Remove zip release files, move mod to root, exclude assets from Makefile (#92)
|
@ -0,0 +1,2 @@
|
|||
advtrains
|
||||
intllib?
|
|
@ -0,0 +1,84 @@
|
|||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S
|
||||
if minetest.get_modpath("intllib") then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
|
||||
end
|
||||
|
||||
advtrains.register_wagon("engine_industrial", {
|
||||
mesh="advtrains_engine_industrial.b3d",
|
||||
textures = {"advtrains_engine_industrial.png"},
|
||||
drives_on={default=true},
|
||||
max_speed=20,
|
||||
seats = {
|
||||
{
|
||||
name=S("Driver Stand (left)"),
|
||||
attach_offset={x=-5, y=10, z=-10},
|
||||
view_offset={x=0, y=10, z=0},
|
||||
driving_ctrl_access=true,
|
||||
group = "dstand",
|
||||
},
|
||||
{
|
||||
name=S("Driver Stand (right)"),
|
||||
attach_offset={x=5, y=10, z=-10},
|
||||
view_offset={x=0, y=10, z=0},
|
||||
driving_ctrl_access=true,
|
||||
group = "dstand",
|
||||
},
|
||||
},
|
||||
seat_groups = {
|
||||
dstand={
|
||||
name = "Driver Stand",
|
||||
access_to = {},
|
||||
},
|
||||
},
|
||||
assign_to_seat_group = {"dstand"},
|
||||
visual_size = {x=1, y=1},
|
||||
wagon_span=2.6,
|
||||
is_locomotive=true,
|
||||
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
|
||||
drops={"default:steelblock 4"},
|
||||
}, S("Industrial Train Engine"), "advtrains_engine_industrial_inv.png")
|
||||
advtrains.register_wagon("wagon_tank", {
|
||||
mesh="advtrains_wagon_tank.b3d",
|
||||
textures = {"advtrains_wagon_tank.png"},
|
||||
seats = {},
|
||||
drives_on={default=true},
|
||||
max_speed=20,
|
||||
visual_size = {x=1, y=1},
|
||||
wagon_span=2.2,
|
||||
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
|
||||
drops={"default:steelblock 4"},
|
||||
has_inventory = true,
|
||||
get_inventory_formspec = function(self)
|
||||
return "size[8,11]"..
|
||||
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,3;]"..
|
||||
"list[current_player;main;0,5;8,4;]"..
|
||||
"listring[]"
|
||||
end,
|
||||
inventory_list_sizes = {
|
||||
box=8*3,
|
||||
},
|
||||
}, S("Industrial tank wagon"), "advtrains_wagon_tank_inv.png")
|
||||
advtrains.register_wagon("wagon_wood", {
|
||||
mesh="advtrains_wagon_wood.b3d",
|
||||
textures = {"advtrains_wagon_wood.png"},
|
||||
seats = {},
|
||||
drives_on={default=true},
|
||||
max_speed=20,
|
||||
visual_size = {x=1, y=1},
|
||||
wagon_span=1.8,
|
||||
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
|
||||
drops={"default:steelblock 4"},
|
||||
has_inventory = true,
|
||||
get_inventory_formspec = function(self)
|
||||
return "size[8,11]"..
|
||||
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,3;]"..
|
||||
"list[current_player;main;0,5;8,4;]"..
|
||||
"listring[]"
|
||||
end,
|
||||
inventory_list_sizes = {
|
||||
box=8*3,
|
||||
},
|
||||
}, S("Industrial wood wagon"), "advtrains_wagon_wood_inv.png")
|
|
@ -0,0 +1,5 @@
|
|||
Driver Stand (left) = Führerstand Links
|
||||
Driver Stand (right) = Führerstand Rechts
|
||||
Industrial Train Engine = Industrielle Lokomotive
|
||||
Industrial tank wagon = Tankwaggon
|
||||
Industrial wood wagon = Holztransportwaggon
|
After Width: | Height: | Size: 58 KiB |
After Width: | Height: | Size: 381 B |
After Width: | Height: | Size: 8.8 KiB |
After Width: | Height: | Size: 408 B |
After Width: | Height: | Size: 5.8 KiB |
After Width: | Height: | Size: 316 B |
|
@ -0,0 +1,2 @@
|
|||
advtrains
|
||||
intllib?
