Remove zip release files, move mod to root, exclude assets from Makefile (#92)

master
rubenwardy 2017-09-20 17:05:04 +01:00 committed by orwell96
parent 0d58afb8f5
commit 0d98cbc9c6
44 changed files with 588 additions and 0 deletions

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advtrains
intllib?

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-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
advtrains.register_wagon("engine_industrial", {
mesh="advtrains_engine_industrial.b3d",
textures = {"advtrains_engine_industrial.png"},
drives_on={default=true},
max_speed=20,
seats = {
{
name=S("Driver Stand (left)"),
attach_offset={x=-5, y=10, z=-10},
view_offset={x=0, y=10, z=0},
driving_ctrl_access=true,
group = "dstand",
},
{
name=S("Driver Stand (right)"),
attach_offset={x=5, y=10, z=-10},
view_offset={x=0, y=10, z=0},
driving_ctrl_access=true,
group = "dstand",
},
},
seat_groups = {
dstand={
name = "Driver Stand",
access_to = {},
},
},
assign_to_seat_group = {"dstand"},
visual_size = {x=1, y=1},
wagon_span=2.6,
is_locomotive=true,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
}, S("Industrial Train Engine"), "advtrains_engine_industrial_inv.png")
advtrains.register_wagon("wagon_tank", {
mesh="advtrains_wagon_tank.b3d",
textures = {"advtrains_wagon_tank.png"},
seats = {},
drives_on={default=true},
max_speed=20,
visual_size = {x=1, y=1},
wagon_span=2.2,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
has_inventory = true,
get_inventory_formspec = function(self)
return "size[8,11]"..
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,3;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*3,
},
}, S("Industrial tank wagon"), "advtrains_wagon_tank_inv.png")
advtrains.register_wagon("wagon_wood", {
mesh="advtrains_wagon_wood.b3d",
textures = {"advtrains_wagon_wood.png"},
seats = {},
drives_on={default=true},
max_speed=20,
visual_size = {x=1, y=1},
wagon_span=1.8,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
has_inventory = true,
get_inventory_formspec = function(self)
return "size[8,11]"..
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,3;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*3,
},
}, S("Industrial wood wagon"), "advtrains_wagon_wood_inv.png")

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Driver Stand (left) = Führerstand Links
Driver Stand (right) = Führerstand Rechts
Industrial Train Engine = Industrielle Lokomotive
Industrial tank wagon = Tankwaggon
Industrial wood wagon = Holztransportwaggon

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advtrains
intllib?

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local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
advtrains.register_wagon("engine_japan", {
mesh="advtrains_engine_japan.b3d",
textures = {"advtrains_engine_japan.png"},
drives_on={default=true},
max_speed=20,
seats = {
{
name=S("Driver stand"),
attach_offset={x=0, y=8, z=13},
view_offset={x=0, y=0, z=0},
driving_ctrl_access=true,
group="dstand",
},
{
name="1",
attach_offset={x=-4, y=8, z=0},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="2",
attach_offset={x=4, y=8, z=0},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="3",
attach_offset={x=-4, y=8, z=-8},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="4",
attach_offset={x=4, y=8, z=-8},
view_offset={x=0, y=0, z=0},
group="pass",
},
},
seat_groups = {
dstand={
name = "Driver Stand",
access_to = {"pass"},
require_doors_open=true,
},
pass={
name = "Passenger area",
access_to = {"dstand"},
require_doors_open=true,
},
},
assign_to_seat_group = {"dstand", "pass"},
doors={
open={
[-1]={frames={x=0, y=20}, time=1},
[1]={frames={x=40, y=60}, time=1}
},
close={
[-1]={frames={x=20, y=40}, time=1},
[1]={frames={x=60, y=80}, time=1}
}
},
door_entry={-1},
visual_size = {x=1, y=1},
wagon_span=2.5,
is_locomotive=true,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
}, S("Japanese Train Engine"), "advtrains_engine_japan_inv.png")
advtrains.register_wagon("wagon_japan", {
mesh="advtrains_wagon_japan.b3d",
textures = {"advtrains_wagon_japan.png"},
drives_on={default=true},
max_speed=20,
seats = {
{
name="1",
attach_offset={x=-4, y=8, z=8},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="2",
attach_offset={x=4, y=8, z=8},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="1a",
attach_offset={x=-4, y=8, z=0},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="2a",
attach_offset={x=4, y=8, z=0},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="3",
attach_offset={x=-4, y=8, z=-8},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="4",
attach_offset={x=4, y=8, z=-8},
view_offset={x=0, y=0, z=0},
group="pass",
},
},
seat_groups = {
pass={
name = "Passenger area",
access_to = {},
require_doors_open=true,
},
},
assign_to_seat_group = {"pass"},
doors={
open={
[-1]={frames={x=0, y=20}, time=1},
[1]={frames={x=40, y=60}, time=1}
},
close={
[-1]={frames={x=20, y=40}, time=1},
[1]={frames={x=60, y=80}, time=1}
}
},
door_entry={-1, 1},
visual_size = {x=1, y=1},
wagon_span=2.3,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
}, S("Japanese Train Wagon"), "advtrains_wagon_japan_inv.png")

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Driver Stand = Führerstand
Japanese Train Engine = Japanische Personenzug-Lokomotive
Default Seat = Standardsitzplatz
Japanese Train Wagon = Japanischer Personenzug-Passagierwaggon

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advtrains
intllib?

