Drag and Drop: Source can also inhibit the preview on target, useful for extern sources that only exists for one frame. (#143)
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@ -11422,6 +11422,7 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
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// Render default drop visuals
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// Render default drop visuals
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payload.Preview = was_accepted_previously;
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payload.Preview = was_accepted_previously;
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flags |= (g.DragDropSourceFlags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect); // Source can also inhibit the preview (useful for external sources that lives for 1 frame)
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if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview)
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if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview)
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{
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{
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// FIXME-DRAG: Settle on a proper default visuals for drop target.
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// FIXME-DRAG: Settle on a proper default visuals for drop target.
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