Change controls for trains (again)

master
orwell96 2018-01-07 20:41:48 +01:00
parent 07442cfe8f
commit 1f26781b6a
4 changed files with 159 additions and 84 deletions

View File

@ -271,7 +271,7 @@ advtrains.avt_save = function(remove_players_from_wagons)
local v=advtrains.save_keys(train, {
"last_pos", "last_pos_prev", "movedir", "velocity", "tarvelocity",
"trainparts", "savedpos_off_track_index_offset", "recently_collided_with_env",
"atc_brake_target", "atc_wait_finish", "atc_command", "atc_delay", "door_state"
"atc_brake_target", "atc_wait_finish", "atc_command", "atc_delay", "door_open"
})
--then invalidate
if train.index then

View File

@ -1,9 +1,11 @@
--trainhud.lua: holds all the code for train controlling
advtrains.hud = {}
advtrains.hhud = {}
minetest.register_on_leaveplayer(function(player)
advtrains.hud[player:get_player_name()] = nil
advtrains.hhud[player:get_player_name()] = nil
end)
local mletter={[1]="F", [-1]="R", [0]="N"}
@ -40,12 +42,23 @@ function advtrains.on_control_change(pc, train, flip)
end
--shift+use:see wagons.lua
else
local act=false
if pc.up then
train.tarvelocity = math.min(train.tarvelocity + 1, maxspeed)
train.lever=4
act=true
end
if pc.jump then
train.lever = 1
act=true
end
if pc.down then
if train.velocity>0 then
train.tarvelocity = math.max(train.tarvelocity - 1, 0)
if pc.jump then
train.lever = 0
else
train.lever = 2
end
act=true
else
train.movedir = -train.movedir
end
@ -64,12 +77,7 @@ function advtrains.on_control_change(pc, train, flip)
train.door_open = train.movedir
end
end
if train.brake_hold_state~=2 then
train.brake = false
end
if pc.jump then
train.brake = true
end
train.active_control = act
if pc.aux1 then
--horn
end
@ -109,6 +117,44 @@ function advtrains.set_trainhud(name, text)
hud.oldText=text
end
end
function advtrains.set_help_hud(name, text)
local hud = advtrains.hhud[name]
local player=minetest.get_player_by_name(name)
if not player then
return
end
if not hud then
hud = {}
advtrains.hhud[name] = hud
hud.id = player:hud_add({
hud_elem_type = "text",
name = "ADVTRAINS_HELP",
number = 0xFFFFFF,
position = {x=1, y=0.3},
offset = {x=0, y=0},
text = text,
scale = {x=200, y=60},
alignment = {x=1, y=0},
})
hud.oldText=text
return
elseif hud.oldText ~= text then
player:hud_change(hud.id, "text", text)
hud.oldText=text
end
end
--train.lever:
--Speed control lever in train, for new train control system.
--[[
Value Disp Control Meaning
0 BB S+Space Emergency Brake
1 B Space Normal Brake
2 - S Roll
3 o <none> Stay at speed
4 + W Accelerate
]]
function advtrains.hud_train_format(train, flip)
local fct=flip and -1 or 1
if not train then return "" end
@ -118,9 +164,19 @@ function advtrains.hud_train_format(train, flip)
local tvel=advtrains.abs_ceil(train.tarvelocity)
local vel_kmh=advtrains.abs_ceil(advtrains.ms_to_kmh(train.velocity))
local tvel_kmh=advtrains.abs_ceil(advtrains.ms_to_kmh(train.tarvelocity))
local levers = "B - o +"
local tlev=train.lever
if train.velocity==0 and not train.active_control then tlev=1 end
if tlev == 0 then levers = ">BB< - o +" end
if tlev == 1 then levers = ">B< - o +" end
if tlev == 2 then levers = "B >-< o +" end
if tlev == 3 then levers = "B - >o< +" end
if tlev == 4 then levers = "B - o >+<" end
local topLine, firstLine, secondLine
topLine=" ["..mletter[fct*train.movedir].."] "..doorstr[(train.door_open or 0) * train.movedir].." "..(train.brake and "="..( train.brake_hold_state==2 and "^" or "" ).."B=" or "")
topLine=" ["..mletter[fct*train.movedir].."] {"..levers.."} "..doorstr[(train.door_open or 0) * train.movedir]
firstLine=attrans("Speed:").." |"..string.rep("+", vel)..string.rep("_", max-vel).."> "..vel_kmh.." km/h"
secondLine=attrans("Target:").." |"..string.rep("+", tvel)..string.rep("_", max-tvel).."> "..tvel_kmh.." km/h"