|
|
@ -0,0 +1,144 @@
|
|||
local S
|
||||
if minetest.get_modpath("intllib") then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
|
||||
end
|
||||
|
||||
advtrains.register_wagon("engine_japan", {
|
||||
mesh="advtrains_engine_japan.b3d",
|
||||
textures = {"advtrains_engine_japan.png"},
|
||||
drives_on={default=true},
|
||||
max_speed=20,
|
||||
seats = {
|
||||
{
|
||||
name=S("Driver stand"),
|
||||
attach_offset={x=0, y=8, z=13},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
driving_ctrl_access=true,
|
||||
group="dstand",
|
||||
},
|
||||
{
|
||||
name="1",
|
||||
attach_offset={x=-4, y=8, z=0},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
group="pass",
|
||||
},
|
||||
{
|
||||
name="2",
|
||||
attach_offset={x=4, y=8, z=0},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
group="pass",
|
||||
},
|
||||
{
|
||||
name="3",
|
||||
attach_offset={x=-4, y=8, z=-8},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
group="pass",
|
||||
},
|
||||
{
|
||||
name="4",
|
||||
attach_offset={x=4, y=8, z=-8},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
group="pass",
|
||||
},
|
||||
},
|
||||
seat_groups = {
|
||||
dstand={
|
||||
name = "Driver Stand",
|
||||
access_to = {"pass"},
|
||||
require_doors_open=true,
|
||||
},
|
||||
pass={
|
||||
name = "Passenger area",
|
||||
access_to = {"dstand"},
|
||||
require_doors_open=true,
|
||||
},
|
||||
},
|
||||
assign_to_seat_group = {"dstand", "pass"},
|
||||
doors={
|
||||
open={
|
||||
[-1]={frames={x=0, y=20}, time=1},
|
||||
[1]={frames={x=40, y=60}, time=1}
|
||||
},
|
||||
close={
|
||||
[-1]={frames={x=20, y=40}, time=1},
|
||||
[1]={frames={x=60, y=80}, time=1}
|
||||
}
|
||||
},
|
||||
door_entry={-1},
|
||||
visual_size = {x=1, y=1},
|
||||
wagon_span=2.5,
|
||||
is_locomotive=true,
|
||||
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
|
||||
drops={"default:steelblock 4"},
|
||||
}, S("Japanese Train Engine"), "advtrains_engine_japan_inv.png")
|
||||
|
||||
advtrains.register_wagon("wagon_japan", {
|
||||
mesh="advtrains_wagon_japan.b3d",
|
||||
textures = {"advtrains_wagon_japan.png"},
|
||||
drives_on={default=true},
|
||||
max_speed=20,
|
||||
seats = {
|
||||
{
|
||||
name="1",
|
||||
attach_offset={x=-4, y=8, z=8},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
group="pass",
|
||||
},
|
||||
{
|
||||
name="2",
|
||||
attach_offset={x=4, y=8, z=8},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
group="pass",
|
||||
},
|
||||
{
|
||||
name="1a",
|
||||
attach_offset={x=-4, y=8, z=0},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
group="pass",
|
||||
},
|
||||
{
|
||||
name="2a",
|
||||
attach_offset={x=4, y=8, z=0},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
group="pass",
|
||||
},
|
||||
{
|
||||
name="3",
|
||||
attach_offset={x=-4, y=8, z=-8},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
group="pass",
|
||||
},
|
||||
{
|
||||
name="4",
|
||||
attach_offset={x=4, y=8, z=-8},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
group="pass",
|
||||
},
|
||||
},
|
||||
seat_groups = {
|
||||
pass={
|
||||
name = "Passenger area",
|
||||
access_to = {},
|
||||
require_doors_open=true,
|
||||
},
|
||||
},
|
||||
assign_to_seat_group = {"pass"},
|
||||
doors={
|
||||
open={
|
||||
[-1]={frames={x=0, y=20}, time=1},
|
||||
[1]={frames={x=40, y=60}, time=1}
|
||||
},
|
||||
close={
|
||||
[-1]={frames={x=20, y=40}, time=1},
|
||||
[1]={frames={x=60, y=80}, time=1}
|
||||
}
|
||||
},
|
||||
door_entry={-1, 1},
|
||||
visual_size = {x=1, y=1},
|
||||
wagon_span=2.3,
|
||||
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
|
||||
drops={"default:steelblock 4"},
|
||||
}, S("Japanese Train Wagon"), "advtrains_wagon_japan_inv.png")
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
Driver Stand = Führerstand
|
||||
Japanese Train Engine = Japanische Personenzug-Lokomotive
|
||||
Default Seat = Standardsitzplatz
|
||||
Japanese Train Wagon = Japanischer Personenzug-Passagierwaggon
|
After Width: | Height: | Size: 27 KiB |
After Width: | Height: | Size: 434 B |
After Width: | Height: | Size: 53 KiB |
After Width: | Height: | Size: 400 B |
|
@ -0,0 +1,2 @@
|
|||
advtrains
|
||||
intllib?
