spawnpoint/init.lua

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-- spawnpoint/init.lua
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spawnpoint = {}
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spawnpoint.time = tonumber(minetest.setting_get("spawnpoint.time")) or 3
spawnpoint.do_not_move = not not minetest.setting_get("spawnpoint.do_not_move") or true
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local path = minetest.get_worldpath().."/spawnpoint.conf"
-- [function] Log
function spawnpoint.log(content, log_type)
if not content then return false end
if log_type == nil then log_type = "action" end
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minetest.log(log_type, "[SpawnPoint] "..content)
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end
----------------------
-- HELPER FUNCTIONS --
----------------------
-- [function] Clean Position
function spawnpoint.pos_clean(pos)
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z)
return pos
end
-- [function] Load
function spawnpoint.load()
local res = io.open(path, "r")
if res then
res = res:read("*all")
if res ~= "" then
spawnpoint.pos = minetest.string_to_pos(res)
end
end
end
-- [function] Save
function spawnpoint.save()
if spawnpoint.pos then
io.open(path, "w"):write(minetest.pos_to_string(spawnpoint.pos))
end
end
-- [function] Set
function spawnpoint.set(pos)
if type(pos) == "string" then
pos = minetest.string_to_pos(pos)
end
if type(pos) == "table" then
spawnpoint.pos = spawnpoint.pos_clean(pos)
end
end
-- [function] Bring
function spawnpoint.bring(player)
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
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if player and spawnpoint.pos then
local pos = spawnpoint.pos
player:setpos({x=pos.x, y=pos.y+0.5, z=pos.z})
end
end
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-- [function] Begin Countdown
function spawnpoint.begin(player, time)
if not time then
time = spawnpoint.time
end
if type(player) == string then
player = minetest.get_player_by_name(player)
end
local name = player:get_player_name()
if player and time and time ~= 0 then
local move = "Do not move!"
if spawnpoint.do_not_move ~= true then
move = ""
end
local pos = player:get_pos()
local has_moved = false
local seconds = "s"
if time < 2 then
seconds = ""
end
-- Send to chat
minetest.chat_send_player(name, "Teleportation will be complete in "..time..
" second"..seconds..". "..move)
-- Add initial HUD
local hud = player:hud_add({
hud_elem_type = "text",
text = "Teleportation Progress: "..time.." seconds remaining!",
position = {x = 0.5, y = 0.5},
number = 0xFFFFFF,
})
-- Register update callbacks
for i = 1, time do
if i == time then
minetest.after(i, function()
if move ~= "" and has_moved ~= true and not vector.equals(pos, player:get_pos()) then
player:hud_remove(hud)
minetest.chat_send_player(name, "Teleportation interrupted! (Player moved)")
has_moved = true
return
end
player:hud_remove(hud)
spawnpoint.bring(player)
-- Send to chat
minetest.chat_send_player(name, "Teleportation successful!")
end)
else
minetest.after(i, function()
if move ~= "" and has_moved ~= true and not vector.equals(pos, player:get_pos()) then
player:hud_remove(hud)
minetest.chat_send_player(name, "Teleportation interrupted! (Player moved)")
has_moved = true
spawnpoint.log(dump(pos)..", "..dump(player:getpos()))
return
end
player:hud_change(hud, "text", "Teleportation Progress: "..time - i.." seconds remaining!")
end)
end
end
elseif player then
minetest.chat_send_player(name, "Teleporting to spawn")
spawnpoint.bring(player)
end
end
-------------------
---- CALLBACKS ----
-------------------
spawnpoint.load()
-- [register] On Shutdown
minetest.register_on_shutdown(spawnpoint.save)
-- [register] On Respawn Player
minetest.register_on_respawnplayer(function(player)
spawnpoint.bring(player)
end)
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-- [register] On New Player
minetest.register_on_newplayer(function(player)
spawnpoint.bring(player)
end)
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-- [register priv] Spawn
minetest.register_privilege("spawn", "Ability to teleport to spawn at will with /spawn")
-- [register cmd] Set spawn
minetest.register_chatcommand("setspawn", {
description = "Set spawn",
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privs = {server=true},
func = function(name, param)
local pos = minetest.get_player_by_name(name):getpos()
if param then
local ppos = minetest.string_to_pos(param)
if type(ppos) == "table" then
pos = ppos
end
end
spawnpoint.set(pos)
return true, "Set spawnpoint to "..minetest.pos_to_string(pos)
end,
})
-- [register cmd] Teleport to spawn
minetest.register_chatcommand("spawn", {
description = "Teleport to spawn",
privs = {spawn=true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if param ~= "" then
local pplayer = minetest.get_player_by_name(param)
if pplayer and minetest.check_player_privs(pplayer, {bring=true}) then
player = pplayer
else
return false, "Cannot teleport another player to spawn without bring privilege"
end
end
if not spawnpoint.pos then
return false, "No spawnpoint set!"
end
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spawnpoint.begin(player)
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end,
})