View File

@ -31,11 +31,20 @@ function endstep()
end
end
advtrains.train_accel_force=2--per second and divided by number of wagons
advtrains.train_brake_force=3--per second, not divided by number of wagons
advtrains.train_roll_force=0.5--per second, not divided by number of wagons, acceleration when rolling without brake
advtrains.train_emerg_force=10--for emergency brakes(when going off track)
--acceleration for lever modes (trainhud.lua), per wagon
local t_accel_all={
[0] = -10,
[1] = -3,
[2] = -0.5,
[4] = 0,
}
--acceleration per engine
local t_accel_eng={
[0] = 0,
[1] = 0,
[2] = 0,
[4] = 2,
}
advtrains.mainloop_trainlogic=function(dtime)
--build a table of all players indexed by pts. used by damage and door system.
@ -226,15 +235,16 @@ function advtrains.train_step_a(id, train, dtime)
--- 3. handle velocity influences ---
local train_moves=(train.velocity~=0)
local tarvel_cap
if train.recently_collided_with_env then
train.tarvelocity=0
tarvel_cap=0
if not train_moves then
train.recently_collided_with_env=nil--reset status when stopped
end
end
if train.locomotives_in_train==0 then
train.tarvelocity=0
tarvel_cap=0
end
--- 3a. this can be useful for debugs/warnings and is used for check_trainpartload ---
@ -250,86 +260,95 @@ function advtrains.train_step_a(id, train, dtime)
local pprint
if front_off_track and back_off_track then--allow movement in both directions
if train.tarvelocity>1 then
train.tarvelocity=1
atprint("Train",t_info,"is off track at both ends. Clipping velocity to 1")
pprint=true
end
tarvel_cap=1
elseif front_off_track then--allow movement only backward
if train.movedir==1 and train.tarvelocity>0 then
train.tarvelocity=0
atprint("Train",t_info,"is off track. Trying to drive further out. Velocity clipped to 0")
pprint=true
if train.movedir==1 then
tarvel_cap=0
end
if train.movedir==-1 and train.tarvelocity>1 then
train.tarvelocity=1
atprint("Train",t_info,"is off track. Velocity clipped to 1")
pprint=true
if train.movedir==-1 then
tarvel_cap=1
end
elseif back_off_track then--allow movement only forward
if train.movedir==-1 and train.tarvelocity>0 then
train.tarvelocity=0
atprint("Train",t_info,"is off track. Trying to drive further out. Velocity clipped to 0")
pprint=true
if train.movedir==1 then
tarvel_cap=1
end
if train.movedir==1 and train.tarvelocity>1 then
train.tarvelocity=1
atprint("Train",t_info,"is off track. Velocity clipped to 1")
pprint=true
end
end
if pprint then
atprint("max_iot", train.max_index_on_track, "min_iot", train.min_index_on_track, "<> index", train.index, "end_index", train.end_index)
end
--interpret ATC command
if train.atc_brake_target and train.atc_brake_target>=train.velocity then
train.atc_brake_target=nil
end
if train.atc_wait_finish then
if not train.atc_brake_target and train.velocity==train.tarvelocity then
train.atc_wait_finish=nil
end
end
if train.atc_command then
if train.atc_delay<=0 and not train.atc_wait_finish then
advtrains.atc.execute_atc_command(id, train)
else
train.atc_delay=train.atc_delay-dtime
if train.movedir==-1 then
tarvel_cap=0
end
end
--make brake adjust the tarvelocity if necessary
if train.brake and (math.ceil(train.velocity)-1)<train.tarvelocity then
train.tarvelocity=math.max((math.ceil(train.velocity)-1), 0)
--interpret ATC command and apply auto-lever control when not actively controlled
local trainvelocity = train.velocity
if not train.lever then train.lever=3 end
if train.active_control then
advtrains.atc.train_reset_command(id)
else
