The child ID can now be checked against the parent ID in content_cao.cpp so the parent can be detected. Actual attachment code to come Divide attachment system between server attachments and client attachments, neither coded right now. As explained in the code comment: // Attachments need to be handled on both the server and client. // If we attach only on the server, models (which are client-side) // can't be read so we don't know the origin and orientation of bones. // If we attach only on the client, the real position of attachments is // not updated and you can't click them for example.
158 lines
3.9 KiB
C++
158 lines
3.9 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "genericobject.h"
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#include <sstream>
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#include "util/serialize.h"
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std::string gob_cmd_set_properties(const ObjectProperties &prop)
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, GENERIC_CMD_SET_PROPERTIES);
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prop.serialize(os);
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return os.str();
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}
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ObjectProperties gob_read_set_properties(std::istream &is)
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{
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ObjectProperties prop;
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prop.deSerialize(is);
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return prop;
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}
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std::string gob_cmd_update_position(
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v3f position,
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v3f velocity,
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v3f acceleration,
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f32 yaw,
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bool do_interpolate,
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bool is_movement_end,
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f32 update_interval
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){
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_UPDATE_POSITION);
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// pos
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writeV3F1000(os, position);
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// velocity
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writeV3F1000(os, velocity);
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// acceleration
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writeV3F1000(os, acceleration);
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// yaw
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writeF1000(os, yaw);
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// do_interpolate
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writeU8(os, do_interpolate);
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// is_end_position (for interpolation)
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writeU8(os, is_movement_end);
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// update_interval (for interpolation)
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writeF1000(os, update_interval);
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return os.str();
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}
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std::string gob_cmd_set_texture_mod(const std::string &mod)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_TEXTURE_MOD);
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// parameters
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os<<serializeString(mod);
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return os.str();
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}
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std::string gob_cmd_set_sprite(
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v2s16 p,
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u16 num_frames,
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f32 framelength,
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bool select_horiz_by_yawpitch
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){
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_SPRITE);
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// parameters
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writeV2S16(os, p);
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writeU16(os, num_frames);
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writeF1000(os, framelength);
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writeU8(os, select_horiz_by_yawpitch);
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return os.str();
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}
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std::string gob_cmd_set_animations(v2f frames, float frame_speed, float frame_blend)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_ANIMATIONS);
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// parameters
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writeV2F1000(os, frames);
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writeF1000(os, frame_speed);
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writeF1000(os, frame_blend);
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return os.str();
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}
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std::string gob_cmd_set_bone_posrot(std::string bone, v3f position, v3f rotation)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_BONE_POSROT);
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// parameters
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os<<serializeString(bone);
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writeV3F1000(os, position);
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writeV3F1000(os, rotation);
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return os.str();
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}
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std::string gob_cmd_set_attachment(int parent_id, std::string bone, v3f position, v3f rotation)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_ATTACHMENT);
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// parameters
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writeS16(os, parent_id);
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os<<serializeString(bone);
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writeV3F1000(os, position);
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writeV3F1000(os, rotation);
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return os.str();
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}
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std::string gob_cmd_punched(s16 damage, s16 result_hp)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_PUNCHED);
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// damage
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writeS16(os, damage);
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// result_hp
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writeS16(os, result_hp);
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return os.str();
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}
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std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
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writeU16(os, armor_groups.size());
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for(ItemGroupList::const_iterator i = armor_groups.begin();
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i != armor_groups.end(); i++){
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os<<serializeString(i->first);
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writeS16(os, i->second);
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}
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return os.str();
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}
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