Fix FoV problems
parent
d02596d1fd
commit
6a3f1920dd
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@ -31,6 +31,7 @@ RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud
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mapper(client->getMinimap()), hud(_hud)
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{
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screensize = driver->getScreenSize();
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virtual_size = screensize;
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}
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RenderingCore::~RenderingCore()
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@ -46,6 +47,7 @@ void RenderingCore::initialize()
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void RenderingCore::updateScreenSize()
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{
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virtual_size = screensize;
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clearTextures();
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initTextures();
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}
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@ -30,6 +30,7 @@ class RenderingCore
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{
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protected:
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v2u32 screensize;
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v2u32 virtual_size;
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video::SColor skycolor;
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bool show_hud;
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bool show_minimap;
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@ -69,4 +70,6 @@ public:
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void initialize();
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void draw(video::SColor _skycolor, bool _show_hud, bool _show_minimap,
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bool _draw_wield_tool, bool _draw_crosshair);
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inline v2u32 getVirtualSize() const { return virtual_size; }
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};
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@ -37,6 +37,7 @@ void RenderingCoreSideBySide::initTextures()
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image_size = {screensize.X / 2, screensize.Y};
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rpos = v2s32(screensize.X / 2, 0);
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}
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virtual_size = image_size;
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left = driver->addRenderTargetTexture(
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image_size, "3d_render_left", video::ECF_A8R8G8B8);
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right = driver->addRenderTargetTexture(
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@ -51,7 +52,6 @@ void RenderingCoreSideBySide::clearTextures()
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void RenderingCoreSideBySide::drawAll()
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{
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cam->setAspectRatio(1.0 * image_size.Width / image_size.Height);
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driver->OnResize(image_size); // HACK to make GUI smaller
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renderBothImages();
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driver->OnResize(screensize);
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@ -114,7 +114,9 @@ RenderingEngine::~RenderingEngine()
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v2u32 RenderingEngine::getWindowSize() const
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{
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return driver->getCurrentRenderTargetSize(); // HACK
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if (core)
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return core->getVirtualSize();
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return m_device->getVideoDriver()->getScreenSize();
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}
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void RenderingEngine::setResizable(bool resize)
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