Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
parent
e0f7bd4d57
commit
2f466726e6
484
src/client.cpp
484
src/client.cpp
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@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <sstream>
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#include "porting.h"
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void * ClientUpdateThread::Thread()
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void * MeshUpdateThread::Thread()
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{
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ThreadStarted();
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@ -36,14 +36,28 @@ void * ClientUpdateThread::Thread()
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while(getRun())
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{
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//m_client->asyncStep();
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QueuedMeshUpdate *q = m_queue_in.pop();
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if(q == NULL)
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{
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sleep_ms(50);
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continue;
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}
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//m_client->updateSomeExpiredMeshes();
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scene::SMesh *mesh_new = NULL;
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mesh_new = makeMapBlockMesh(q->data);
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bool was = m_client->AsyncProcessData();
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MeshUpdateResult r;
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r.p = q->p;
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r.mesh = mesh_new;
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r.ack_block_to_server = q->ack_block_to_server;
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if(was == false)
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sleep_ms(10);
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/*dstream<<"MeshUpdateThread: Processed "
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<<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
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<<std::endl;*/
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m_queue_out.push_back(r);
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delete q;
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}
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END_DEBUG_EXCEPTION_HANDLER
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@ -55,7 +69,7 @@ Client::Client(
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IrrlichtDevice *device,
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const char *playername,
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MapDrawControl &control):
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m_thread(this),
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m_mesh_update_thread(),
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m_env(
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new ClientMap(this, control,
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device->getSceneManager()->getRootSceneNode(),
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@ -67,7 +81,6 @@ Client::Client(
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camera_position(0,0,0),
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camera_direction(0,0,1),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_step_dtime(0.0),
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m_inventory_updated(false),
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m_time_of_day(0)
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{
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@ -77,19 +90,16 @@ Client::Client(
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m_avg_rtt_timer = 0.0;
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m_playerpos_send_timer = 0.0;
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//m_fetchblock_mutex.Init();
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m_incoming_queue_mutex.Init();
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m_env_mutex.Init();
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m_con_mutex.Init();
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m_step_dtime_mutex.Init();
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//m_env_mutex.Init();
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//m_con_mutex.Init();
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m_thread.Start();
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m_mesh_update_thread.Start();
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/*
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Add local player
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*/
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{
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JMutexAutoLock envlock(m_env_mutex);
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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Player *player = new LocalPlayer();
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@ -102,26 +112,26 @@ Client::Client(
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Client::~Client()
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{
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{
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JMutexAutoLock conlock(m_con_mutex);
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//JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
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m_con.Disconnect();
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}
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m_thread.setRun(false);
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while(m_thread.IsRunning())
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m_mesh_update_thread.setRun(false);
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while(m_mesh_update_thread.IsRunning())
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sleep_ms(100);
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}
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void Client::connect(Address address)
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{
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DSTACK(__FUNCTION_NAME);
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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m_con.setTimeoutMs(0);
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m_con.Connect(address);
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}
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bool Client::connectedAndInitialized()
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{
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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if(m_con.Connected() == false)
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return false;
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@ -152,7 +162,7 @@ void Client::step(float dtime)
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{
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//TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
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// 0ms
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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m_con.RunTimeouts(dtime);
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}
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@ -188,7 +198,7 @@ void Client::step(float dtime)
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//counter = 180.0;
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counter = 60.0;
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JMutexAutoLock lock(m_env_mutex);
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//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
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core::list<v3s16> deleted_blocks;
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@ -217,7 +227,7 @@ void Client::step(float dtime)
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*/
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// Env is locked so con can be locked.
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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core::list<v3s16>::Iterator i = deleted_blocks.begin();
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core::list<v3s16> sendlist;
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@ -271,7 +281,7 @@ void Client::step(float dtime)
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{
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counter = 2.0;
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JMutexAutoLock envlock(m_env_mutex);
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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Player *myplayer = m_env.getLocalPlayer();
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assert(myplayer != NULL);
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@ -299,7 +309,7 @@ void Client::step(float dtime)
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{
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// 0ms
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JMutexAutoLock lock(m_env_mutex);
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//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
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// Control local player (0ms)
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LocalPlayer *player = m_env.getLocalPlayer();
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@ -335,7 +345,7 @@ void Client::step(float dtime)
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if(counter >= 10)
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{
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counter = 0.0;
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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// connectedAndInitialized() is true, peer exists.
