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orwell96 9b0ec771d7 Train-World collisions: Collide only with 'normal'-drawtype nodes.
As per discussion on the forum (https://forum.minetest.net/viewtopic.php?p=396745#p396745), changes the train-world collision logic to make trains only collide with nodes that are solid cubes.
This allows for more creative freedom, but shifts the responsibility of building realistic railways to the players.

In the future, a more sophisticated environment collision system might be invented, but this is low-priority and should be optional to save CPU.
2021-06-29 16:12:29 +02:00
advtrains Train-World collisions: Collide only with 'normal'-drawtype nodes. 2021-06-29 16:12:29 +02:00
advtrains_interlocking Remove sounds = default.sound_stone_defaults() as default is no longer a dependency 2021-04-04 19:48:35 +02:00
advtrains_itrainmap Replace deprecated depends.txt's by mod.conf and organize dependencies consistently, add modpack.conf 2021-03-13 11:13:13 +01:00
advtrains_line_automation Rework stoprail formspec layout and add mono style 2021-03-22 11:06:03 +01:00
advtrains_luaautomation Hopefully fix #177 2021-04-25 21:59:02 +02:00
advtrains_signals_ks Remove sounds = default.sound_stone_defaults() as default is no longer a dependency 2021-04-04 19:48:35 +02:00
advtrains_train_track Add check for box inventory 2021-04-11 12:45:17 +02:00
assets Replace deprecated depends.txt's by mod.conf and organize dependencies consistently, add modpack.conf 2021-03-13 11:13:13 +01:00
serialize_lib Merge commit 'd4593491efbcab47efd918d7918b97b4621828b3' 2021-05-03 22:06:02 +02:00
.gitignore Ignore Eclipse project files & directories 2017-05-12 23:19:36 -07:00
atc_command.txt Disable ARS train flag and surrounding uses 2021-02-10 16:35:45 +01:00
description.txt Write something into description.txt 2018-05-25 18:25:24 +02:00
license.txt Add documentation and license 2021-03-22 13:28:21 +01:00
license_media.txt Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00
modpack.conf Replace deprecated depends.txt's by mod.conf and organize dependencies consistently, add modpack.conf 2021-03-13 11:13:13 +01:00
privilege_guide.txt Fix protection regarding tracks (track_builder and railway_operator) and documentation on privileges 2018-11-12 22:24:56 +01:00
readme.txt Remove last files with CR-LF line endings. 2020-10-11 12:36:06 +02:00
screenshot.png Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00

readme.txt

## ADVTRAINS ## realistic trains in Minetest!
by orwell96 and contributors(see below)

For up-to-date information, visit https://advtrains.de/

License of code: GNU AGPL version 3
License of media: CC-BY-SA 3.0

(up to commit 1bb1d8, the license has been LGPL 2.1)

Contributions:

Coding:
Various features and bugfixes have been contributed by:
- gpcf
- Blockhead
- ywang
Small code contributions:
- h-v-smacker
- NaruTrey

Assets:
Gravel Texture              : from Minetest Game
Initial rail model/texture  : DS-minetest
Models for signals/bumpers  : mbb
Steam engine / wagon texture: mbb
Detailed Steam engine       : mbb / Krokoschlange(animation)
Industrial engine/wagons    : mbb
Inventory images            : mbb
Mod Description             : hajo
Sounds:
advtrains_crossing_bell     : Codesound
advtrains_japan_horn        : Codesound
advtrains_steam_whistle     : googol 
advtrains_subway_horn       : https://freesound.org/people/Mullumbimby/sounds/385283/
advtrains_subway_*          : Gabriel (gbl08ma)
45 degree platforms design  : Och_Noe

Testers:
gpcf (Linuxworks server)
imcasper (tss Branch)


If I forgot someone please punish me for that. Also see the Git commit log.

You can see this mod in action on Linuxworks Next Generation server.