Drop obsolete methods
This commit is contained in:
parent
3ac96d2670
commit
c97a4f455f
@ -458,467 +458,6 @@ void RenderingEngine::_draw_scene(Camera *_camera, Client *_client, LocalPlayer
|
||||
core->draw();
|
||||
}
|
||||
|
||||
void RenderingEngine::draw_anaglyph_3d_mode()
|
||||
{
|
||||
|
||||
/* preserve old setup*/
|
||||
irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
|
||||
irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
|
||||
|
||||
irr::core::matrix4 startMatrix =
|
||||
camera->getCameraNode()->getAbsoluteTransformation();
|
||||
irr::core::vector3df focusPoint =
|
||||
(camera->getCameraNode()->getTarget() -
|
||||
camera->getCameraNode()->getAbsolutePosition())
|
||||
.setLength(1) +
|
||||
camera->getCameraNode()->getAbsolutePosition();
|
||||
|
||||
// Left eye...
|
||||
irr::core::vector3df leftEye;
|
||||
irr::core::matrix4 leftMove;
|
||||
leftMove.setTranslation(irr::core::vector3df(
|
||||
-g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
|
||||
leftEye = (startMatrix * leftMove).getTranslation();
|
||||
|
||||
// clear the depth buffer, and color
|
||||
driver->beginScene(true, true, irr::video::SColor(0, 200, 200, 255));
|
||||
driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
|
||||
driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
|
||||
driver->getOverrideMaterial().EnablePasses =
|
||||
irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
|
||||
irr::scene::ESNRP_TRANSPARENT +
|
||||
irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
|
||||
camera->getCameraNode()->setPosition(leftEye);
|
||||
camera->getCameraNode()->setTarget(focusPoint);
|
||||
get_scene_manager()->drawAll();
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
||||
if (show_hud) {
|
||||
hud->drawSelectionMesh();
|
||||
if (draw_wield_tool)
|
||||
camera->drawWieldedTool(&leftMove);
|
||||
}
|
||||
|
||||
guienv->drawAll();
|
||||
|
||||
// Right eye...
|
||||
irr::core::vector3df rightEye;
|
||||
irr::core::matrix4 rightMove;
|
||||
rightMove.setTranslation(irr::core::vector3df(
|
||||
g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
|
||||
rightEye = (startMatrix * rightMove).getTranslation();
|
||||
|
||||
// clear the depth buffer
|
||||
driver->clearZBuffer();
|
||||
driver->getOverrideMaterial().Material.ColorMask =
|
||||
irr::video::ECP_GREEN + irr::video::ECP_BLUE;
|
||||
driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
|
||||
driver->getOverrideMaterial().EnablePasses =
|
||||
irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
|
||||
irr::scene::ESNRP_TRANSPARENT +
|
||||
irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
|
||||
camera->getCameraNode()->setPosition(rightEye);
|
||||
camera->getCameraNode()->setTarget(focusPoint);
|
||||
get_scene_manager()->drawAll();
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
||||
if (show_hud) {
|
||||
hud->drawSelectionMesh();
|
||||
if (draw_wield_tool)
|
||||
camera->drawWieldedTool(&rightMove);
|
||||
}
|
||||
|
||||
guienv->drawAll();
|
||||
|
||||
driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
|
||||
driver->getOverrideMaterial().EnableFlags = 0;
|
||||
driver->getOverrideMaterial().EnablePasses = 0;
|
||||
camera->getCameraNode()->setPosition(oldPosition);
|
||||
camera->getCameraNode()->setTarget(oldTarget);
|
||||
}
|
||||
|
||||
void RenderingEngine::init_texture(const v2u32& size, video::ITexture ** texture, const char* name)
|
||||
{
|
||||
if (*texture)
|
||||