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con::Peer *peer = m_con.GetPeer(PEER_ID_SERVER);
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dstream<<DTIME<<"Client: avg_rtt="<<peer->avg_rtt<<std::endl;
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@ -351,31 +361,50 @@ void Client::step(float dtime)
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}
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}
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/*{
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JMutexAutoLock lock(m_step_dtime_mutex);
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m_step_dtime += dtime;
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}*/
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}
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#if 0
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float Client::asyncStep()
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{
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DSTACK(__FUNCTION_NAME);
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//dstream<<"Client::asyncStep()"<<std::endl;
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/*float dtime;
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/*
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Replace updated meshes
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*/
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{
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JMutexAutoLock lock1(m_step_dtime_mutex);
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if(m_step_dtime < 0.001)
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return 0.0;
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dtime = m_step_dtime;
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m_step_dtime = 0.0;
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}
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//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
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return dtime;*/
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return 0.0;
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//TimeTaker timer("** Processing mesh update result queue");
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// 0ms
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/*dstream<<"Mesh update result queue size is "
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<<m_mesh_update_thread.m_queue_out.size()
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<<std::endl;*/
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while(m_mesh_update_thread.m_queue_out.size() > 0)
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{
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MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
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MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
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if(block)
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{
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block->replaceMesh(r.mesh);
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}
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if(r.ack_block_to_server)
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{
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/*
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Acknowledge block
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*/
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/*
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[0] u16 command
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[2] u8 count
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[3] v3s16 pos_0
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[3+6] v3s16 pos_1
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...
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*/
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u32 replysize = 2+1+6;
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SharedBuffer<u8> reply(replysize);
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writeU16(&reply[0], TOSERVER_GOTBLOCKS);
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reply[2] = 1;
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writeV3S16(&reply[3], r.p);
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// Send as reliable
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m_con.Send(PEER_ID_SERVER, 1, reply, true);
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}
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}
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}
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}
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#endif
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// Virtual methods from con::PeerHandler
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void Client::peerAdded(con::Peer *peer)
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@ -420,7 +449,7 @@ void Client::Receive()
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u32 datasize;
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{
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//TimeTaker t1("con mutex and receive", m_device);
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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datasize = m_con.Receive(sender_peer_id, *data, data_maxsize);
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}
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//TimeTaker t1("ProcessData", m_device);
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@ -460,7 +489,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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con::Peer *peer;
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{
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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// All data is coming from the server
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// PeerNotFoundException is handled by caller.
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peer = m_con.GetPeer(PEER_ID_SERVER);
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@ -499,7 +528,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
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{ //envlock
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JMutexAutoLock envlock(m_env_mutex);
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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// Set player position
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Player *player = m_env.getLocalPlayer();
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@ -569,13 +598,138 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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addNode(p, n);
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}
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else if(command == TOCLIENT_BLOCKDATA)
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{
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// Ignore too small packet
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if(datasize < 8)
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return;
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v3s16 p;
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p.X = readS16(&data[2]);
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p.Y = readS16(&data[4]);
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p.Z = readS16(&data[6]);
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/*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
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<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
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/*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
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<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
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std::string datastring((char*)&data[8], datasize-8);
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std::istringstream istr(datastring, std::ios_base::binary);
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MapSector *sector;
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MapBlock *block;
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{ //envlock
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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v2s16 p2d(p.X, p.Z);
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sector = m_env.getMap().emergeSector(p2d);
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v2s16 sp = sector->getPos();
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if(sp != p2d)
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{
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dstream<<"ERROR: Got sector with getPos()="
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<<"("<<sp.X<<","<<sp.Y<<"), tried to get"
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<<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
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}
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assert(sp == p2d);
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//assert(sector->getPos() == p2d);
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//TimeTaker timer("MapBlock deSerialize");
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// 0ms
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try{
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block = sector->getBlockNoCreate(p.Y);
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/*
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Update an existing block
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*/
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//dstream<<"Updating"<<std::endl;
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block->deSerialize(istr, ser_version);
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//block->setChangedFlag();
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}
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catch(InvalidPositionException &e)
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{
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/*
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Create a new block
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*/
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//dstream<<"Creating new"<<std::endl;
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block = new MapBlock(&m_env.getMap(), p);
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block->deSerialize(istr, ser_version);
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sector->insertBlock(block);
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//block->setChangedFlag();
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//DEBUG
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/*NodeMod mod;
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mod.type = NODEMOD_CHANGECONTENT;
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mod.param = CONTENT_MESE;
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block->setTempMod(v3s16(8,10,8), mod);
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block->setTempMod(v3s16(8,9,8), mod);
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block->setTempMod(v3s16(8,8,8), mod);
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block->setTempMod(v3s16(8,7,8), mod);
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block->setTempMod(v3s16(8,6,8), mod);*/
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#if 0
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/*
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Add some coulds
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Well, this is a dumb way to do it, they should just
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be drawn as separate objects. But the looks of them
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can be tested this way.
