Fix style

experimental^2
number Zero 2017-10-13 01:38:47 +03:00
parent 73d86d8b6a
commit db90f3873a
2 changed files with 3 additions and 3 deletions

View File

@ -38,7 +38,7 @@ void RenderingCoreInterlaced::initMaterial()
mat.ZWriteEnable = false;
u32 shader = s->getShader("3d_interlaced_merge", TILE_MATERIAL_BASIC, 0);
mat.MaterialType = s->getShaderInfo(shader).material;
for (int k = 0; k != 3; ++k) {
for (int k = 0; k < 3; ++k) {
mat.TextureLayer[k].AnisotropicFilter = false;
mat.TextureLayer[k].BilinearFilter = false;
mat.TextureLayer[k].TrilinearFilter = false;
@ -71,7 +71,7 @@ void RenderingCoreInterlaced::clearTextures()
void RenderingCoreInterlaced::initMask()
{
u8 *data = reinterpret_cast<u8 *>(mask->lock());
for (unsigned j = 0; j < screensize.Y; j++) {
for (u32 j = 0; j < screensize.Y; j++) {
u8 val = j % 2 ? 0xff : 0x00;
memset(data, val, 4 * screensize.X);
data += 4 * screensize.X;

View File

@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "plain.h"
#include "settings.h"
inline unsigned scaledown(unsigned coef, unsigned size)
inline u32 scaledown(u32 coef, u32 size)
{
return (size + coef - 1) / coef;
}