some tidying

experimental
Perttu Ahola 2011-02-21 16:50:05 +02:00
parent 69dbc046eb
commit 62e7912577
3 changed files with 99 additions and 18 deletions

View File

@ -174,6 +174,23 @@ extern "C"{
#include "lstring.h"
}
/*
Functions for calling from script:
object_set_position(self, x, y, z)
object_set_rotation(self, x, y, z)
object_add_to_mesh(self, image, corners, backface_culling)
object_clear_mesh(self)
Callbacks in script:
step(self, dtime)
process_message(self, data)
initialize(self, data)
TODO:
string status_text(self)
*/
/*
object_set_position(self, x, y, z)
*/

View File

@ -198,23 +198,6 @@ struct ContentFeatures
}
}
/*void setTexture(u16 i, AtlasPointer p, u8 alpha=255)
{
tiles[i].texture = p;
if(alpha != 255)
{
tiles[i].alpha = alpha;
tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
}
}
void setAllTextures(AtlasPointer p, u8 alpha=255)
{
for(u16 i=0; i<6; i++)
{
setTexture(i, p, alpha);
}
}*/
void setTile(u16 i, const TileSpec &tile)
{
tiles[i] = tile;

View File

@ -88,10 +88,20 @@ extern "C"{
}
/*
Functions for calling from script:
object_set_base_position(self, x,y,z)
x,y,z = object_get_base_position(self)
object_add_message(self, data)
n = object_get_node(self, x,y,z)
object_remove(self)
Callbacks in script:
step(self, dtime)
get_client_init_data(self)
get_server_init_data(self)
initialize(self, data)
*/
/*
@ -168,7 +178,7 @@ static int lf_object_add_message(lua_State *L)
}
/*
object_get_node(x,y,z)
object_get_node(self, x,y,z)
*/
static int lf_object_get_node(lua_State *L)
{
@ -196,6 +206,76 @@ static int lf_object_get_node(lua_State *L)
MapNode n(CONTENT_IGNORE);
n = self->getEnv()->getMap().getNodeNoEx(pos);
// Create a table with some data about the node
lua_newtable(L);
lua_pushstring(L, "content");
lua_pushinteger(L, n.d);
lua_settable(L, -3);
lua_pushstring(L, "param1");
lua_pushinteger(L, n.param);
lua_settable(L, -3);
lua_pushstring(L, "param2");
lua_pushinteger(L, n.param2);
lua_settable(L, -3);
lua_pushstring(L, "walkable");
lua_pushboolean(L, content_features(n.d).walkable);
lua_settable(L, -3);
// Return the table
return 1;
}
#if 0
/*
object_set_node(self, x,y,z, n)
*/
static int lf_object_set_node(lua_State *L)
{
MapNode n;
// 5: n
// Get fields of table
lua_pushinteger(L, "content");
lua_gettable(L, -2);
n.d = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, "param1");
lua_gettable(L, -2);
n.param = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, "param2");
lua_gettable(L, -2);
n.param2 = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_pop(L, 1);
// 4: z
lua_Number z = lua_tonumber(L, -1);
lua_pop(L, 1);
// 3: y
lua_Number y = lua_tonumber(L, -1);
lua_pop(L, 1);
// 2: x
lua_Number x = lua_tonumber(L, -1);
lua_pop(L, 1);
// 1: self
LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
lua_pop(L, 1);
assert(self);
v3s16 pos = floatToInt(v3f(x,y,z), 1.0);
/*dstream<<"Checking node from pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z
<<")"<<std::endl;*/
// Get the node
MapNode n(CONTENT_IGNORE);
n = self->getEnv()->getMap().getNodeNoEx(pos);
// Create a table with some data about the node
lua_newtable(L);
lua_pushstring(L, "content");
@ -208,6 +288,7 @@ static int lf_object_get_node(lua_State *L)
// Return the table
return 1;
}
#endif
/*
object_remove(x,y,z)