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*/
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if(p.Y == 3)
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{
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NodeMod mod;
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mod.type = NODEMOD_CHANGECONTENT;
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mod.param = CONTENT_CLOUD;
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v3s16 p2;
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p2.Y = 8;
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for(p2.X=3; p2.X<=13; p2.X++)
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for(p2.Z=3; p2.Z<=13; p2.Z++)
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{
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block->setTempMod(p2, mod);
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}
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}
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#endif
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}
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} //envlock
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#if 0
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/*
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Acknowledge block
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*/
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/*
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[0] u16 command
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[2] u8 count
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[3] v3s16 pos_0
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[3+6] v3s16 pos_1
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...
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*/
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u32 replysize = 2+1+6;
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SharedBuffer<u8> reply(replysize);
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writeU16(&reply[0], TOSERVER_GOTBLOCKS);
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reply[2] = 1;
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writeV3S16(&reply[3], p);
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// Send as reliable
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m_con.Send(PEER_ID_SERVER, 1, reply, true);
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#endif
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/*
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Update Mesh of this block and blocks at x-, y- and z-.
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Environment should not be locked as it interlocks with the
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main thread, from which is will want to retrieve textures.
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*/
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//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
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addUpdateMeshTaskWithEdge(p, true);
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}
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else if(command == TOCLIENT_PLAYERPOS)
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{
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dstream<<"WARNING: Received deprecated TOCLIENT_PLAYERPOS"
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<<std::endl;
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/*u16 our_peer_id;
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{
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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our_peer_id = m_con.GetPeerID();
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}
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// Cancel if we don't have a peer id
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@ -587,7 +741,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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}*/
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{ //envlock
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JMutexAutoLock envlock(m_env_mutex);
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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u32 player_size = 2+12+12+4+4;
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@ -641,7 +795,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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{
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u16 our_peer_id;
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{
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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our_peer_id = m_con.GetPeerID();
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}
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// Cancel if we don't have a peer id
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@ -655,7 +809,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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//dstream<<DTIME<<"Client: Server reports players:"<<std::endl;
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{ //envlock
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JMutexAutoLock envlock(m_env_mutex);
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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u32 item_size = 2+PLAYERNAME_SIZE;
