stampy_game/mods/crops/melon.lua

203 lines
5.8 KiB
Lua

--[[
Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
"crops" is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1
of the license, or (at your option) any later version.
--]]
local faces = {
[1] = { x = -1, z = 0, r = 3, o = 1 } ,
[2] = { x = 1, z = 0, r = 1, o = 3 } ,
[3] = { x = 0, z = -1, r = 2, o = 0 } ,
[4] = { x = 0, z = 1, r = 0, o = 2 }
}
minetest.register_node("crops:melon_seed", {
description = "Melon Seeds",
inventory_image = "crops_melon_seed.png",
wield_image = "crops_melon_seed.png",
tiles = { "crops_melon_plant_1.png" },
drawtype = "plantlike",
sunlight_propagates = false,
use_texture_alpha = true,
walkable = false,
paramtype = "light",
groups = { snappy=3,flammable=3,flora=1,attached_node=1 },
on_place = function(itemstack, placer, pointed_thing)
local under = minetest.get_node(pointed_thing.under)
if minetest.get_item_group(under.name, "soil") <= 1 then
return
end
minetest.set_node(pointed_thing.above, {name="crops:melon_plant_1"})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
})
for stage = 1, 5 do
minetest.register_node("crops:melon_plant_" .. stage , {
description = "melon plant",
tiles = { "crops_melon_plant_" .. stage .. ".png" },
drawtype = "plantlike",
sunlight_propagates = true,
use_texture_alpha = true,
walkable = false,
paramtype = "light",
groups = { snappy=3, flammable=3, flora=1, attached_node=1, not_in_creative_inventory=1 },
drop = "crops:melon_seed",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5 + (((math.min(stage, 4)) + 1) / 5), 0.5}
}
})
end
minetest.register_node("crops:melon_plant_5_attached", {
visual = "mesh",
mesh = "crops_plant_extra_face.obj",
description = "melon plant",
tiles = { "crops_melon_stem.png", "crops_melon_plant_4.png" },
drawtype = "mesh",
paramtype2 = "facedir",
sunlight_propagates = true,
use_texture_alpha = true,
walkable = false,
paramtype = "light",
groups = { snappy=3, flammable=3, flora=1, attached_node=1, not_in_creative_inventory=1 },
drop = "crops:melon_seed",
})
minetest.register_craftitem("crops:melon_slice", {
description = "Melon Slice",
inventory_image = "crops_melon_slice.png",
on_use = minetest.item_eat(1)
})
minetest.register_craft({
type = "shapeless",
output = "crops:melon_seed",
recipe = { "crops:melon_slice" }
})
--
-- the melon "block"
--
minetest.register_node("crops:melon", {
description = "Melon",
tiles = { "crops_melon_top.png", "crops_melon_bottom.png", "crops_melon.png", "crops_melon.png", "crops_melon.png", "crops_melon.png" },
sunlight_propagates = false,
use_texture_alpha = false,
walkable = true,
groups = { snappy=3, flammable=3, oddly_breakable_by_hand=2 },
drop = {max_items = 5, items = {
{ items = {'crops:melon_slice'}, rarity = 1 },
{ items = {'crops:melon_slice'}, rarity = 1 },
{ items = {'crops:melon_slice'}, rarity = 1 },
{ items = {'crops:melon_slice'}, rarity = 2 },
{ items = {'crops:melon_slice'}, rarity = 5 },
}},
sounds = default.node_sound_wood_defaults({
dig = { name = "default_dig_oddly_breakable_by_hand" },
dug = { name = "default_dig_choppy" }
}),
on_dig = function(pos, node, digger)
local code = minetest.node_dig(pos, node, digger)
for face = 1, 4 do
local s = { x = pos.x + faces[face].x, y = pos.y, z = pos.z + faces[face].z }
local n = minetest.get_node(s)
if n.name == "crops:melon_plant_5_attached" then
-- make sure it was actually attached to this stem
if n.param2 == faces[face].o then
minetest.set_node(s, { name = "crops:melon_plant_4" })
return code
end
end
end
return code
end
})
--
-- grows a plant to mature size
--
minetest.register_abm({
nodenames = { "crops:melon_plant_1", "crops:melon_plant_2", "crops:melon_plant_3","crops:melon_plant_4" },
interval = 30,
chance = 10,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.get_node_light(pos, nil) < 13 then
return
end
local n = string.gsub(node.name, "4", "5")
n = string.gsub(n, "3", "4")
n = string.gsub(n, "2", "3")
n = string.gsub(n, "1", "2")
minetest.set_node(pos, { name = n })
end
})
--
-- grows a melon
--
minetest.register_abm({
nodenames = { "crops:melon_plant_5" },
interval = 30,
chance = 10,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.get_node_light(pos, nil) < 13 then
return
end
for face = 1, 4 do
local t = { x = pos.x + faces[face].x, y = pos.y, z = pos.z + faces[face].z }
if minetest.get_node(t).name == "crops:melon" then
return
end
end
local r = math.random(1, 4)
local t = { x = pos.x + faces[r].x, y = pos.y, z = pos.z + faces[r].z }
local n = minetest.get_node(t)
if n.name == "ignore" then
return
end
if minetest.registered_nodes[minetest.get_node({ x = t.x, y = t.y - 1, z = t.z }).name].walkable == false then
return
end
if minetest.registered_nodes[n.name].drawtype == "plantlike" or
minetest.registered_nodes[n.name].groups.flora == 1 or
n.name == "air" then
minetest.set_node(t, {name = "crops:melon"})
minetest.set_node(pos, {name = "crops:melon_plant_5_attached", param2 = faces[r].r})
end
end
})
--
-- return a melon to a normal one if there is no melon attached, so it can
-- grow a new melon again
--
minetest.register_abm({
nodenames = { "crops:melon_plant_5_attached" },
interval = 30,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for face = 1, 4 do
local t = { x = pos.x + faces[face].x, y = pos.y, z = pos.z + faces[face].z }
if minetest.get_node(t).name == "crops:melon" then
return
end
end
minetest.set_node(pos, {name = "crops:melon_plant_4" })
end
})