Properly handle speed restrictions
parent
9db52bcd32
commit
11fe530e18
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@ -274,7 +274,7 @@ advtrains.avt_save = function(remove_players_from_wagons)
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"trainparts", "recently_collided_with_env",
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"atc_brake_target", "atc_wait_finish", "atc_command", "atc_delay", "door_open",
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"text_outside", "text_inside", "couple_lck_front", "couple_lck_back", "line",
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"il_sections"
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"il_sections", "speed_restriction",
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})
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--then save it
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tmp_trains[id]=v
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@ -197,6 +197,9 @@ function advtrains.hud_train_format(train, flip)
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topLine=" ["..mletter[fct].."] {"..levers.."} "..doorstr[(train.door_open or 0) * fct]
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firstLine=attrans("Speed:").." |"..string.rep("+", vel)..string.rep("_", res-vel).."|"..string.rep("_", max-res).."> "..vel_kmh.." km/h"
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if train.speed_restriction == 0 then
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firstLine = "OVERRUN RED SIGNAL! Examine situation and reverse train to move again."
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end
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return (train.debug or "").."\n"..topLine.."\n"..firstLine.."\n"..secondLine
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end
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@ -1029,7 +1029,7 @@ function advtrains.invert_train(train_id)
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advtrains.update_trainpart_properties(train_id, true)
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-- TODO: this should actually be SHUNT_MAX_SPEED, but signals and lzb is not present everywhere
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advtrains.speed_restriction = nil
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train.speed_restriction = nil
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end
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-- returns: train id, index of one of the trains that stand at this position.
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