Use defines for liquid levels
parent
708f1c336e
commit
5fce673a56
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@ -1584,7 +1584,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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LiquidType liquid_type = content_features(n0.getContent()).liquid_type;
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switch (liquid_type) {
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case LIQUID_SOURCE:
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liquid_level = 8;
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liquid_level = LIQUID_LEVEL_SOURCE;
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liquid_kind = content_features(n0.getContent()).liquid_alternative_flowing;
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break;
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case LIQUID_FLOWING:
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@ -1674,7 +1674,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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} else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) {
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// liquid_kind is set properly, see above
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new_node_content = liquid_kind;
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new_node_level = 7;
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new_node_level = LIQUID_LEVEL_MAX;
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} else {
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// no surrounding sources, so get the maximum level that can flow into this node
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for (u16 i = 0; i < num_flows; i++) {
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@ -1682,8 +1682,8 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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switch (flows[i].t) {
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case NEIGHBOR_UPPER:
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if (nb_liquid_level + WATER_DROP_BOOST > new_node_level) {
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new_node_level = 7;
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if (nb_liquid_level + WATER_DROP_BOOST < 7)
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new_node_level = LIQUID_LEVEL_MAX;
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if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
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new_node_level = nb_liquid_level + WATER_DROP_BOOST;
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}
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break;
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@ -424,6 +424,10 @@ enum LightBank
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#define LIQUID_LEVEL_MASK 0x07
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#define LIQUID_FLOW_DOWN_MASK 0x08
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/* maximum amount of liquid in a block */
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#define LIQUID_LEVEL_MAX LIQUID_LEVEL_MASK
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#define LIQUID_LEVEL_SOURCE (LIQUID_LEVEL_MAX+1)
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/*
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This is the stuff what the whole world consists of.
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*/
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