sprint/settingtypes.txt
Unknown 965bda22d4 Slow sprinting underwater
Completely configurable as documented in the README.
2018-03-15 12:30:09 -07:00

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# Settings found in Advanced Settings -> Mods -> Sprint
# Primary key that triggers a sprint speed multiplier when held.
# This defaults to aux1, which is also used if fast_move is enabled.
sprint_primary (Primary Sprint Key) string aux1
# Secondary key that triggers the speed and jump multipliers when double-pressed
# and held for the duration. This is most convenient to map to the "up" ("forward")
# key, as it allows seemlessly enabling sprint by simply double-tapping forward
# without having to move your hand to reach another key.
sprint_second (Secondary Sprint Key) string up
# If disabled, the secondary sprint key (sprint_second) is not allowed.
sprint_enable_second (Allow Secondary Sprint Key) bool true
# If enabled, the sprint_water_speed and sprint_water_jump multipliers are used
# when the player is underwater, rather than the sprint_speed and sprint_jump
# multipliers.
sprint_slow_in_water (Slow Sprinting Underwater) bool true
# Speed multiplier applied when sprinting.
# Sprint key configured with the sprint_primary setting.
sprint_speed (Speed Multiplier) float 1.8
# Jump multiplier applied when sprinting.
# Sprint key configured with the sprint_primary setting.
sprint_jump (Jump Multiplier) float 1.1
# Speed multiplier applied when sprinting underwater.
# Sprint key configured with the sprint_primary setting.
# Only takes effect if sprint_slow_in_water is enabled.
sprint_water_speed (Underwater Speed Multiplier) float 1.2
# Jump multiplier applied when sprinting underwater.
# Sprint key configured with the sprint_primary setting.
# Only takes effect if sprint_slow_in_water is enabled.
sprint_water_jump (Underwater Jump Multiplier) float 1
# If enabled, sprinting is only allowed when moving forward, and disallowed
# when moving in any other direction.
sprint_dir (Directional Sprinting) bool true
# Configures the number of particles to be added behind the player as they
# sprint. A greater number gives more variety but causes more load on the server.
# If set to 0, no particles are spawned.
sprint_particles (Max Number of Particles to Spawn) int 1 0 10