remove train type concept and calculate train's capabilities based on used wagons

master
orwell96 2016-12-22 18:55:10 +01:00
parent 3de00295d5
commit 901ea26c77
4 changed files with 30 additions and 12 deletions

View File

@ -1,6 +1,8 @@
advtrains.register_wagon("engine_industrial", "electric",{
advtrains.register_wagon("engine_industrial", {
mesh="advtrains_engine_industrial.b3d",
textures = {"advtrains_engine_industrial.png"},
drives_on={default=true},
max_speed=20,
seats = {
{
name="Driver Stand (left)",
@ -21,10 +23,12 @@ advtrains.register_wagon("engine_industrial", "electric",{
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
}, "Industrial Train Engine", "advtrains_engine_industrial_inv.png")
advtrains.register_wagon("wagon_tank", "electric",{
advtrains.register_wagon("wagon_tank", {
mesh="advtrains_wagon_tank.b3d",
textures = {"advtrains_wagon_tank.png"},
seats = {},
drives_on={default=true},
max_speed=20,
visual_size = {x=1, y=1},
wagon_span=2.2,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
@ -40,10 +44,12 @@ advtrains.register_wagon("wagon_tank", "electric",{
box=8*6,
},
}, "Industrial tank wagon", "advtrains_wagon_tank_inv.png")
advtrains.register_wagon("wagon_wood", "electric",{
advtrains.register_wagon("wagon_wood", {
mesh="advtrains_wagon_wood.b3d",
textures = {"advtrains_wagon_wood.png"},
seats = {},
drives_on={default=true},
max_speed=20,
visual_size = {x=1, y=1},
wagon_span=1.8,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},

View File

@ -1,6 +1,8 @@
advtrains.register_wagon("engine_japan", "electric",{
advtrains.register_wagon("engine_japan", {
mesh="advtrains_engine_japan.b3d",
textures = {"advtrains_engine_japan.png"},
drives_on={default=true},
max_speed=20,
seats = {
{
name="Default Seat (driver stand)",
@ -16,9 +18,11 @@ advtrains.register_wagon("engine_japan", "electric",{
drops={"default:steelblock 4"},
}, "Japanese Train Engine", "advtrains_engine_japan_inv.png")
advtrains.register_wagon("wagon_japan", "electric",{
advtrains.register_wagon("wagon_japan", {
mesh="advtrains_wagon_japan.b3d",
textures = {"advtrains_wagon_japan.png"},
drives_on={default=true},
max_speed=20,
seats = {
{
name="Default Seat",

View File

@ -1,7 +1,9 @@
advtrains.register_wagon("newlocomotive", "steam",{
advtrains.register_wagon("newlocomotive", {
mesh="advtrains_engine_steam.b3d",
textures = {"advtrains_newlocomotive.png"},
is_locomotive=true,
drives_on={default=true},
max_speed=10,
seats = {
{
name="Driver Stand (left)",
@ -19,12 +21,12 @@ advtrains.register_wagon("newlocomotive", "steam",{
visual_size = {x=1, y=1},
wagon_span=1.85,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
update_animation=function(self, velocity)
--update_animation=function(self, velocity)
--if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
self.object:set_animation({x=1,y=60}, 100)--math.floor(velocity))
-- self.object:set_animation({x=1,y=60}, 100)--math.floor(velocity))
--self.old_anim_velocity=advtrains.abs_ceil(velocity)
--end
end,
--end,
custom_on_activate = function(self, staticdata_table, dtime_s)
minetest.add_particlespawner({
amount = 10,
@ -54,9 +56,11 @@ advtrains.register_wagon("newlocomotive", "steam",{
end,
drops={"default:steelblock 4"},
}, "Steam Engine", "advtrains_newlocomotive_inv.png")
advtrains.register_wagon("wagon_default", "steam",{
advtrains.register_wagon("wagon_default", {
mesh="advtrains_wagon.b3d",
textures = {"advtrains_wagon.png"},
drives_on={default=true},
max_speed=10,
seats = {
{
name="Default Seat",
@ -69,9 +73,11 @@ advtrains.register_wagon("wagon_default", "steam",{
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
}, "Passenger Wagon", "advtrains_wagon_inv.png")
advtrains.register_wagon("wagon_box", "steam",{
advtrains.register_wagon("wagon_box", {
mesh="advtrains_wagon.b3d",
textures = {"advtrains_wagon_box.png"},
drives_on={default=true},
max_speed=10,
seats = {},
visual_size = {x=1, y=1},
wagon_span=1.8,

View File

@ -1,7 +1,9 @@
advtrains.register_wagon("subway_wagon", "subway",{
advtrains.register_wagon("subway_wagon", {
mesh="advtrains_subway_train.b3d",
textures = {"advtrains_subway_train.png"},
drives_on={default=true},
max_speed=15,
seats = {
{
name="Default Seat (driver stand)",