driver->removeTexture(*texture);
|
||||
*texture = driver->addRenderTargetTexture(
|
||||
core::dimension2d<u32>(size.X, size.Y), name,
|
||||
irr::video::ECF_A8R8G8B8);
|
||||
}
|
||||
|
||||
void RenderingEngine::init_texture(irr::video::ITexture** texture, const char* name)
|
||||
{
|
||||
init_texture(screensize, texture, name);
|
||||
}
|
||||
|
||||
video::ITexture *RenderingEngine::draw_image(parallax_sign psign,
|
||||
const irr::core::matrix4 &startMatrix,
|
||||
const irr::core::vector3df &focusPoint)
|
||||
{
|
||||
static video::ITexture *images[2] = {NULL, NULL};
|
||||
static v2u32 last_screensize = v2u32(0, 0);
|
||||
|
||||
video::ITexture *image = NULL;
|
||||
|
||||
if (screensize != last_screensize) {
|
||||
init_texture(&images[1], "mt_drawimage_img1");
|
||||
init_texture(&images[0], "mt_drawimage_img2");
|
||||
last_screensize = screensize;
|
||||
}
|
||||
|
||||
if (psign == RIGHT)
|
||||
image = images[1];
|
||||
else
|
||||
image = images[0];
|
||||
|
||||
driver->setRenderTarget(image, true, true,
|
||||
irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(),
|
||||
skycolor.getBlue()));
|
||||
|
||||
irr::core::vector3df eye_pos;
|
||||
irr::core::matrix4 movement;
|
||||
movement.setTranslation(irr::core::vector3df(
|
||||
(int)psign * g_settings->getFloat("3d_paralax_strength"), 0.0f,
|
||||
0.0f));
|
||||
eye_pos = (startMatrix * movement).getTranslation();
|
||||
|
||||
// clear the depth buffer
|
||||
driver->clearZBuffer();
|
||||
camera->getCameraNode()->setPosition(eye_pos);
|
||||
camera->getCameraNode()->setTarget(focusPoint);
|
||||
get_scene_manager()->drawAll();
|
||||
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
||||
|
||||
if (show_hud) {
|
||||
hud->drawSelectionMesh();
|
||||
if (draw_wield_tool)
|
||||
camera->drawWieldedTool(&movement);
|
||||
}
|
||||
|
||||
guienv->drawAll();
|
||||
|
||||
/* switch back to real renderer */
|
||||
driver->setRenderTarget(0, true, true,
|
||||
irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
|
||||
skycolor.getBlue()));
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
video::ITexture *RenderingEngine::draw_hud()
|
||||
{
|
||||
static video::ITexture *image = nullptr;
|
||||
init_texture(&image, "mt_drawimage_hud");
|
||||
driver->setRenderTarget(
|
||||
image, true, true, irr::video::SColor(255, 0, 0, 0));
|
||||
|
||||
if (show_hud) {
|
||||
if (draw_crosshair)
|
||||
hud->drawCrosshair();
|
||||
hud->drawHotbar(client->getPlayerItem());
|
||||
hud->drawLuaElements(camera->getOffset());
|
||||
camera->drawNametags();
|
||||
guienv->drawAll();
|
||||
}
|
||||
|
||||
driver->setRenderTarget(0, true, true,
|
||||
irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
|
||||
skycolor.getBlue()));
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
void RenderingEngine::draw_interlaced_3d_mode()
|
||||
{
|
||||
/* save current info */
|
||||
irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
|
||||
irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
|
||||
irr::core::matrix4 startMatrix =
|
||||
camera->getCameraNode()->getAbsoluteTransformation();
|
||||
irr::core::vector3df focusPoint =
|
||||
(camera->getCameraNode()->getTarget() -
|
||||
camera->getCameraNode()->getAbsolutePosition())
|
||||
.setLength(1) +
|
||||
camera->getCameraNode()->getAbsolutePosition();
|
||||
|
||||
/* create left view */
|
||||
video::ITexture *left_image = draw_image(LEFT, startMatrix, focusPoint);
|
||||
|
||||
// Right eye...