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u32 player_count = (datasize-2) / item_size;
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@ -754,7 +908,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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//dstream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;
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{ //envlock
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JMutexAutoLock envlock(m_env_mutex);
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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@ -788,7 +942,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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{ //envlock
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//TimeTaker t2("mutex locking", m_device);
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JMutexAutoLock envlock(m_env_mutex);
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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//t2.stop();
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//TimeTaker t3("istringstream init", m_device);
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@ -823,7 +977,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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{ //envlock
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JMutexAutoLock envlock(m_env_mutex);
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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||||
u8 buf[12];
|
||||
|
||||
|
@ -981,7 +1135,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
|
||||
u16 time = readU16(&data[2]);
|
||||
time = time % 24000;
|
||||
m_time_of_day.set(time);
|
||||
m_time_of_day = time;
|
||||
//dstream<<"Client: time="<<time<<std::endl;
|
||||
|
||||
/*
|
||||
|
@ -992,9 +1146,9 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
12000 = midday
|
||||
*/
|
||||
{
|
||||
u32 dr = time_to_daynight_ratio(m_time_of_day.get());
|
||||
u32 dr = time_to_daynight_ratio(m_time_of_day);
|
||||
|
||||
dstream<<"Client: time_of_day="<<m_time_of_day.get()
|
||||
dstream<<"Client: time_of_day="<<m_time_of_day
|
||||
<<", dr="<<dr
|
||||
<<std::endl;
|
||||
|
||||
|
@ -1070,7 +1224,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
u16 id = readU16((u8*)buf);
|
||||
// Remove it
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
m_env.removeActiveObject(id);
|
||||
}
|
||||
}
|
||||
|
@ -1087,7 +1241,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
std::string data = deSerializeLongString(is);
|
||||
// Add it
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
m_env.addActiveObject(id, type, data);
|
||||
}
|
||||
}
|
||||
|
@ -1130,12 +1284,18 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
}
|
||||
// Pass on to the environment
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
m_env.processActiveObjectMessage(id, message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
|
||||
<<command<<std::endl;
|
||||
}
|
||||
#if 0
|
||||
// Default to queueing it (for slow commands)
|
||||
else
|
||||
{
|
||||
|
@ -1144,8 +1304,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
IncomingPacket packet(data, datasize);
|
||||
m_incoming_queue.push_back(packet);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if 0
|
||||
/*
|
||||
Returns true if there was something in queue
|
||||
*/
|
||||
|
@ -1158,7 +1320,7 @@ bool Client::AsyncProcessPacket()
|
|||
|
||||
con::Peer *peer;
|
||||
{
|
||||
JMutexAutoLock lock(m_con_mutex);
|
||||
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
||||
// All data is coming from the server
|
||||
peer = m_con.GetPeer(PEER_ID_SERVER);
|
||||
}
|
||||
|
@ -1192,7 +1354,6 @@ bool Client::AsyncProcessPacket()
|
|||
|
||||
/*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
|
||||
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
||||
|
||||
/*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
|
||||
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
||||
|
||||
|
@ -1203,7 +1364,7 @@ bool Client::AsyncProcessPacket()
|
|||
MapBlock *block;
|
||||
|
||||
{ //envlock
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
|
||||
v2s16 p2d(p.X, p.Z);
|
||||
sector = m_env.getMap().emergeSector(p2d);
|
||||
|
@ -1219,6 +1380,9 @@ bool Client::AsyncProcessPacket()
|
|||
assert(sp == p2d);
|
||||
//assert(sector->getPos() == p2d);
|
||||
|
||||
//TimeTaker timer("MapBlock deSerialize");
|
||||
// 0ms
|
||||
|
||||
try{
|
||||
block = sector->getBlockNoCreate(p.Y);
|
||||
/*
|
||||
|
@ -1248,13 +1412,14 @@ bool Client::AsyncProcessPacket()
|
|||
block->setTempMod(v3s16(8,8,8), mod);
|
||||
block->setTempMod(v3s16(8,7,8), mod);
|
||||
block->setTempMod(v3s16(8,6,8), mod);*/
|
||||
|
||||
#if 0
|
||||
/*
|
||||
Add some coulds
|
||||
Well, this is a dumb way to do it, they should just
|
||||
be drawn as separate objects.
|
||||
be drawn as separate objects. But the looks of them
|
||||
can be tested this way.
|
||||
*/
|
||||
/*if(p.Y == 3)
|
||||
if(p.Y == 3)
|
||||
{
|
||||
NodeMod mod;
|
||||
mod.type = NODEMOD_CHANGECONTENT;
|
||||
|
@ -1266,7 +1431,8 @@ bool Client::AsyncProcessPacket()
|
|||
{
|
||||
block->setTempMod(p2, mod);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
#endif
|
||||
}
|
||||
} //envlock
|
||||
|
||||
|
@ -1294,7 +1460,20 @@ bool Client::AsyncProcessPacket()
|
|||
main thread, from which is will want to retrieve textures.