|
|
@ -0,0 +1,245 @@
|
|||
local S
|
||||
if minetest.get_modpath("intllib") then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
|
||||
end
|
||||
|
||||
advtrains.register_wagon("newlocomotive", {
|
||||
mesh="advtrains_engine_steam.b3d",
|
||||
textures = {"advtrains_engine_steam.png"},
|
||||
is_locomotive=true,
|
||||
drives_on={default=true},
|
||||
max_speed=10,
|
||||
seats = {
|
||||
{
|
||||
name=S("Driver Stand (left)"),
|
||||
attach_offset={x=-5, y=10, z=-10},
|
||||
view_offset={x=0, y=6, z=0},
|
||||
driving_ctrl_access=true,
|
||||
group = "dstand",
|
||||
},
|
||||
{
|
||||
name=S("Driver Stand (right)"),
|
||||
attach_offset={x=5, y=10, z=-10},
|
||||
view_offset={x=0, y=6, z=0},
|
||||
driving_ctrl_access=true,
|
||||
group = "dstand",
|
||||
},
|
||||
},
|
||||
seat_groups = {
|
||||
dstand={
|
||||
name = "Driver Stand",
|
||||
access_to = {},
|
||||
},
|
||||
},
|
||||
assign_to_seat_group = {"dstand"},
|
||||
visual_size = {x=1, y=1},
|
||||
wagon_span=2.3,
|
||||
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
|
||||
update_animation=function(self, velocity)
|
||||
if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
|
||||
self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true)
|
||||
self.old_anim_velocity=advtrains.abs_ceil(velocity)
|
||||
end
|
||||
end,
|
||||
custom_on_activate = function(self, staticdata_table, dtime_s)
|
||||
minetest.add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0,
|
||||
-- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
|
||||
minpos = {x=0, y=2, z=1.2},
|
||||
maxpos = {x=0, y=2, z=1.2},
|
||||
minvel = {x=-0.2, y=1.8, z=-0.2},
|
||||
maxvel = {x=0.2, y=2, z=0.2},
|
||||
minacc = {x=0, y=-0.1, z=0},
|
||||
maxacc = {x=0, y=-0.3, z=0},
|
||||
minexptime = 2,
|
||||
maxexptime = 4,
|
||||
minsize = 1,
|
||||
maxsize = 5,
|
||||
-- ^ The particle's properties are random values in between the bounds:
|
||||
-- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
|
||||
-- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
|
||||
collisiondetection = true,
|
||||
-- ^ collisiondetection: if true uses collision detection
|
||||
vertical = false,
|
||||
-- ^ vertical: if true faces player using y axis only
|
||||
texture = "smoke_puff.png",
|
||||
-- ^ Uses texture (string)
|
||||
attached = self.object,
|
||||
})
|
||||
end,
|
||||
drops={"default:steelblock 4"},
|
||||
}, S("Steam Engine"), "advtrains_engine_steam_inv.png")
|
||||
|
||||
advtrains.register_wagon("detailed_steam_engine", {
|
||||
mesh="advtrains_detailed_steam_engine.b3d",
|
||||
textures = {"advtrains_detailed_steam_engine.png"},
|
||||
is_locomotive=true,
|
||||
drives_on={default=true},
|
||||
max_speed=10,
|
||||
seats = {
|
||||
{
|
||||
name=S("Driver Stand (left)"),
|
||||
attach_offset={x=-5, y=10, z=-10},
|
||||
view_offset={x=0, y=6, z=0},
|
||||
driving_ctrl_access=true,
|
||||
group = "dstand",
|
||||
},
|
||||
{
|
||||
name=S("Driver Stand (right)"),
|
||||
attach_offset={x=5, y=10, z=-10},
|
||||
view_offset={x=0, y=6, z=0},
|
||||
driving_ctrl_access=true,
|
||||
group = "dstand",
|
||||
},
|
||||
},
|
||||
seat_groups = {
|
||||
dstand={
|
||||
name = "Driver Stand",
|
||||
access_to = {},
|
||||
},
|
||||
},
|
||||
assign_to_seat_group = {"dstand"},