if train.atc_brake_target and train.atc_brake_target>=trainvelocity then
train.atc_brake_target=nil
end
if train.atc_wait_finish then
if not train.atc_brake_target and train.velocity==train.tarvelocity then
train.atc_wait_finish=nil
end
end
if train.atc_command then
if train.atc_delay<=0 and not train.atc_wait_finish then
advtrains.atc.execute_atc_command(id, train)
else
train.atc_delay=train.atc_delay-dtime
end
end
train.lever = 3
if train.tarvelocity>trainvelocity then train.lever=4 end
if train.tarvelocity<trainvelocity then
if (train.atc_brake_target and train.atc_brake_target<trainvelocity) then
train.lever=1
else
train.lever=2
end
end
end
if tarvel_cap and tarvel_cap<train.tarvelocity then
train.tarvelocity=tarvel_cap
end
local tmp_lever = train.lever
if tarvel_cap and trainvelocity>tarvel_cap then
tmp_lever = 0
end
--- 3a. actually calculate new velocity ---
if train.velocity~=train.tarvelocity then
local applydiff=0
local mass=#train.trainparts
local diff=train.tarvelocity-train.velocity
if diff>0 then--accelerating, force will be brought on only by locomotives.
--atprint("accelerating with default force")
applydiff=(math.min((advtrains.train_accel_force*train.locomotives_in_train*dtime)/mass, math.abs(diff)))
else--decelerating
if front_off_track or back_off_track or train.recently_collided_with_env then --every wagon has a brake, so not divided by mass.
--atprint("braking with emergency force")
applydiff= -(math.min((advtrains.train_emerg_force*dtime), math.abs(diff)))
elseif train.brake or (train.atc_brake_target and train.atc_brake_target<train.velocity) then
--atprint("braking with default force")
--no math.min, because it can grow beyond tarvelocity, see up there
--dont worry, it will never fall below zero.
applydiff= -((advtrains.train_brake_force*dtime))
else
--atprint("roll")
applydiff= -(math.min((advtrains.train_roll_force*dtime), math.abs(diff)))
if tmp_lever~=3 then
local acc_all = t_accel_all[tmp_lever]
local acc_eng = t_accel_eng[tmp_lever]
local nwagons = #train.trainparts
local accel = acc_all + (acc_eng*train.locomotives_in_train)/nwagons
local vdiff = accel*dtime
if not train.active_control then
local tvdiff = train.tarvelocity - trainvelocity
if math.abs(vdiff) > math.abs(tvdiff) then
--applying this change would cross tarvelocity
vdiff=tvdiff
end
end
train.last_accel=(applydiff*train.movedir)
train.velocity=math.min(math.max( train.velocity+applydiff , 0), train.max_speed or 10)
if tarvel_cap and trainvelocity<=tarvel_cap and trainvelocity+vdiff>tarvel_cap then
vdiff = tarvel_cap - train.velocity
end
if trainvelocity+vdiff < 0 then
vdiff = - trainvelocity
end
local mspeed = (train.max_speed or 10)
if trainvelocity+vdiff > mspeed then
vdiff = mspeed - trainvelocity
end
train.last_accel=(vdiff*train.movedir)
train.velocity=train.velocity+vdiff
if train.active_control then
train.tarvelocity = train.velocity
end
else
train.last_accel=0
train.last_accel = 0
end
--- 4. move train ---

View File

@ -133,7 +133,7 @@ minetest.register_craftitem(":advtrains:subway_train", {
local yaw = placer:get_look_horizontal() + (math.pi/2)
local plconnid = advtrains.yawToClosestConn(yaw, tconns)
local prevpos = advtrains.get_adjacent_rail(pointed_thing.under, tconns, plconnid, prototype.drives_on)
local prevpos = advtrains.get_adjacent_rail(pointed_thing.under, tconns, plconnid, advtrains.all_tracktypes)
if not prevpos then return end
local id=advtrains.create_new_train_at(pointed_thing.under, prevpos)