Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
parent
570a8dbf22
commit
b82952bdba
Binary file not shown.
Before Width: | Height: | Size: 1.2 KiB |
|
@ -293,7 +293,7 @@ void content_mapnode_init()
|
|||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->air_equivalent = true; // grass grows underneath
|
||||
f->setInventoryTexture("item_fence.png");
|
||||
f->setInventoryTexture("fence.png");
|
||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
||||
|
||||
i = CONTENT_RAIL;
|
||||
|
|
|
@ -524,7 +524,6 @@ void TextureSource::buildMainAtlas()
|
|||
sourcelist.push_back("cobble.png");
|
||||
sourcelist.push_back("mossycobble.png");
|
||||
sourcelist.push_back("gravel.png");
|
||||
sourcelist.push_back("cactus.png");
|
||||
sourcelist.push_back("jungletree.png");
|
||||
|
||||
sourcelist.push_back("stone.png^mineral_coal.png");
|
||||
|
|
Loading…
Reference in New Issue