|
||||
visual_size = {x=1, y=1},
|
||||
wagon_span=2.05,
|
||||
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
|
||||
update_animation=function(self, velocity)
|
||||
if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
|
||||
self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true)
|
||||
self.old_anim_velocity=advtrains.abs_ceil(velocity)
|
||||
end
|
||||
end,
|
||||
custom_on_activate = function(self, staticdata_table, dtime_s)
|
||||
minetest.add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0,
|
||||
-- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
|
||||
minpos = {x=0, y=2.3, z=1.45},
|
||||
maxpos = {x=0, y=2.3, z=1.4},
|
||||
minvel = {x=-0.2, y=1.8, z=-0.2},
|
||||
maxvel = {x=0.2, y=2, z=0.2},
|
||||
minacc = {x=0, y=-0.1, z=0},
|
||||
maxacc = {x=0, y=-0.3, z=0},
|
||||
minexptime = 2,
|
||||
maxexptime = 4,
|
||||
minsize = 1,
|
||||
maxsize = 5,
|
||||
-- ^ The particle's properties are random values in between the bounds:
|
||||
-- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
|
||||
-- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
|
||||
collisiondetection = true,
|
||||
-- ^ collisiondetection: if true uses collision detection
|
||||
vertical = false,
|
||||
-- ^ vertical: if true faces player using y axis only
|
||||
texture = "smoke_puff.png",
|
||||
-- ^ Uses texture (string)
|
||||
attached = self.object,
|
||||
})
|
||||
end,
|
||||
drops={"default:steelblock 4"},
|
||||
}, S("Detailed Steam Engine"), "advtrains_detailed_engine_steam_inv.png")
|
||||
|
||||
advtrains.register_wagon("wagon_default", {
|
||||
mesh="advtrains_passenger_wagon.b3d",
|
||||
textures = {"advtrains_wagon.png"},
|
||||
drives_on={default=true},
|
||||
max_speed=10,
|
||||
seats = {
|
||||
{
|
||||
name="1",
|
||||
attach_offset={x=2, y=6, z=8},
|
||||
view_offset={x=0, y=-4, z=0},
|
||||
group="pass",
|
||||
},
|
||||
{
|
||||
name="2",
|
||||
attach_offset={x=-1, y=6, z=8},
|
||||
view_offset={x=0, y=-4, z=0},
|
||||
group="pass",
|
||||
},
|
||||
{
|
||||
name="3",
|
||||
attach_offset={x=-4, y=8, z=-8},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
group="pass",
|
||||
},
|
||||
{
|
||||
name="4",
|
||||
attach_offset={x=4, y=8, z=-8},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
group="pass",
|
||||
},
|
||||
},
|
||||
seat_groups = {
|
||||
pass={
|
||||
name = "Passenger area",
|
||||
access_to = {},
|
||||
},
|
||||
},
|
||||
|
||||
assign_to_seat_group = {"pass"},
|
||||
visual_size = {x=1, y=1},
|
||||
wagon_span=2.634,
|
||||
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
|
||||
drops={"default:steelblock 4"},
|
||||
}, S("Passenger Wagon"), "advtrains_wagon_inv.png")
|
||||
|
||||
|
||||
advtrains.register_wagon("wagon_box", {
|
||||
mesh="advtrains_wagon_box.b3d",
|
||||
textures = {"advtrains_wagon_box.png"},
|
||||
drives_on={default=true},
|
||||
max_speed=10,
|
||||
seats = {},
|
||||
visual_size = {x=1, y=1},
|
||||
wagon_span=2,
|
||||
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
|
||||
drops={"default:steelblock 4"},
|
||||
has_inventory = true,
|
||||
get_inventory_formspec = function(self)
|
||||
return "size[8,11]"..
|
||||
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,3;]"..
|
||||
"list[current_player;main;0,5;8,4;]"..
