Add desynchronize_mapblock_texture_animation setting and improve minetest.conf.example a bit

This commit is contained in:
Perttu Ahola
2012-06-16 22:37:20 +03:00
parent 9e21204f8b
commit 6b598f61a6
3 changed files with 18 additions and 7 deletions

View File

@@ -52,7 +52,8 @@
# Some (temporary) keys for debugging
#keymap_print_debug_stacks = KEY_KEY_P
# The desired FPS
# Minimum FPS
# The amount of rendered stuff is dynamically set according to this
#wanted_fps = 30
# If FPS would go higher than this, limit it by sleeping
# (to not waste CPU power for no benefit)
@@ -117,6 +118,8 @@
# Sound settings
#enable_sound = true
#sound_volume = 0.7
# Whether node texture animations should be desynchronized per MapBlock
#desynchronize_mapblock_texture_animation = true
#
# Server stuff
@@ -144,8 +147,9 @@
#give_initial_stuff = false
# New users need to input this password
#default_password =
# Available privileges: build, teleport, settime, privs, shout
#default_privs = build, shout
# Available privileges: interact, shout, teleport, settime, privs, ...
# See /privs in game for a full list on your server and mod configuration.
#default_privs = interact, shout
# Whether players are shown to clients without any range limit
#unlimited_player_transfer_distance = true
# Whether to enable players killing each other