|
||||
*/
|
||||
|
||||
m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
|
||||
//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
|
||||
|
||||
MeshMakeData data;
|
||||
{
|
||||
//TimeTaker timer("data fill");
|
||||
// 0ms
|
||||
data.fill(getDayNightRatio(), block);
|
||||
}
|
||||
{
|
||||
TimeTaker timer("make mesh");
|
||||
scene::SMesh *mesh_new = NULL;
|
||||
mesh_new = makeMapBlockMesh(&data);
|
||||
block->replaceMesh(mesh_new);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1323,13 +1502,15 @@ bool Client::AsyncProcessData()
|
|||
}
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
|
||||
{
|
||||
JMutexAutoLock lock(m_con_mutex);
|
||||
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
||||
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
|
||||
}
|
||||
|
||||
#if 0
|
||||
IncomingPacket Client::getPacket()
|
||||
{
|
||||
JMutexAutoLock lock(m_incoming_queue_mutex);
|
||||
|
@ -1349,6 +1530,7 @@ IncomingPacket Client::getPacket()
|
|||
m_incoming_queue.erase(i);
|
||||
return packet;
|
||||
}
|
||||
#endif
|
||||
|
||||
void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
|
||||
v3s16 nodepos_oversurface, u16 item)
|
||||
|
@ -1496,7 +1678,7 @@ void Client::sendChatMessage(const std::wstring &message)
|
|||
|
||||
void Client::sendPlayerPos()
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
|
||||
Player *myplayer = m_env.getLocalPlayer();
|
||||
if(myplayer == NULL)
|
||||
|
@ -1504,7 +1686,7 @@ void Client::sendPlayerPos()
|
|||
|
||||
u16 our_peer_id;
|
||||
{
|
||||
JMutexAutoLock lock(m_con_mutex);
|
||||
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
||||
our_peer_id = m_con.GetPeerID();
|
||||
}
|
||||
|
||||
|
@ -1543,7 +1725,7 @@ void Client::sendPlayerPos()
|
|||
|
||||
void Client::removeNode(v3s16 p)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
|
||||
core::map<v3s16, MapBlock*> modified_blocks;
|
||||
|
||||
|
@ -1567,7 +1749,7 @@ void Client::removeNode(v3s16 p)
|
|||
|
||||
void Client::addNode(v3s16 p, MapNode n)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
|
||||
TimeTaker timer1("Client::addNode()");
|
||||
|
||||
|
@ -1601,19 +1783,19 @@ void Client::updateCamera(v3f pos, v3f dir)
|
|||
|
||||
MapNode Client::getNode(v3s16 p)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
return m_env.getMap().getNode(p);
|
||||
}
|
||||
|
||||
NodeMetadata* Client::getNodeMetadataClone(v3s16 p)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
return m_env.getMap().getNodeMetadataClone(p);
|
||||
}
|
||||
|
||||
v3f Client::getPlayerPosition()
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
LocalPlayer *player = m_env.getLocalPlayer();
|
||||
assert(player != NULL);
|
||||
return player->getPosition();
|
||||
|
@ -1621,7 +1803,7 @@ v3f Client::getPlayerPosition()
|
|||
|
||||
void Client::setPlayerControl(PlayerControl &control)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
LocalPlayer *player = m_env.getLocalPlayer();
|
||||
assert(player != NULL);
|
||||
player->control = control;
|
||||
|
@ -1632,7 +1814,7 @@ void Client::setPlayerControl(PlayerControl &control)
|
|||
bool Client::getLocalInventoryUpdated()
|
||||
{
|
||||
// m_inventory_updated is behind envlock
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
bool updated = m_inventory_updated;
|
||||
m_inventory_updated = false;
|
||||
return updated;
|
||||
|
@ -1641,7 +1823,7 @@ bool Client::getLocalInventoryUpdated()
|
|||
// Copies the inventory of the local player to parameter
|
||||
