Only get on by walking in when there's a platform, improve get off handling

master
orwell96 2017-02-28 16:25:32 +01:00
parent d51a00c823
commit 71ff39637f
1 changed files with 48 additions and 21 deletions

View File

@ -348,16 +348,18 @@ function wagon:on_step(dtime)
local add = { x = (ix2.z-ix1.z)*gp.door_open, y = 0, z = (ix1.x-ix2.x)*gp.door_open }
local pts1=vector.round(vector.add(ix1, add))
local pts2=vector.round(vector.add(ix2, add))
local ckpts={
pts1,
pts2,
vector.add(pts1, {x=0, y=1, z=0}),
vector.add(pts2, {x=0, y=1, z=0}),
}
for _,ckpos in ipairs(ckpts) do
local cpp=minetest.pos_to_string(ckpos)
if advtrains.playersbypts[cpp] then
self:on_rightclick(advtrains.playersbypts[cpp])
if minetest.get_item_group(minetest.get_node(pts1).name, "platform")>0 then
local ckpts={
pts1,
pts2,
vector.add(pts1, {x=0, y=1, z=0}),
vector.add(pts2, {x=0, y=1, z=0}),
}
for _,ckpos in ipairs(ckpts) do
local cpp=minetest.pos_to_string(ckpos)
if advtrains.playersbypts[cpp] then
self:on_rightclick(advtrains.playersbypts[cpp])
end
end
end
end
@ -591,24 +593,49 @@ function wagon:get_off(seatno)
local clicker = minetest.get_player_by_name(pname)
advtrains.player_to_train_mapping[pname]=nil
advtrains.clear_driver_hud(pname)
self.seatp[seatno]=nil
self.seatpc[seatno]=nil
if clicker then
atprint("get_off: detaching",clicker:get_player_name())
clicker:set_detach()
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
local objpos=advtrains.round_vector_floor_y(self.object:getpos())
local yaw=self.object:getyaw()
local isx=(yaw < math.pi/4) or (yaw > 3*math.pi/4 and yaw < 5*math.pi/4) or (yaw > 7*math.pi/4)
--abuse helper function
for _,r in ipairs({-1, 1}) do
local p=vector.add({x=isx and r or 0, y=0, z=not isx and r or 0}, objpos)
local offp=vector.add({x=isx and r*2 or 0, y=1, z=not isx and r*2 or 0}, objpos)
if minetest.get_item_group(minetest.get_node(p).name, "platform")>0 then
minetest.after(0.2, function() clicker:setpos(offp) end)
local gp=self:train()
--code as in step - automatic get on
if self.door_entry and gp.door_open and gp.door_open~=0 and gp.velocity==0 then
local index=advtrains.get_real_path_index(gp, self.pos_in_train)
--using the mapping created by the trainlogic globalstep
for i, ino in ipairs(self.door_entry) do
local aci = index + ino*(self.wagon_flipped and -1 or 1)
local ix1=gp.path[math.floor(aci)]
local ix2=gp.path[math.floor(aci+1)]
-- the two wanted positions are ix1 and ix2 + (2nd-1st rotated by 90deg)
-- (x z) rotated by 90deg is (-z x) (http://stackoverflow.com/a/4780141)
-- multiplied by 2 here, to place off on platform, y of add is 1.
local add = { x = (ix2.z-ix1.z)*gp.door_open, y = 0, z = (ix1.x-ix2.x)*gp.door_open}
local oadd = { x = (ix2.z-ix1.z)*gp.door_open*2, y = 1, z = (ix1.x-ix2.x)*gp.door_open*2}
local platpos=vector.round(vector.add(ix1, add))
local offpos=vector.round(vector.add(ix1, oadd))
atprint("platpos:", platpos, "offpos:", offpos)
if minetest.get_item_group(minetest.get_node(platpos).name, "platform")>0 then
minetest.after(0.2, function() clicker:setpos(offpos) end)
return
end
end
else--if not door_entry, use old method
local objpos=advtrains.round_vector_floor_y(self.object:getpos())
local yaw=self.object:getyaw()
local isx=(yaw < math.pi/4) or (yaw > 3*math.pi/4 and yaw < 5*math.pi/4) or (yaw > 7*math.pi/4)
--abuse helper function
for _,r in ipairs({-1, 1}) do
local p=vector.add({x=isx and r or 0, y=0, z=not isx and r or 0}, objpos)
local offp=vector.add({x=isx and r*2 or 0, y=1, z=not isx and r*2 or 0}, objpos)
if minetest.get_item_group(minetest.get_node(p).name, "platform")>0 then
minetest.after(0.2, function() clicker:setpos(offp) end)
return
end
end
end
end
self.seatp[seatno]=nil
self.seatpc[seatno]=nil
end
function wagon:show_get_on_form(pname)
if not self.initialized then return end