|
||||
irr::core::vector3df rightEye;
|
||||
irr::core::matrix4 rightMove;
|
||||
rightMove.setTranslation(irr::core::vector3df(
|
||||
g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
|
||||
rightEye = (startMatrix * rightMove).getTranslation();
|
||||
|
||||
// clear the depth buffer
|
||||
driver->clearZBuffer();
|
||||
camera->getCameraNode()->setPosition(rightEye);
|
||||
camera->getCameraNode()->setTarget(focusPoint);
|
||||
get_scene_manager()->drawAll();
|
||||
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
||||
|
||||
if (show_hud) {
|
||||
hud->drawSelectionMesh();
|
||||
if (draw_wield_tool)
|
||||
camera->drawWieldedTool(&rightMove);
|
||||
}
|
||||
guienv->drawAll();
|
||||
|
||||
for (unsigned int i = 0; i < screensize.Y; i += 2) {
|
||||
#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
|
||||
driver->draw2DImage(left_image,
|
||||
irr::core::position2d<s32>(0, i),
|
||||
#else
|
||||
driver->draw2DImage(left_image,
|
||||
irr::core::position2d<s32>(0, screensize.Y - i),
|
||||
#endif
|
||||
irr::core::rect<s32>(0, i, screensize.X, i + 1), 0,
|
||||
irr::video::SColor(255, 255, 255, 255), false);
|
||||
}
|
||||
|
||||
/* cleanup */
|
||||
camera->getCameraNode()->setPosition(oldPosition);
|
||||
camera->getCameraNode()->setTarget(oldTarget);
|
||||
}
|
||||
|
||||
void RenderingEngine::draw_sidebyside_3d_mode()
|
||||
{
|
||||
/* save current info */
|
||||
irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
|
||||
irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
|
||||
irr::core::matrix4 startMatrix =
|
||||
camera->getCameraNode()->getAbsoluteTransformation();
|
||||
irr::core::vector3df focusPoint =
|
||||
(camera->getCameraNode()->getTarget() -
|
||||
camera->getCameraNode()->getAbsolutePosition())
|
||||
.setLength(1) +
|
||||
camera->getCameraNode()->getAbsolutePosition();
|
||||
|
||||
/* create left view */
|
||||
video::ITexture *left_image = draw_image(LEFT, startMatrix, focusPoint);
|
||||
|
||||
/* create right view */
|
||||
video::ITexture *right_image = draw_image(RIGHT, startMatrix, focusPoint);
|
||||
|
||||
/* create hud overlay */
|
||||
video::ITexture *hudtexture = draw_hud();
|
||||
driver->makeColorKeyTexture(
|
||||
hudtexture, irr::video::SColor(255, 0, 0, 0));
|
||||
// makeColorKeyTexture mirrors texture so we do it twice to get it right again
|
||||
driver->makeColorKeyTexture(
|
||||
hudtexture, irr::video::SColor(255, 0, 0, 0));
|
||||
|
||||
draw2DImageFilterScaled(driver, left_image,
|
||||
irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
|
||||
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
|
||||
false);
|
||||
|
||||
draw2DImageFilterScaled(driver, hudtexture,
|
||||
irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
|
||||
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
|
||||
true);
|
||||
|
||||
draw2DImageFilterScaled(driver, right_image,
|
||||
irr::core::rect<s32>(
|
||||
screensize.X / 2, 0, screensize.X, screensize.Y),
|
||||
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
|
||||
false);
|
||||
|
||||
draw2DImageFilterScaled(driver, hudtexture,
|
||||
irr::core::rect<s32>(
|
||||
screensize.X / 2, 0, screensize.X, screensize.Y),
|
||||
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
|
||||
true);
|
||||
|
||||
left_image = nullptr;
|
||||
right_image = nullptr;
|
||||
|
||||
/* cleanup */
|
||||
camera->getCameraNode()->setPosition(oldPosition);
|
||||
camera->getCameraNode()->setTarget(oldTarget);
|
||||
}
|
||||
|
||||
void RenderingEngine::draw_top_bottom_3d_mode()
|
||||
{
|
||||
/* save current info */
|
||||
irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
|
||||
irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
