placer:get_player_name()
le.infotext=desc..", owned by "..placer:get_player_name()
local node=minetest.env:get_node_or_nil(pointed_thing.under)
if not node then print("[advtrains]Ignore at placer position") return itemstack end