Add InventoryList width property & allow custom crafting grids.
parent
43ebec2be1
commit
6a16075912
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@ -1118,6 +1118,8 @@ methods:
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- is_empty(listname): return true if list is empty
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- get_size(listname): get size of a list
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- set_size(listname, size): set size of a list
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- get_width(listname): get width of a list
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- set_width(listname, width): set width of list; currently used for crafting
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- get_stack(listname, i): get a copy of stack index i in list
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- set_stack(listname, i, stack): copy stack to index i in list
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- get_list(listname): return full list
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@ -431,6 +431,7 @@ InventoryList::InventoryList(std::string name, u32 size, IItemDefManager *itemde
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{
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m_name = name;
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m_size = size;
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m_width = 0;
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m_itemdef = itemdef;
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clearItems();
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//m_dirty = false;
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@ -459,6 +460,11 @@ void InventoryList::setSize(u32 newsize)
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m_size = newsize;
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}
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void InventoryList::setWidth(u32 newwidth)
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{
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m_width = newwidth;
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}
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void InventoryList::setName(const std::string &name)
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{
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m_name = name;
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@ -468,6 +474,8 @@ void InventoryList::serialize(std::ostream &os) const
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{
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//os.imbue(std::locale("C"));
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os<<"Width "<<m_width<<"\n";
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for(u32 i=0; i<m_items.size(); i++)
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{
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const ItemStack &item = m_items[i];
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@ -492,6 +500,7 @@ void InventoryList::deSerialize(std::istream &is)
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clearItems();
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u32 item_i = 0;
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m_width = 0;
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for(;;)
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{
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@ -513,6 +522,12 @@ void InventoryList::deSerialize(std::istream &is)
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{
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break;
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}
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else if(name == "Width")
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{
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iss >> m_width;
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if (iss.fail())
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throw SerializationError("incorrect width property");
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}
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else if(name == "Item")
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{
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if(item_i > getSize() - 1)
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@ -543,6 +558,7 @@ InventoryList & InventoryList::operator = (const InventoryList &other)
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{
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m_items = other.m_items;
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m_size = other.m_size;
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m_width = other.m_width;
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m_name = other.m_name;
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m_itemdef = other.m_itemdef;
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//setDirty(true);
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@ -560,6 +576,11 @@ u32 InventoryList::getSize() const
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return m_items.size();
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}
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u32 InventoryList::getWidth() const
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{
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return m_width;
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}
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u32 InventoryList::getUsedSlots() const
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{
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u32 num = 0;
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@ -176,6 +176,7 @@ public:
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~InventoryList();
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void clearItems();
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void setSize(u32 newsize);
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void setWidth(u32 newWidth);
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void setName(const std::string &name);
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
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@ -185,6 +186,7 @@ public:
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const std::string &getName() const;
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u32 getSize() const;
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u32 getWidth() const;
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// Count used slots
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u32 getUsedSlots() const;
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u32 getFreeSlots() const;
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@ -240,7 +242,7 @@ public:
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private:
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std::vector<ItemStack> m_items;
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u32 m_size;
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u32 m_size, m_width;
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std::string m_name;
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IItemDefManager *m_itemdef;
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};
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@ -769,18 +769,16 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
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result.clear();
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// TODO: Allow different sizes of crafting grids
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// Get the InventoryList in which we will operate
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InventoryList *clist = inv->getList("craft");
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if(!clist || clist->getSize() != 9)
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if(!clist)
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return false;
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// Mangle crafting grid to an another format
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CraftInput ci;
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ci.method = CRAFT_METHOD_NORMAL;
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ci.width = 3;
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for(u16 i=0; i<9; i++)
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ci.width = clist->getWidth() ? clist->getWidth() : 3;
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for(u16 i=0; i<clist->getSize(); i++)
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ci.items.push_back(clist->getItem(i));
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// Find out what is crafted and add it to result item slot
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@ -793,7 +791,7 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
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if(found && decrementInput)
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{
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// CraftInput has been changed, apply changes in clist
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for(u16 i=0; i<9; i++)
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for(u16 i=0; i<clist->getSize(); i++)
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{
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clist->changeItem(i, ci.items[i]);
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}
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@ -45,7 +45,8 @@ Player::Player(IGameDef *gamedef):
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updateName("<not set>");
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inventory.clear();
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inventory.addList("main", PLAYER_INVENTORY_SIZE);
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inventory.addList("craft", 9);
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InventoryList *craft = inventory.addList("craft", 9);
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craft->setWidth(3);
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inventory.addList("craftpreview", 1);
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inventory.addList("craftresult", 1);
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@ -1847,6 +1847,20 @@ private:
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return 1;
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}
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// get_width(self, listname)
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static int l_get_width(lua_State *L)
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{
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InvRef *ref = checkobject(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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InventoryList *list = getlist(L, ref, listname);
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if(list){
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lua_pushinteger(L, list->getWidth());
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} else {
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lua_pushinteger(L, 0);
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}
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return 1;
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}
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// set_size(self, listname, size)
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static int l_set_size(lua_State *L)
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{
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@ -1869,6 +1883,23 @@ private:
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return 0;
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}
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// set_width(self, listname, size)
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static int l_set_width(lua_State *L)
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{
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InvRef *ref = checkobject(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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int newwidth = luaL_checknumber(L, 3);
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Inventory *inv = getinv(L, ref);
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InventoryList *list = inv->getList(listname);
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if(list){
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list->setWidth(newwidth);
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} else {
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return 0;
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}
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reportInventoryChange(L, ref);
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return 0;
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}
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// get_stack(self, listname, i) -> itemstack
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static int l_get_stack(lua_State *L)
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{
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@ -2062,6 +2093,8 @@ const luaL_reg InvRef::methods[] = {
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method(InvRef, is_empty),
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method(InvRef, get_size),
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method(InvRef, set_size),
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method(InvRef, get_width),
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method(InvRef, set_width),
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method(InvRef, get_stack),
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method(InvRef, set_stack),
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method(InvRef, get_list),
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@ -698,6 +698,7 @@ struct TestInventory: public TestBase
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{
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std::string serialized_inventory =
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"List 0 32\n"
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"Width 3\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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@ -735,6 +736,7 @@ struct TestInventory: public TestBase
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std::string serialized_inventory_2 =
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"List main 32\n"
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"Width 5\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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@ -778,6 +780,8 @@ struct TestInventory: public TestBase
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inv.getList("0")->setName("main");
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UASSERT(!inv.getList("0"));
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UASSERT(inv.getList("main"));
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UASSERT(inv.getList("main")->getWidth() == 3);
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inv.getList("main")->setWidth(5);
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std::ostringstream inv_os(std::ios::binary);
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inv.serialize(inv_os);
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UASSERT(inv_os.str() == serialized_inventory_2);
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