|
||||
irr::core::matrix4 startMatrix =
|
||||
camera->getCameraNode()->getAbsoluteTransformation();
|
||||
irr::core::vector3df focusPoint =
|
||||
(camera->getCameraNode()->getTarget() -
|
||||
camera->getCameraNode()->getAbsolutePosition())
|
||||
.setLength(1) +
|
||||
camera->getCameraNode()->getAbsolutePosition();
|
||||
|
||||
/* create left view */
|
||||
video::ITexture *left_image = draw_image(LEFT, startMatrix, focusPoint);
|
||||
|
||||
/* create right view */
|
||||
video::ITexture *right_image = draw_image(RIGHT, startMatrix, focusPoint);
|
||||
|
||||
/* create hud overlay */
|
||||
video::ITexture *hudtexture = draw_hud();
|
||||
driver->makeColorKeyTexture(
|
||||
hudtexture, irr::video::SColor(255, 0, 0, 0));
|
||||
// makeColorKeyTexture mirrors texture so we do it twice to get it right again
|
||||
driver->makeColorKeyTexture(
|
||||
hudtexture, irr::video::SColor(255, 0, 0, 0));
|
||||
|
||||
draw2DImageFilterScaled(driver, left_image,
|
||||
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
|
||||
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
|
||||
false);
|
||||
|
||||
draw2DImageFilterScaled(driver, hudtexture,
|
||||
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
|
||||
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
|
||||
true);
|
||||
|
||||
draw2DImageFilterScaled(driver, right_image,
|
||||
irr::core::rect<s32>(
|
||||
0, screensize.Y / 2, screensize.X, screensize.Y),
|
||||
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
|
||||
false);
|
||||
|
||||
draw2DImageFilterScaled(driver, hudtexture,
|
||||
irr::core::rect<s32>(
|
||||
0, screensize.Y / 2, screensize.X, screensize.Y),
|
||||
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
|
||||
true);
|
||||
|
||||
left_image = NULL;
|
||||
right_image = NULL;
|
||||
|
||||
/* cleanup */
|
||||
camera->getCameraNode()->setPosition(oldPosition);
|
||||
camera->getCameraNode()->setTarget(oldTarget);
|
||||
}
|
||||
|
||||
void RenderingEngine::draw_pageflip_3d_mode()
|
||||
{
|
||||
#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
|
||||
errorstream << "Pageflip 3D mode is not supported"
|
||||
<< " with your Irrlicht version!" << std::endl;
|
||||
#else
|
||||
/* preserve old setup*/
|
||||
irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
|
||||
irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
|
||||
|
||||
irr::core::matrix4 startMatrix =
|
||||
camera->getCameraNode()->getAbsoluteTransformation();
|
||||
irr::core::vector3df focusPoint =
|
||||
(camera->getCameraNode()->getTarget() -
|
||||
camera->getCameraNode()->getAbsolutePosition())
|
||||
.setLength(1) +
|
||||
camera->getCameraNode()->getAbsolutePosition();
|
||||
|
||||
// Left eye...
|
||||
driver->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
|
||||
|
||||
irr::core::vector3df leftEye;
|
||||
irr::core::matrix4 leftMove;
|
||||
leftMove.setTranslation(irr::core::vector3df(
|
||||
-g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
|
||||
leftEye = (startMatrix * leftMove).getTranslation();
|
||||
|
||||
// clear the depth buffer, and color
|
||||
driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
|
||||
camera->getCameraNode()->setPosition(leftEye);
|
||||
camera->getCameraNode()->setTarget(focusPoint);
|
||||
get_scene_manager()->drawAll();
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
||||
|
||||
if (show_hud) {
|
||||
hud->drawSelectionMesh();
|
||||
if (draw_wield_tool)
|
||||
camera->drawWieldedTool(&leftMove);
|
||||
hud->drawHotbar(client->getPlayerItem());
|
||||
hud->drawLuaElements(camera->getOffset());
|
||||
camera->drawNametags();
|
||||
}
|
||||
|
||||
guienv->drawAll();
|
||||
|
||||
// Right eye...