245
advtrains_train_steam/init.lua Executable file
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local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
advtrains.register_wagon("newlocomotive", {
mesh="advtrains_engine_steam.b3d",
textures = {"advtrains_engine_steam.png"},
is_locomotive=true,
drives_on={default=true},
max_speed=10,
seats = {
{
name=S("Driver Stand (left)"),
attach_offset={x=-5, y=10, z=-10},
view_offset={x=0, y=6, z=0},
driving_ctrl_access=true,
group = "dstand",
},
{
name=S("Driver Stand (right)"),
attach_offset={x=5, y=10, z=-10},
view_offset={x=0, y=6, z=0},
driving_ctrl_access=true,
group = "dstand",
},
},
seat_groups = {
dstand={
name = "Driver Stand",
access_to = {},
},
},
assign_to_seat_group = {"dstand"},
visual_size = {x=1, y=1},
wagon_span=2.3,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
update_animation=function(self, velocity)
if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true)
self.old_anim_velocity=advtrains.abs_ceil(velocity)
end
end,
custom_on_activate = function(self, staticdata_table, dtime_s)
minetest.add_particlespawner({
amount = 10,
time = 0,
-- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
minpos = {x=0, y=2, z=1.2},
maxpos = {x=0, y=2, z=1.2},
minvel = {x=-0.2, y=1.8, z=-0.2},
maxvel = {x=0.2, y=2, z=0.2},
minacc = {x=0, y=-0.1, z=0},
maxacc = {x=0, y=-0.3, z=0},
minexptime = 2,
maxexptime = 4,
minsize = 1,
maxsize = 5,
-- ^ The particle's properties are random values in between the bounds:
-- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
-- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
collisiondetection = true,
-- ^ collisiondetection: if true uses collision detection
vertical = false,
-- ^ vertical: if true faces player using y axis only
texture = "smoke_puff.png",
-- ^ Uses texture (string)
attached = self.object,
})
end,
drops={"default:steelblock 4"},
}, S("Steam Engine"), "advtrains_engine_steam_inv.png")
advtrains.register_wagon("detailed_steam_engine", {
mesh="advtrains_detailed_steam_engine.b3d",
textures = {"advtrains_detailed_steam_engine.png"},
is_locomotive=true,
drives_on={default=true},
max_speed=10,
seats = {
{
name=S("Driver Stand (left)"),
attach_offset={x=-5, y=10, z=-10},
view_offset={x=0, y=6, z=0},
driving_ctrl_access=true,
group = "dstand",
},
{
name=S("Driver Stand (right)"),
attach_offset={x=5, y=10, z=-10},
view_offset={x=0, y=6, z=0},
driving_ctrl_access=true,
group = "dstand",
},
},
seat_groups = {
dstand={
name = "Driver Stand",
access_to = {},
},
},
assign_to_seat_group = {"dstand"},
visual_size = {x=1, y=1},
wagon_span=2.05,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
update_animation=function(self, velocity)
if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true)
self.old_anim_velocity=advtrains.abs_ceil(velocity)
end
end,
custom_on_activate = function(self, staticdata_table, dtime_s)
minetest.add_particlespawner({
amount = 10,
time = 0,
-- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
minpos = {x=0, y=2.3, z=1.45},
maxpos = {x=0, y=2.3, z=1.4},
minvel = {x=-0.2, y=1.8, z=-0.2},
maxvel = {x=0.2, y=2, z=0.2},
minacc = {x=0, y=-0.1, z=0},
maxacc = {x=0, y=-0.3, z=0},
minexptime = 2,
maxexptime = 4,
minsize = 1,
maxsize = 5,
-- ^ The particle's properties are random values in between the bounds:
-- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
-- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
collisiondetection = true,
-- ^ collisiondetection: if true uses collision detection
vertical = false,
-- ^ vertical: if true faces player using y axis only
texture = "smoke_puff.png",
-- ^ Uses texture (string)
attached = self.object,
})
end,
drops={"default:steelblock 4"},
}, S("Detailed Steam Engine"), "advtrains_detailed_engine_steam_inv.png")
advtrains.register_wagon("wagon_default", {
mesh="advtrains_passenger_wagon.b3d",
textures = {"advtrains_wagon.png"},
drives_on={default=true},
max_speed=10,
seats = {
{
name="1",
attach_offset={x=2, y=6, z=8},
view_offset={x=0, y=-4, z=0},
group="pass",
},
{
name="2",
attach_offset={x=-1, y=6, z=8},
view_offset={x=0, y=-4, z=0},
group="pass",
},
{
name="3",
attach_offset={x=-4, y=8, z=-8},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="4",
attach_offset={x=4, y=8, z=-8},
view_offset={x=0, y=0, z=0},
group="pass",
},
},
seat_groups = {
pass={
name = "Passenger area",
access_to = {},
},
},
assign_to_seat_group = {"pass"},
visual_size = {x=1, y=1},
wagon_span=2.634,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
}, S("Passenger Wagon"), "advtrains_wagon_inv.png")
advtrains.register_wagon("wagon_box", {
mesh="advtrains_wagon_box.b3d",
textures = {"advtrains_wagon_box.png"},
drives_on={default=true},
max_speed=10,
seats = {},
visual_size = {x=1, y=1},
wagon_span=2,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
has_inventory = true,
get_inventory_formspec = function(self)
return "size[8,11]"..
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,3;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*3,
},
}, S("Box Wagon"), "advtrains_wagon_box_inv.png")
minetest.register_craft({
output = 'advtrains:newlocomotive',
recipe = {
{'', '', 'advtrains:chimney'},
{'advtrains:driver_cab', 'dye:black', 'advtrains:boiler'},
{'advtrains:wheel', 'advtrains:wheel', 'advtrains:wheel'},
},
})
minetest.register_craft({
output = 'advtrains:detailed_steam_engine',
recipe = {
{'', '', 'advtrains:chimney'},
{'advtrains:driver_cab', 'dye:green', 'advtrains:boiler'},
{'advtrains:wheel', 'advtrains:wheel', 'advtrains:wheel'},
},
})
minetest.register_craft({
output = 'advtrains:wagon_default',
recipe = {
{'default:steelblock', 'default:steelblock', 'default:steelblock'},
{'default:glass', 'dye:dark_green', 'default:glass'},
{'advtrains:wheel', 'advtrains:wheel', 'advtrains:wheel'},
},
})
minetest.register_craft({
output = 'advtrains:wagon_box',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'default:chest', 'group:wood'},
{'advtrains:wheel', '', 'advtrains:wheel'},
},
})

