hudlib/hud.lua
2017-04-06 16:52:25 -07:00

322 lines
7.6 KiB
Lua

-- hudlib/hud.lua
local huds = {}
local every = {}
local efor = {}
-- [register] Globalstep
minetest.register_globalstep(function(dtime)
-- [for] Every player in HUD list
for player, huds in pairs(huds) do
local pname = minetest.get_player_by_name(player)
-- [for] Every HUD attached to player
for _, hud in pairs(huds) do
-- on_step Callback
hudlib.event(pname, "step", hud, dtime)
-- do_every Callback
if hud.do_every and hud.do_every.time and hud.do_every.func then
local over_time = hudlib.parse_time(hud.do_every.stop)
if over_time then
if not efor[_] then
efor[_] = 1
end
efor[_] = efor[_] + dtime
if efor[_] >= over_time then
return
end
end
if not every[_] then
every[_] = 1
end
local time = hudlib.parse_time(hud.do_every.time)
every[_] = every[_] + dtime
if time and every[_] >= time then
hud.do_every.func(pname)
end
end
end
end
end)
-- [function] List all HUD elements attached to a player
function hudlib.list(name)
assert(name, "hudlib.list: Invalid parameter")
if type(name) == "userdata" then
name = name:get_player_name()
end
return huds[name]
end
-- [function] Remove all HUD elements attached to a player
function hudlib.clear(name)
assert(name, "hudlib.clear: Invalid parameter")
if type(name) == "userdata" then
name = name:get_player_name()
end
local huds = hudlib.list(name)
for hud, i in pairs(huds) do
hudlib.remove(name, hud)
end
end
-- [function] Get HUD
function hudlib.get(name, hud_name, key)
assert(name and hud_name, "hudlib.get: Invalid parameters")
if type(name) == "userdata" then
name = name:get_player_name()
end
if not huds[name] then
return
end
local hud = huds[name][hud_name]
if hud then
if key then
return hud[key]
else
return hud
end
end
end
-- [function] Set HUD Value
function hudlib.set(name, hud_name, key, value)
assert(name and hud_name and key, "hudlib.set: Invalid parameters")
if type(name) == "userdata" then
name = name:get_player_name()
end
if not huds[name] then
return
end
if huds[name][hud_name] then
huds[name][hud_name][key] = value
return true
end
end
-- [function] Add HUD
function hudlib.add(player, hud_name, def)
assert(player and hud_name and def, "hudlib.add: Invalid parameters")
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
local name = player:get_player_name()
if not huds[name] then
huds[name] = {}
end
if not huds[name][hud_name] then
def.hud_elem_type = def.type or def.hud_elem_type
def.position = def.pos or def.position
local on_add = def.on_add
def.on_add = nil
local on_remove = def.on_remove
def.on_remove = nil
local on_change = def.on_change
def.on_change = nil
local on_show = def.on_show
def.on_show = nil
local on_hide = def.on_hide
def.on_hide = nil
local on_step = def.on_step
def.on_step = nil
local do_every = def.do_every
def.do_every = nil
local events = def.events
def.events = nil
local hud = {
name = hud_name,
def = def,
on_add = on_add,
on_remove = on_remove,
on_change = on_change,
on_show = on_show,
on_hide = on_hide,
on_step = on_step,
do_every = do_every,
}
if def.show == false then
hud.show = false
huds[name][hud_name] = hud
else
local id = player:hud_add(def)
hud.id = id
hud.show = true
huds[name][hud_name] = hud
if def.hide_after then
hudlib.after("hide_"..hud_name, def.hide_after, function()
hudlib.hide(player, hud_name)
-- Handle event
hudlib.event(name, "hide", hud)
end)
end
-- Register other events
if events then
minetest.register_playerevent(function(player, event)
if player:get_player_name() == name then
-- Health
if events.damage and event == "health_changed" then
events.damage(player)
end
-- Breath
if events.breath and event == "breath_changed" then
events.breath(player)
end
end
end)
end
end
-- Handle event
hudlib.event(name, "add", huds[name][hud_name])
return true
end
end
-- [function] Remove HUD
function hudlib.remove(player, hud_name)
assert(player and hud_name, "hudlib.remove: Invalid parameters")
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
local name = player:get_player_name()
local hud = hudlib.get(name, hud_name)
if hud then
player:hud_remove(hud.id)
-- Handle event
hudlib.event(name, "remove", hud)
return true
end
end
-- [function] Change HUD
function hudlib.change(player, hud_name, key, val)
assert(player and hud_name and key, "hudlib.change: Invalid parameters")
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
if key == "type" then key = "hud_elem_type" end
if key == "pos" then key = "position" end
local name = player:get_player_name()
local hud = hudlib.get(name, hud_name)
if hud then
player:hud_change(hud.id, key, val)
-- Update def in hud list
hud.def[key] = val
hudlib.set(player, hud_name, "def", hud.def)
-- Handle event
hudlib.event(name, "change", hud, key)
return true
end
end
-- [function] Hide HUD
function hudlib.hide(player, hud_name)
assert(player and hud_name, "hudlib.hide: Invalid parameters")
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
local name = player:get_player_name()
local hud = hudlib.get(name, hud_name)
if hud then
if hud.show == true then
player:hud_remove(hud.id)
hudlib.set(player, hud_name, "show", false)
-- Handle event
hudlib.event(name, "hide", hud)
return true
end
end
end
-- [function] Show HUD
function hudlib.show(player, hud_name)
assert(player and hud_name, "hudlib.show: Invalid parameters")
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
local name = player:get_player_name()
local hud = hudlib.get(name, hud_name)
if hud then
if hud.show == false then
hudlib.set(player, hud_name, "id", player:hud_add(hud.def))
hudlib.set(player, hud_name, "show", true)
local def = hud.def
if def.hide_after then
hudlib.after("hide_"..hud_name, def.hide_after, function()
hudlib.hide(player, hud_name)
-- Handle event
hudlib.event(name, "hide", hud)
end)
end
-- Handle event
hudlib.event(name, "show", hud)
return true
end
end
end
-- [function] Register HUD
function hudlib.register(hud_name, def)
local when = def.show_on or "join"
if when == "join" then
minetest.register_on_joinplayer(function(player)
hudlib.add(player, hud_name, def)
local name = player:get_player_name()
-- Handle event
hudlib.event(name, "add", huds[name][hud_name])
end)
elseif when == "now" then
for _, player in pairs(minetest.get_connected_players()) do
if hudlib.add(player, hud_name, def) then
-- Handle event
hudlib.event(name, "add", hud)
end
end
end
end
-- [function] Unregister HUD
function hudlib.unregister(hud_name)
for player, huds in pairs(huds) do
hudlib.remove(minetest.get_player_by_name(player), hud_name)
end
end