stampy_game/mods/minetest-mod-mesecons/mesecons_button/init.lua

167 lines
4.3 KiB
Lua

-- WALL BUTTON
-- A button that when pressed emits power for 1 second
-- and then turns off again
mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos)
if node.name=="mesecons_button:button_on" then --has not been dug
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon.receptor_off(pos, rules)
end
if node.name=="mesecons_button:button_wood_on" then --has not been dug
minetest.swap_node(pos, {name = "mesecons_button:button_wood_off", param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon.receptor_off(pos, rules)
end
end
minetest.register_node("mesecons_button:button_off", {
drawtype = "nodebox",
tiles = {
"default_stone.png"
},
paramtype = "light",
paramtype2 = "facedir",
legacy_wallmounted = true,
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = { -4/16, -2/16, 8/16, 4/16, 2/16, 6/16 }
},
node_box = {
type = "fixed",
fixed = {
{ -4/16, -2/16, 8/16, 4/16, 2/16, 6/16 }
}
},
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = "Button",
on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)
end,
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get
}}
})
minetest.register_node("mesecons_button:button_on", {
drawtype = "nodebox",
tiles = {
"default_stone.png"
},
paramtype = "light",
paramtype2 = "facedir",
legacy_wallmounted = true,
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = { -4/16, -2/16, 8/16, 4/16, 2/16, 7/16 }
},
node_box = {
type = "fixed",
fixed = {
{ -4/16, -2/16, 8/16, 4/16, 2/16, 7/16 }
}
},
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = 'mesecons_button:button_off',
description = "Button",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
}}
})
minetest.register_node("mesecons_button:button_wood_off", {
drawtype = "nodebox",
tiles = {
"default_wood.png"
},
paramtype = "light",
paramtype2 = "facedir",
legacy_wallmounted = true,
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = { -4/16, -2/16, 8/16, 4/16, 2/16, 6/16 }
},
node_box = {
type = "fixed",
fixed = {
{ -4/16, -2/16, 8/16, 4/16, 2/16, 6/16 }
}
},
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = "Button",
on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_wood_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)
end,
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get
}}
})
minetest.register_node("mesecons_button:button_wood_on", {
drawtype = "nodebox",
tiles = {
"default_wood.png"
},
paramtype = "light",
paramtype2 = "facedir",
legacy_wallmounted = true,
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = { -4/16, -2/16, 8/16, 4/16, 2/16, 7/16 }
},
node_box = {
type = "fixed",
fixed = {
{ -4/16, -2/16, 8/16, 4/16, 2/16, 7/16 }
}
},
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = 'mesecons_button:button_wood_off',
description = "Button",
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
}}
})
minetest.register_craft({
output = "mesecons_button:button_off",
recipe = {
{"default:stone"},
}
})
minetest.register_craft({
output = "mesecons_button:button_wood_off",
recipe = {
{"group:wood"},
}
})