fix descriptions
parent
83ea25a24b
commit
6a7a53c815
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@ -1,5 +1,5 @@
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minetest.register_node("fake_fire:fake_fire", {
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minetest.register_node("fake_fire:fake_fire", {
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description = "fake_fire",
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description = "Fake Fire",
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tiles = {
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tiles = {
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{name="fake_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
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{name="fake_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
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},
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},
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@ -23,7 +23,7 @@ minetest.register_node("fake_fire:fake_fire", {
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end
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end
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})
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})
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minetest.register_craftitem("fake_fire:old_flint_and_steel", {
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minetest.register_craftitem("fake_fire:old_flint_and_steel", {
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description = "Never ending flint and steel",
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description = "Never ending Flint and Steel",
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inventory_image = "flint_and_steel.png",
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inventory_image = "flint_and_steel.png",
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stack_max = 1,
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stack_max = 1,
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liquids_pointable = false,
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liquids_pointable = false,
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@ -57,7 +57,7 @@ end
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-- the flint and steel --
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-- the flint and steel --
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minetest.register_tool("fake_fire:flint_and_steel", {
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minetest.register_tool("fake_fire:flint_and_steel", {
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description = "Flint and steel",
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description = "Flint and Steel",
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inventory_image = "flint_and_steel.png",
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inventory_image = "flint_and_steel.png",
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liquids_pointable = false,
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liquids_pointable = false,
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stack_max = 1,
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stack_max = 1,
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@ -14,11 +14,15 @@ local lightstone_rules = {
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{x=0, y=-1, z=0},
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{x=0, y=-1, z=0},
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}
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}
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function firstToUpper(str)
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return (str:gsub("^%l", string.upper))
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end
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function mesecon.lightstone_add(name, base_item, texture_off, texture_on)
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function mesecon.lightstone_add(name, base_item, texture_off, texture_on)
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minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_off", {
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minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_off", {
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tiles = {texture_off},
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tiles = {texture_off},
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groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
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groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
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description=name.." Lightstone",
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description=firstToUpper(name.." Lightstone"),
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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mesecons = {effector = {
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rules = lightstone_rules,
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rules = lightstone_rules,
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