Oliver Simmons a387c83d05 Main Game
2022-09-18 00:24:54 +01:00

42 lines
1.0 KiB
Lua

if minetest.get_mapgen_params().mgname == "singlenode" then
local ground_level = tonumber(minetest.settings:get("water_level") or 1)
minetest.register_on_generated(function(minp, maxp, blockseed)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local va = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local air = minetest.get_content_id("air")
local stone = minetest.get_content_id("minecraft:stone")
local grass = minetest.get_content_id("minecraft:grass")
local nodes = vm:get_data()
for i, _ in pairs(nodes) do
local y = va:position(i).y
if y < ground_level then
nodes[i] = stone
elseif y == ground_level then
nodes[i] = grass
else
nodes[i] = air
end
end
vm:set_data(nodes)
vm:write_to_map()
end)
else
minetest.register_biome({
name = "cavegame",
-- node_dust = "air",
node_top = "minecraft:grass",
depth_top = 1,
-- depth_filler = 1,
node_stone = "minecraft:stone",
heat_point = 50,
humidity_point = 50,
y_min = -3100, y_max = 3100,
})
end