|
||||
driver->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
|
||||
|
||||
irr::core::vector3df rightEye;
|
||||
irr::core::matrix4 rightMove;
|
||||
rightMove.setTranslation(irr::core::vector3df(
|
||||
g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
|
||||
rightEye = (startMatrix * rightMove).getTranslation();
|
||||
|
||||
// clear the depth buffer, and color
|
||||
driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
|
||||
camera->getCameraNode()->setPosition(rightEye);
|
||||
camera->getCameraNode()->setTarget(focusPoint);
|
||||
get_scene_manager()->drawAll();
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
||||
|
||||
if (show_hud) {
|
||||
hud->drawSelectionMesh();
|
||||
if (draw_wield_tool)
|
||||
camera->drawWieldedTool(&rightMove);
|
||||
hud->drawHotbar(client->getPlayerItem());
|
||||
hud->drawLuaElements(camera->getOffset());
|
||||
camera->drawNametags();
|
||||
}
|
||||
|
||||
guienv->drawAll();
|
||||
|
||||
camera->getCameraNode()->setPosition(oldPosition);
|
||||
camera->getCameraNode()->setTarget(oldTarget);
|
||||
#endif
|
||||
}
|
||||
|
||||
// returns (size / coef), rounded upwards
|
||||
inline int scaledown(int coef, int size)
|
||||
{
|
||||
return (size + coef - 1) / coef;
|
||||
}
|
||||
|
||||
void RenderingEngine::draw_plain()
|
||||
{
|
||||
// Undersampling-specific stuff
|
||||
static video::ITexture *image = NULL;
|
||||
static v2u32 last_pixelated_size = v2u32(0, 0);
|
||||
static thread_local int undersampling = g_settings->getU16("undersampling");
|
||||
v2u32 pixelated_size;
|
||||
v2u32 dest_size;
|
||||
if (undersampling > 0) {
|
||||
pixelated_size = v2u32(scaledown(undersampling, screensize.X),
|
||||
scaledown(undersampling, screensize.Y));
|
||||
dest_size = v2u32(undersampling * pixelated_size.X,
|
||||
undersampling * pixelated_size.Y);
|
||||
if (pixelated_size != last_pixelated_size) {
|
||||
init_texture(pixelated_size, &image, "mt_drawimage_img1");
|
||||
last_pixelated_size = pixelated_size;
|
||||
}
|
||||
driver->setRenderTarget(image, true, true, skycolor);
|
||||
}
|
||||
|
||||
// Render
|
||||
get_scene_manager()->drawAll();
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
||||
if (show_hud) {
|
||||
hud->drawSelectionMesh();
|
||||
if (draw_wield_tool) {
|
||||
camera->drawWieldedTool();
|
||||
}
|
||||
}
|
||||
|
||||
// Upscale lowres render
|
||||
if (undersampling > 0) {
|
||||
driver->setRenderTarget(0, true, true);
|
||||
driver->draw2DImage(image,
|
||||
irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
|
||||
irr::core::rect<s32>(0, 0, pixelated_size.X,
|
||||
pixelated_size.Y));
|
||||
}
|
||||
}
|
||||
|
||||
const char *RenderingEngine::getVideoDriverName(irr::video::E_DRIVER_TYPE type)
|
||||
{
|
||||
static const char *driver_ids[] = {
|
||||
|
@ -132,13 +132,6 @@ public:
|
||||
static std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers();
|
||||
|
||||
private:
|
||||
enum parallax_sign
|
||||
{
|
||||
LEFT = -1,
|
||||
RIGHT = 1,
|
||||
EYECOUNT = 2
|
||||
};
|
||||
|
||||
void _draw_load_screen(const std::wstring &text, gui::IGUIEnvironment *guienv,
|
||||
ITextureSource *tsrc, float dtime = 0, int percent = 0,
|
||||
bool clouds = true);
|
||||
@ -148,39 +141,8 @@ private:
|
||||
const v2u32 &screensize, const video::SColor &skycolor,
|
||||
bool show_hud, bool show_minimap);
|
||||
|
||||
void draw_anaglyph_3d_mode();
|
||||
void draw_interlaced_3d_mode();
|
||||
void draw_sidebyside_3d_mode();
|
||||
void draw_top_bottom_3d_mode();
|
||||
void draw_pageflip_3d_mode();
|
||||
void draw_plain();
|
||||
|
||||
void init_texture(const v2u32 &size, video::ITexture **texture, const char *name);
|
||||
void init_texture(video::ITexture **texture, const char *name);
|
||||
|
||||
video::ITexture *draw_image(parallax_sign psign,
|
||||
const irr::core::matrix4 &startMatrix,
|
||||
const irr::core::vector3df &focusPoint);
|
||||
|
||||
video::ITexture *draw_hud();
|
||||
|
||||
std::unique_ptr<RenderingCore> core;
|
||||
Camera *camera;
|
||||
Client *client;
|
||||
LocalPlayer *player;
|
||||
Minimap *mapper;
|
||||
Hud *hud;
|
||||
|
||||
v2u32 screensize;
|
||||
video::SColor skycolor;
|
||||
bool show_hud;
|
||||
bool show_minimap;
|
||||
bool draw_wield_tool;
|
||||
bool draw_crosshair;
|
||||
|
||||
irr::IrrlichtDevice *m_device = nullptr;
|
||||
irr::video::IVideoDriver *driver;
|
||||
irr::scene::ISceneManager *smgr;
|
||||
irr::gui::IGUIEnvironment *guienv;
|
||||
static RenderingEngine *s_singleton;
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user