Add detailed steam engine contributed by mbb and Krokoschlange

master
orwell96 2017-01-17 22:31:29 +01:00
parent 262826fb8c
commit 2f5ebd63c3
7 changed files with 62 additions and 3 deletions

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@ -1,6 +1,6 @@
advtrains.register_wagon("newlocomotive", {
mesh="advtrains_engine_steam.b3d",
textures = {"advtrains_newlocomotive.png"},
textures = {"advtrains_engine_steam.png"},
is_locomotive=true,
drives_on={default=true},
max_speed=10,
@ -23,7 +23,6 @@ advtrains.register_wagon("newlocomotive", {
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
update_animation=function(self, velocity)
if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
atprint("set_anim",advtrains.abs_ceil(velocity)*15)
self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true)
self.old_anim_velocity=advtrains.abs_ceil(velocity)
end
@ -56,7 +55,67 @@ advtrains.register_wagon("newlocomotive", {
})
end,
drops={"default:steelblock 4"},
}, "Steam Engine", "advtrains_newlocomotive_inv.png")
}, "Steam Engine", "advtrains_engine_steam_inv.png")
advtrains.register_wagon("detailed_steam_engine", {
mesh="advtrains_detailed_steam_engine.b3d",
textures = {"advtrains_detailed_steam_engine.png"},
is_locomotive=true,
drives_on={default=true},
max_speed=10,
seats = {
{
name="Driver Stand (left)",
attach_offset={x=-5, y=10, z=-10},
view_offset={x=0, y=6, z=0},
driving_ctrl_access=true,
},
{
name="Driver Stand (right)",
attach_offset={x=5, y=10, z=-10},
view_offset={x=0, y=6, z=0},
driving_ctrl_access=true,
},
},
visual_size = {x=1, y=1},
wagon_span=2.05,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
update_animation=function(self, velocity)
if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true)
self.old_anim_velocity=advtrains.abs_ceil(velocity)
end
end,
custom_on_activate = function(self, staticdata_table, dtime_s)
minetest.add_particlespawner({
amount = 10,
time = 0,
-- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
minpos = {x=0, y=2.3, z=1.45},
maxpos = {x=0, y=2.3, z=1.4},
minvel = {x=-0.2, y=1.8, z=-0.2},
maxvel = {x=0.2, y=2, z=0.2},
minacc = {x=0, y=-0.1, z=0},
maxacc = {x=0, y=-0.3, z=0},
minexptime = 2,
maxexptime = 4,
minsize = 1,
maxsize = 5,
-- ^ The particle's properties are random values in between the bounds:
-- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
-- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
collisiondetection = true,
-- ^ collisiondetection: if true uses collision detection
vertical = false,
-- ^ vertical: if true faces player using y axis only
texture = "smoke_puff.png",
-- ^ Uses texture (string)
attached = self.object,
})
end,
drops={"default:steelblock 4"},
}, "Detailed Steam Engine", "advtrains_engine_steam_inv.png")
advtrains.register_wagon("wagon_default", {
mesh="advtrains_passenger_wagon.b3d",
textures = {"advtrains_wagon.png"},

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