Handle UTF-8 decoding for rendering and text size calculation

This commit is contained in:
ocornut 2014-09-25 11:29:59 +01:00
parent a1162ac001
commit 51bbe1d961
2 changed files with 79 additions and 7 deletions

View File

@ -390,6 +390,8 @@ static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t)
static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); } static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
static inline float ImLength(const ImVec2& lhs) { return sqrt(lhs.x*lhs.x + lhs.y*lhs.y); } static inline float ImLength(const ImVec2& lhs) { return sqrt(lhs.x*lhs.x + lhs.y*lhs.y); }
static int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // return input UTF-8 bytes count
static int ImStricmp(const char* str1, const char* str2) static int ImStricmp(const char* str1, const char* str2)
{ {
int d; int d;
@ -4117,6 +4119,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_V)) else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_V))
{ {
if (g.IO.GetClipboardTextFn) if (g.IO.GetClipboardTextFn)
{
if (const char* clipboard = g.IO.GetClipboardTextFn()) if (const char* clipboard = g.IO.GetClipboardTextFn())
{ {
// Remove new-line from pasted buffer // Remove new-line from pasted buffer
@ -4134,6 +4137,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
stb_textedit_paste(&edit_state, &edit_state.StbState, clipboard_filtered, clipboard_filtered_len); stb_textedit_paste(&edit_state, &edit_state.StbState, clipboard_filtered, clipboard_filtered_len);
ImGui::MemFree(clipboard_filtered); ImGui::MemFree(clipboard_filtered);
} }
}
} }
else if (g.IO.InputCharacters[0]) else if (g.IO.InputCharacters[0])
{ {
@ -5386,6 +5390,66 @@ const ImBitmapFont::FntGlyph* ImBitmapFont::FindGlyph(unsigned short c) const
return NULL; return NULL;
} }
// Convert UTF-8 to 32-bits character, process single character input.
// Based on stb_from_utf8() from github.com/nothings/stb/
static int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end)
{
if (*in_text != 0)
{
unsigned int c = -1;
const char* str = in_text;
if (!(*str & 0x80))
{
c = (unsigned int)(*str++);
*out_char = c;
return 1;
}
if ((*str & 0xe0) == 0xc0)
{
if (in_text_end && in_text_end - str < 2) return -1;
if (*str < 0xc2) return -1;
c = (*str++ & 0x1f) << 6;
if ((*str & 0xc0) != 0x80) return -1;
c += (*str++ & 0x3f);
*out_char = c;
return 2;
}
if ((*str & 0xf0) == 0xe0)
{
if (in_text_end && in_text_end - str < 3) return -1;
if (*str == 0xe0 && (str[1] < 0xa0 || str[1] > 0xbf)) return -1;
if (*str == 0xed && str[1] > 0x9f) return -1; // str[1] < 0x80 is checked below
c = (*str++ & 0x0f) << 12;
if ((*str & 0xc0) != 0x80) return -1;
c += (*str++ & 0x3f) << 6;
if ((*str & 0xc0) != 0x80) return -1;
c += (*str++ & 0x3f);
*out_char = c;
return 3;
}
if ((*str & 0xf8) == 0xf0)
{
if (in_text_end && in_text_end - str < 4) return -1;
if (*str > 0xf4) return -1;
if (*str == 0xf0 && (str[1] < 0x90 || str[1] > 0xbf)) return -1;
if (*str == 0xf4 && str[1] > 0x8f) return -1; // str[1] < 0x80 is checked below
c = (*str++ & 0x07) << 18;
if ((*str & 0xc0) != 0x80) return -1;
c += (*str++ & 0x3f) << 12;
if ((*str & 0xc0) != 0x80) return -1;
c += (*str++ & 0x3f) << 6;
if ((*str & 0xc0) != 0x80) return -1;
c += (*str++ & 0x3f);
// utf-8 encodings of values used in surrogate pairs are invalid
if ((c & 0xFFFFF800) == 0xD800) return -1;
*out_char = c;
return 4;
}
}
*out_char = 0;
return 0;
}
ImVec2 ImBitmapFont::CalcTextSize(float size, float max_width, const char* text_begin, const char* text_end, const char** remaining) const ImVec2 ImBitmapFont::CalcTextSize(float size, float max_width, const char* text_begin, const char* text_end, const char** remaining) const
{ {
if (max_width == 0.0f) if (max_width == 0.0f)
@ -5402,7 +5466,12 @@ ImVec2 ImBitmapFont::CalcTextSize(float size, float max_width, const char* text_
const char* s = text_begin; const char* s = text_begin;
while (s < text_end) while (s < text_end)
{ {
const char c = *s; unsigned int c;
const int bytes_count = ImTextCharFromUtf8(&c, s, text_end);
s += bytes_count > 0 ? bytes_count : 1; // Handle decoding failure by skipping to next byte
if (c > 0x10000)
continue;
if (c == '\n') if (c == '\n')
{ {
if (text_size.x < line_width) if (text_size.x < line_width)
@ -5414,7 +5483,6 @@ ImVec2 ImBitmapFont::CalcTextSize(float size, float max_width, const char* text_
{ {
const float char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale; const float char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale;
//const float char_extend = (glyph->XOffset + glyph->Width * scale); //const float char_extend = (glyph->XOffset + glyph->Width * scale);
if (line_width + char_width >= max_width) if (line_width + char_width >= max_width)
break; break;
line_width += char_width; line_width += char_width;
@ -5424,8 +5492,6 @@ ImVec2 ImBitmapFont::CalcTextSize(float size, float max_width, const char* text_
if (const FntGlyph* glyph = FindGlyph((unsigned short)' ')) if (const FntGlyph* glyph = FindGlyph((unsigned short)' '))
line_width += (glyph->XAdvance + Info->SpacingHoriz) * 4 * scale; line_width += (glyph->XAdvance + Info->SpacingHoriz) * 4 * scale;
} }
s += 1;
} }
if (line_width > 0 || text_size.y == 0.0f) if (line_width > 0 || text_size.y == 0.0f)
@ -5460,10 +5526,15 @@ void ImBitmapFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& c
float x = pos.x; float x = pos.x;
float y = pos.y; float y = pos.y;
for (const char* s = text_begin; s < text_end; s++) for (const char* s = text_begin; s < text_end; )
{ {
const char c = *s; unsigned int c;
if (c == '\n') const int bytes_count = ImTextCharFromUtf8(&c, s, text_end);
s += bytes_count > 0 ? bytes_count : 1; // Handle decoding failure by skipping to next byte
if (c >= 0x10000)
continue;
if (c == '\n')
{ {
x = pos.x; x = pos.x;
y += line_height * scale; y += line_height * scale;

View File

@ -25,6 +25,7 @@ struct ImGuiWindow;
#endif #endif
typedef unsigned int ImU32; typedef unsigned int ImU32;
typedef unsigned short ImWchar;
typedef ImU32 ImGuiID; typedef ImU32 ImGuiID;
typedef int ImGuiCol; // enum ImGuiCol_ typedef int ImGuiCol; // enum ImGuiCol_
typedef int ImGuiKey; // enum ImGuiKey_ typedef int ImGuiKey; // enum ImGuiKey_