void Client::getLocalInventory(Inventory &dst)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
Player *player = m_env.getLocalPlayer();
|
||||
assert(player != NULL);
|
||||
dst = player->inventory;
|
||||
|
@ -1653,7 +1835,7 @@ MapBlockObject * Client::getSelectedObject(
|
|||
core::line3d<f32> shootline_on_map
|
||||
)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
|
||||
core::array<DistanceSortedObject> objects;
|
||||
|
||||
|
@ -1715,12 +1897,12 @@ MapBlockObject * Client::getSelectedObject(
|
|||
void Client::printDebugInfo(std::ostream &os)
|
||||
{
|
||||
//JMutexAutoLock lock1(m_fetchblock_mutex);
|
||||
JMutexAutoLock lock2(m_incoming_queue_mutex);
|
||||
/*JMutexAutoLock lock2(m_incoming_queue_mutex);
|
||||
|
||||
os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
|
||||
//<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
|
||||
//<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
|
||||
<<std::endl;
|
||||
<<std::endl;*/
|
||||
}
|
||||
|
||||
/*s32 Client::getDayNightIndex()
|
||||
|
@ -1731,63 +1913,87 @@ void Client::printDebugInfo(std::ostream &os)
|
|||
|
||||
u32 Client::getDayNightRatio()
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
return m_env.getDayNightRatio();
|
||||
}
|
||||
|
||||
/*void Client::updateSomeExpiredMeshes()
|
||||
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
|
||||
{
|
||||
TimeTaker timer("updateSomeExpiredMeshes()", g_device);
|
||||
/*dstream<<"Client::addUpdateMeshTask(): "
|
||||
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||||
<<std::endl;*/
|
||||
|
||||
Player *player;
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
player = m_env.getLocalPlayer();
|
||||
}
|
||||
|
||||
u32 daynight_ratio = getDayNightRatio();
|
||||
|
||||
v3f playerpos = player->getPosition();
|
||||
v3f playerspeed = player->getSpeed();
|
||||
|
||||
v3s16 center_nodepos = floatToInt(playerpos, BS);
|
||||
v3s16 center = getNodeBlockPos(center_nodepos);
|
||||
|
||||
u32 counter = 0;
|
||||
|
||||
s16 d_max = 5;
|
||||
|
||||
for(s16 d = 0; d <= d_max; d++)
|
||||
{
|
||||
core::list<v3s16> list;
|
||||
getFacePositions(list, d);
|
||||
|
||||
core::list<v3s16>::Iterator li;
|
||||
for(li=list.begin(); li!=list.end(); li++)
|
||||
{
|
||||
v3s16 p = *li + center;
|
||||
MapBlock *block = NULL;
|
||||
try
|
||||
{
|
||||
//JMutexAutoLock envlock(m_env_mutex);
|
||||
block = m_env.getMap().getBlockNoCreate(p);
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
}
|
||||
|
||||
if(block == NULL)
|
||||
continue;
|
||||
|
||||
if(block->getMeshExpired() == false)
|
||||
continue;
|
||||
|
||||
block->updateMesh(daynight_ratio);
|
||||
|
||||
counter++;
|
||||
if(counter >= 5)
|
||||
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
|
||||
if(b == NULL)
|
||||
return;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
/*
|
||||
Create a task to update the mesh of the block
|
||||
*/
|
||||
|
||||
MeshMakeData *data = new MeshMakeData;
|
||||
|
||||
{
|
||||
//TimeTaker timer("data fill");
|
||||
// 0ms
|
||||
data->fill(getDayNightRatio(), b);
|
||||
}
|
||||
|
||||
// Debug wait
|
||||
//while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
|
||||
|
||||
// Add task to queue
|
||||
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
|
||||
|
||||
/*dstream<<"Mesh update input queue size is "
|
||||
<<m_mesh_update_thread.m_queue_in.size()
|
||||
<<std::endl;*/
|
||||
|
||||
#if 0
|
||||
// Temporary test: make mesh directly in here
|
||||
{
|
||||
//TimeTaker timer("make mesh");
|
||||
