Fix inverted conditions in shader.cpp
parent
4e3fe460e3
commit
ba8fa9e889
|
@ -772,11 +772,11 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
|
|||
const c8* pixel_program_ptr = 0;
|
||||
const c8* geometry_program_ptr = 0;
|
||||
if (!vertex_program.empty()) {
|
||||
pixel_program = shaders_header + pixel_program;
|
||||
vertex_program = shaders_header + vertex_program;
|
||||
vertex_program_ptr = vertex_program.c_str();
|
||||
}
|
||||
if (!pixel_program.empty()) {
|
||||
vertex_program = shaders_header + vertex_program;
|
||||
pixel_program = shaders_header + pixel_program;
|
||||
pixel_program_ptr = pixel_program.c_str();
|
||||
}
|
||||
if (!geometry_program.empty()) {
|
||||
|
|
Loading…
Reference in New Issue