Drag and Drop: Source can also inhibit the preview on target, useful for extern sources that only exists for one frame. (#143)

This commit is contained in:
omar 2017-12-15 11:09:18 +01:00
parent 51433e26af
commit 6effcf21d6

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@ -11422,6 +11422,7 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
// Render default drop visuals // Render default drop visuals
payload.Preview = was_accepted_previously; payload.Preview = was_accepted_previously;
flags |= (g.DragDropSourceFlags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect); // Source can also inhibit the preview (useful for external sources that lives for 1 frame)
if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview) if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview)
{ {
// FIXME-DRAG: Settle on a proper default visuals for drop target. // FIXME-DRAG: Settle on a proper default visuals for drop target.