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Driver Stand (left) = Führerstand Links
Driver Stand (right) = Führerstand Rechts
Steam Engine = Dampflokomotive
Detailed Steam Engine = detaillierte Dampflokomotive
Passenger Wagon = Passagierwaggon
Box wagon = Güterwaggon

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advtrains
intllib?

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local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
advtrains.register_wagon("subway_wagon", {
mesh="advtrains_subway_wagon.b3d",
textures = {"advtrains_subway_wagon.png"},
drives_on={default=true},
max_speed=15,
seats = {
{
name="Driver stand",
attach_offset={x=0, y=10, z=0},
view_offset={x=0, y=0, z=0},
driving_ctrl_access=true,
group="dstand",
},
{
name="1",
attach_offset={x=-4, y=8, z=8},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="2",
attach_offset={x=4, y=8, z=8},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="3",
attach_offset={x=-4, y=8, z=-8},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="4",
attach_offset={x=4, y=8, z=-8},
view_offset={x=0, y=0, z=0},
group="pass",
},
},
seat_groups = {
dstand={
name = "Driver Stand",
access_to = {"pass"},
require_doors_open=true,
},
pass={
name = "Passenger area",
access_to = {"dstand"},
require_doors_open=true,
},
},
assign_to_seat_group = {"pass","dstand"},
doors={
open={
[-1]={frames={x=0, y=20}, time=1},
[1]={frames={x=40, y=60}, time=1}
},
close={
[-1]={frames={x=20, y=40}, time=1},
[1]={frames={x=60, y=80}, time=1}
}
},
door_entry={-1, 1},
visual_size = {x=1, y=1},
wagon_span=2,
--collisionbox = {-1.0,-0.5,-1.8, 1.0,2.5,1.8},
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
is_locomotive=true,
drops={"default:steelblock 4"},
--custom_on_activate = function(self, dtime_s)
-- atprint("subway custom_on_activate")
-- self.object:set_animation({x=1,y=80}, 15, 0, true)
--end,
}, S("Subway Passenger Wagon"), "advtrains_subway_wagon_inv.png")
--wagons
minetest.register_craft({
output = 'advtrains:subway_wagon',
recipe = {
{'default:steelblock', 'default:steelblock', 'default:steelblock'},
{'default:steelblock', 'dye:yellow', 'default:steelblock'},
{'default:steelblock', 'default:steelblock', 'default:steelblock'},
},
})

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Default Seat (driver stand) = Standardsitzplatz (Führerstand)
Subway Passenger Wagon = U-Bahn-Waggon

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