experimental
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@ -253,9 +253,7 @@ Doing now (most important at the top):
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* not done
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=== Next
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* Make a system for pregenerating quick information for mapblocks, so
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that the client can show them as cubes before they are actually sent
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or even generated.
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* Somehow generate trees
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=== Fixmes
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* Check the fixmes in the list above
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@ -300,6 +298,10 @@ Doing now (most important at the top):
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* Make a small history check to transformLiquids to detect and log
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continuous oscillations, in such detail that they can be fixed.
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* Combine meshes to bigger ones in ClientMap and set them EHM_STATIC
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* Maybe:
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Make a system for pregenerating quick information for mapblocks, so
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that the client can show them as cubes before they are actually sent
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or even generated.
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======================================================================
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