Added #define WATER_ALPHA in content_mapnode.cpp

experimental
Perttu Ahola 2011-08-15 11:51:33 +03:00
parent 472585a7e8
commit 8ab77f4153
1 changed files with 5 additions and 3 deletions

View File

@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapnode.h"
#include "content_nodemeta.h"
#define WATER_ALPHA 160
// TODO: Get rid of these and set up some attributes like toughness,
// fluffyness, and a funciton to calculate time and durability loss
// (and sound? and whatever else) from them
@ -372,7 +374,7 @@ void content_mapnode_init()
f->liquid_type = LIQUID_FLOWING;
f->liquid_alternative_flowing = CONTENT_WATER;
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->vertex_alpha = 160;
f->vertex_alpha = WATER_ALPHA;
if(f->special_material == NULL && g_texturesource)
{
// Flowing water material
@ -404,7 +406,7 @@ void content_mapnode_init()
if(g_texturesource)
t.texture = g_texturesource->getTexture("water.png");
t.alpha = 160;
t.alpha = WATER_ALPHA;
t.material_type = MATERIAL_ALPHA_VERTEX;
t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
f->setAllTiles(t);
@ -419,7 +421,7 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->liquid_alternative_flowing = CONTENT_WATER;
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->vertex_alpha = 160;
f->vertex_alpha = WATER_ALPHA;
if(f->special_material == NULL && g_texturesource)
{
// Flowing water material