minetest/src/genericobject.cpp
MirceaKitsune 948b5a8be7 Complete the attachment framework.
The child ID can now be checked against the parent ID in content_cao.cpp so the parent can be detected. Actual attachment code to come

Divide attachment system between server attachments and client attachments, neither coded right now. As explained in the code comment:

// Attachments need to be handled on both the server and client.
// If we attach only on the server, models (which are client-side)
// can't be read so we don't know the origin and orientation of bones.
// If we attach only on the client, the real position of attachments is
// not updated and you can't click them for example.
2012-11-25 18:14:15 +02:00

158 lines
3.9 KiB
C++

/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "genericobject.h"
#include <sstream>
#include "util/serialize.h"
std::string gob_cmd_set_properties(const ObjectProperties &prop)
{
std::ostringstream os(std::ios::binary);
writeU8(os, GENERIC_CMD_SET_PROPERTIES);
prop.serialize(os);
return os.str();
}
ObjectProperties gob_read_set_properties(std::istream &is)
{
ObjectProperties prop;
prop.deSerialize(is);
return prop;
}
std::string gob_cmd_update_position(
v3f position,
v3f velocity,
v3f acceleration,
f32 yaw,
bool do_interpolate,
bool is_movement_end,
f32 update_interval
){
std::ostringstream os(std::ios::binary);
// command
writeU8(os, GENERIC_CMD_UPDATE_POSITION);
// pos
writeV3F1000(os, position);
// velocity
writeV3F1000(os, velocity);
// acceleration
writeV3F1000(os, acceleration);
// yaw
writeF1000(os, yaw);
// do_interpolate
writeU8(os, do_interpolate);
// is_end_position (for interpolation)
writeU8(os, is_movement_end);
// update_interval (for interpolation)
writeF1000(os, update_interval);
return os.str();
}
std::string gob_cmd_set_texture_mod(const std::string &mod)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, GENERIC_CMD_SET_TEXTURE_MOD);
// parameters
os<<serializeString(mod);
return os.str();
}
std::string gob_cmd_set_sprite(
v2s16 p,
u16 num_frames,
f32 framelength,
bool select_horiz_by_yawpitch
){
std::ostringstream os(std::ios::binary);
// command
writeU8(os, GENERIC_CMD_SET_SPRITE);
// parameters
writeV2S16(os, p);
writeU16(os, num_frames);
writeF1000(os, framelength);
writeU8(os, select_horiz_by_yawpitch);
return os.str();
}
std::string gob_cmd_set_animations(v2f frames, float frame_speed, float frame_blend)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, GENERIC_CMD_SET_ANIMATIONS);
// parameters
writeV2F1000(os, frames);
writeF1000(os, frame_speed);
writeF1000(os, frame_blend);
return os.str();
}
std::string gob_cmd_set_bone_posrot(std::string bone, v3f position, v3f rotation)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, GENERIC_CMD_SET_BONE_POSROT);
// parameters
os<<serializeString(bone);
writeV3F1000(os, position);
writeV3F1000(os, rotation);
return os.str();
}
std::string gob_cmd_set_attachment(int parent_id, std::string bone, v3f position, v3f rotation)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, GENERIC_CMD_SET_ATTACHMENT);
// parameters
writeS16(os, parent_id);
os<<serializeString(bone);
writeV3F1000(os, position);
writeV3F1000(os, rotation);
return os.str();
}
std::string gob_cmd_punched(s16 damage, s16 result_hp)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, GENERIC_CMD_PUNCHED);
// damage
writeS16(os, damage);
// result_hp
writeS16(os, result_hp);
return os.str();
}
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
{
std::ostringstream os(std::ios::binary);
writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
writeU16(os, armor_groups.size());
for(ItemGroupList::const_iterator i = armor_groups.begin();
i != armor_groups.end(); i++){
os<<serializeString(i->first);
writeS16(os, i->second);
}
return os.str();
}