fix sharp edges and add in diamondblock decorations
parent
e0036a22fe
commit
eaf92d30a0
15
init.lua
15
init.lua
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@ -1,5 +1,6 @@
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local minbiomey = 250
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local maxbiomey = 1000
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local seed = 555
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minetest.register_on_generated(function(minp, maxp, blockseed)
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--120 bottom of clouds
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@ -7,7 +8,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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--the () is the line in api doc
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--1 seed (2565) 2 octaves (2580) 3 persistance (2596) scale (2524)
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local perlin = PerlinNoise(blockseed, 3, 1, 100) --3,10,50 for crazy caves -- 3, 1, 100 for floating islands
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local perlin = PerlinNoise(seed, 3, 1, 100) --3,10,50 for crazy caves -- 3, 1, 100 for floating islands
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@ -34,13 +35,19 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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local p_pos = area:index(x,y,z)
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local p_pos_above = area:index(x,y+1,z)
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local p_pos_below = area:index(x,y-1,z)
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if perlin:get3d({x=x,y=y,z=z}) > 0.8 then
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local p_pos_deco = area:index(x,y+2,z)
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local testerer = perlin:get3d({x=x,y=y,z=z})
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if testerer > 0.8 then
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--print(tester)
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data[p_pos] = stone --this makes the snow adapt to the environment
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data[p_pos_above] =grass -- diamond grass
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--could use to make grass
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if testerer >0.85 then
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data[p_pos_deco] = diamond
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end
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-- elseif p_pos_below and content_id(p_pos_below) == "aether:heavenly_stone" then
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-- data[p_pos] = grass
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end
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end
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end
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end
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end
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@ -52,6 +59,8 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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end
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end)
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minetest.register_decoration({
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deco_type = "simple",
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place_on = "aether:heavenly_stone",
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