try to make engine animation work

master
orwell96 2016-10-19 17:05:51 +02:00
parent 8cae3cf9ee
commit 414ae45adc
2 changed files with 9 additions and 9 deletions

View File

@ -418,7 +418,7 @@ advtrains.register_wagon("yellowwagon", "steam",{textures = {"yellow.png"}})
this function will be called when the velocity vector changes or every 2 seconds.
]]
advtrains.register_wagon("newlocomotive", "steam",{
mesh="newlocomotive.b3d",
mesh="advtrains_engine_steam.b3d",
textures = {"advtrains_newlocomotive.png"},
is_locomotive=true,
attach_offset={x=5, y=10, z=-10},
@ -426,12 +426,12 @@ advtrains.register_wagon("newlocomotive", "steam",{
visual_size = {x=1, y=1},
wagon_span=1.85,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
--[[update_animation=function(self, velocity)
if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
self.object:set_animation({x=1,y=60}, math.floor(velocity))
self.old_anim_velocity=advtrains.abs_ceil(velocity)
end
end]]
update_animation=function(self, velocity)
--if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
self.object:set_animation({x=1,y=60}, 100)--math.floor(velocity))
--self.old_anim_velocity=advtrains.abs_ceil(velocity)
--end
end,
drops={"default:steelblock 4"},
}, "Steam Engine", "advtrains_newlocomotive_inv.png")
advtrains.register_wagon("wagon_default", "steam",{
@ -445,7 +445,7 @@ advtrains.register_wagon("wagon_default", "steam",{
drops={"default:steelblock 4"},
}, "Passenger Wagon", "advtrains_wagon_inv.png")
advtrains.register_train_type("electric", {"default"})
advtrains.register_train_type("electric", {"regular", "default"}, 20)
advtrains.register_wagon("engine_japan", "electric",{
mesh="advtrains_engine_japan.b3d",
@ -471,7 +471,7 @@ advtrains.register_wagon("wagon_japan", "electric",{
}, "Japanese Train Wagon", "blue.png")
advtrains.register_train_type("subway", {"default"})
advtrains.register_train_type("subway", {"default"}, 15)
advtrains.register_wagon("subway_wagon", "subway",{
mesh="advtrains_subway_train.b3d",