Keep track of player item

experimental
Giuseppe Bilotta 2011-08-10 18:31:44 +02:00
parent 467b3cf4c1
commit 91d1186cbb
5 changed files with 28 additions and 1 deletions

View File

@ -1953,6 +1953,14 @@ void Client::setPlayerControl(PlayerControl &control)
player->control = control;
}
void Client::selectPlayerItem(u16 item)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->wieldItem(item);
}
// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
bool Client::getLocalInventoryUpdated()

View File

@ -212,6 +212,8 @@ public:
void setPlayerControl(PlayerControl &control);
void selectPlayerItem(u16 item);
// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
bool getLocalInventoryUpdated();

View File

@ -2200,6 +2200,7 @@ void the_game(
if(client.getLocalInventoryUpdated()
|| g_selected_item != old_selected_item)
{
client.selectPlayerItem(g_selected_item);
old_selected_item = g_selected_item;
//std::cout<<"Updating local inventory"<<std::endl;
client.getLocalInventory(local_inventory);

View File

@ -33,6 +33,7 @@ Player::Player():
craftresult_is_preview(true),
hp(20),
peer_id(PEER_ID_INEXISTENT),
m_selected_item(0),
m_pitch(0),
m_yaw(0),
m_speed(0,0,0),
@ -47,6 +48,11 @@ Player::~Player()
delete inventory_backup;
}
void Player::wieldItem(u16 item)
{
m_selected_item = item;
}
void Player::resetInventory()
{
inventory.clear();

View File

@ -105,6 +105,15 @@ public:
snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
}
virtual void wieldItem(u16 item);
virtual const InventoryItem *getWieldItem() const
{
const InventoryList *list = inventory.getList("main");
if (list)
return list->getItem(m_selected_item);
return NULL;
}
const char * getName()
{
return m_name;
@ -146,6 +155,7 @@ public:
protected:
char m_name[PLAYERNAME_SIZE];
u16 m_selected_item;
f32 m_pitch;
f32 m_yaw;
v3f m_speed;