|
||||
"listring[]"
|
||||
end,
|
||||
inventory_list_sizes = {
|
||||
box=8*3,
|
||||
},
|
||||
}, S("Box Wagon"), "advtrains_wagon_box_inv.png")
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'advtrains:newlocomotive',
|
||||
recipe = {
|
||||
{'', '', 'advtrains:chimney'},
|
||||
{'advtrains:driver_cab', 'dye:black', 'advtrains:boiler'},
|
||||
{'advtrains:wheel', 'advtrains:wheel', 'advtrains:wheel'},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'advtrains:detailed_steam_engine',
|
||||
recipe = {
|
||||
{'', '', 'advtrains:chimney'},
|
||||
{'advtrains:driver_cab', 'dye:green', 'advtrains:boiler'},
|
||||
{'advtrains:wheel', 'advtrains:wheel', 'advtrains:wheel'},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'advtrains:wagon_default',
|
||||
recipe = {
|
||||
{'default:steelblock', 'default:steelblock', 'default:steelblock'},
|
||||
{'default:glass', 'dye:dark_green', 'default:glass'},
|
||||
{'advtrains:wheel', 'advtrains:wheel', 'advtrains:wheel'},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = 'advtrains:wagon_box',
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'group:wood', 'default:chest', 'group:wood'},
|
||||
{'advtrains:wheel', '', 'advtrains:wheel'},
|
||||
},
|
||||
})
|
|
@ -0,0 +1,6 @@
|
|||
Driver Stand (left) = Führerstand Links
|
||||
Driver Stand (right) = Führerstand Rechts
|
||||
Steam Engine = Dampflokomotive
|
||||
Detailed Steam Engine = detaillierte Dampflokomotive
|
||||
Passenger Wagon = Passagierwaggon
|
||||
Box wagon = Güterwaggon
|
After Width: | Height: | Size: 791 KiB |
After Width: | Height: | Size: 462 B |
After Width: | Height: | Size: 60 KiB |
After Width: | Height: | Size: 31 KiB |
After Width: | Height: | Size: 469 B |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 347 B |
After Width: | Height: | Size: 699 B |
|
@ -0,0 +1,2 @@
|
|||
advtrains
|
||||
intllib?
|
|
@ -0,0 +1,90 @@
|
|||
local S
|
||||
if minetest.get_modpath("intllib") then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
|
||||
end
|
||||
|
||||
advtrains.register_wagon("subway_wagon", {
|
||||
mesh="advtrains_subway_wagon.b3d",
|
||||
textures = {"advtrains_subway_wagon.png"},
|
||||
drives_on={default=true},
|
||||
max_speed=15,
|
||||
seats = {
|
||||
{
|
||||
name="Driver stand",
|
||||
attach_offset={x=0, y=10, z=0},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
driving_ctrl_access=true,
|
||||
group="dstand",
|
||||
},
|
||||
{
|
||||
name="1",
|
||||
attach_offset={x=-4, y=8, z=8},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
group="pass",
|
||||
},
|
||||
{
|
||||
name="2",
|
||||
attach_offset={x=4, y=8, z=8},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
group="pass",
|
||||
},
|
||||
{
|
||||
name="3",
|
||||
attach_offset={x=-4, y=8, z=-8},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
group="pass",
|
||||
},
|
||||
{
|
||||
name="4",
|
||||
attach_offset={x=4, y=8, z=-8},
|
||||
view_offset={x=0, y=0, z=0},
|
||||
group="pass",
|
||||
},
|
||||
},
|
||||
seat_groups = {
|
||||
dstand={
|
||||
name = "Driver Stand",
|
||||
access_to = {"pass"},
|
||||
require_doors_open=true,
|
||||
},
|
||||
pass={
|
||||
name = "Passenger area",
|
||||
access_to = {"dstand"},
|
||||
require_doors_open=true,
|
||||
},
|
||||
},
|
||||
assign_to_seat_group = {"pass","dstand"},
|
||||
doors={
|
||||
open={
|
||||
[-1]={frames={x=0, y=20}, time=1},
|
||||
[1]={frames={x=40, y=60}, time=1}
|
||||
},
|
||||
close={
|
||||
[-1]={frames={x=20, y=40}, time=1},
|
||||
[1]={frames={x=60, y=80}, time=1}
|
||||
}
|
||||
},
|
||||
door_entry={-1, 1},
|
||||
visual_size = {x=1, y=1},
|
||||
wagon_span=2,
|
||||
--collisionbox = {-1.0,-0.5,-1.8, 1.0,2.5,1.8},
|
||||
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
|
||||
is_locomotive=true,
|
||||
drops={"default:steelblock 4"},
|
||||
--custom_on_activate = function(self, dtime_s)
|
||||
-- atprint("subway custom_on_activate")
|
||||
-- self.object:set_animation({x=1,y=80}, 15, 0, true)
|
||||
--end,
|
||||
}, S("Subway Passenger Wagon"), "advtrains_subway_wagon_inv.png")
|
||||
|
||||
--wagons
|
||||
minetest.register_craft({
|
||||
output = 'advtrains:subway_wagon',
|
||||
recipe = {
|
||||
{'default:steelblock', 'default:steelblock', 'default:steelblock'},
|
||||
{'default:steelblock', 'dye:yellow', 'default:steelblock'},
|
||||
{'default:steelblock', 'default:steelblock', 'default:steelblock'},
|
||||
},
|
||||
})
|
|
@ -0,0 +1,2 @@
|
|||
Default Seat (driver stand) = Standardsitzplatz (Führerstand)
|
||||
Subway Passenger Wagon = U-Bahn-Waggon
|
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 900 B |