// 10ms
|
||||
scene::SMesh *mesh_new = NULL;
|
||||
mesh_new = makeMapBlockMesh(data);
|
||||
b->replaceMesh(mesh_new);
|
||||
delete data;
|
||||
}
|
||||
#endif
|
||||
|
||||
b->setMeshExpired(false);
|
||||
}
|
||||
|
||||
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
|
||||
{
|
||||
/*{
|
||||
v3s16 p = blockpos;
|
||||
dstream<<"Client::addUpdateMeshTaskWithEdge(): "
|
||||
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||||
<<std::endl;
|
||||
}*/
|
||||
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,0,0);
|
||||
//MapBlock *b = m_env.getMap().getBlockNoCreate(p);
|
||||
addUpdateMeshTask(p, ack_to_server);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
// Leading edge
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(-1,0,0);
|
||||
addUpdateMeshTask(p);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,-1,0);
|
||||
addUpdateMeshTask(p);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,0,-1);
|
||||
addUpdateMeshTask(p);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
}
|
||||
|
||||
|
|
171
src/client.h
171
src/client.h
|
@ -37,23 +37,144 @@ public:
|
|||
{}
|
||||
};
|
||||
|
||||
class Client;
|
||||
|
||||
class ClientUpdateThread : public SimpleThread
|
||||
struct QueuedMeshUpdate
|
||||
{
|
||||
Client *m_client;
|
||||
v3s16 p;
|
||||
MeshMakeData *data;
|
||||
bool ack_block_to_server;
|
||||
|
||||
QueuedMeshUpdate():
|
||||
p(-1337,-1337,-1337),
|
||||
data(NULL),
|
||||
ack_block_to_server(false)
|
||||
{
|
||||
}
|
||||
|
||||
~QueuedMeshUpdate()
|
||||
{
|
||||
if(data)
|
||||
delete data;
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
A thread-safe queue of mesh update tasks
|
||||
*/
|
||||
class MeshUpdateQueue
|
||||
{
|
||||
public:
|
||||
MeshUpdateQueue()
|
||||
{
|
||||
m_mutex.Init();
|
||||
}
|
||||
|
||||
~MeshUpdateQueue()
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
|
||||
core::list<QueuedMeshUpdate*>::Iterator i;
|
||||
for(i=m_queue.begin(); i!=m_queue.end(); i++)
|
||||
{
|
||||
QueuedMeshUpdate *q = *i;
|
||||
delete q;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
peer_id=0 adds with nobody to send to
|
||||
*/
|
||||
void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
assert(data);
|
||||
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
|
||||
/*
|
||||
Find if block is already in queue.
|
||||
If it is, update the data and quit.
|
||||
*/
|
||||
core::list<QueuedMeshUpdate*>::Iterator i;
|
||||
for(i=m_queue.begin(); i!=m_queue.end(); i++)
|
||||
{
|
||||
QueuedMeshUpdate *q = *i;
|
||||
if(q->p == p)
|
||||
{
|
||||
if(q->data)
|
||||
delete q->data;
|
||||
q->data = data;
|
||||
if(ack_block_to_server)
|
||||
q->ack_block_to_server = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Add the block
|
||||
*/
|
||||
QueuedMeshUpdate *q = new QueuedMeshUpdate;
|
||||
q->p = p;
|
||||
q->data = data;
|
||||
q->ack_block_to_server = ack_block_to_server;
|
||||
m_queue.push_back(q);
|
||||
}
|
||||
|
||||
// Returned pointer must be deleted
|
||||
// Returns NULL if queue is empty
|
||||
QueuedMeshUpdate * pop()
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
|
||||
core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
|
||||
if(i == m_queue.end())
|
||||
return NULL;
|
||||
QueuedMeshUpdate *q = *i;
|
||||
m_queue.erase(i);
|
||||
return q;
|
||||
}
|
||||
|
||||
u32 size()
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
return m_queue.size();
|
||||
}
|
||||
|
||||
private:
|
||||
core::list<QueuedMeshUpdate*> m_queue;
|
||||
JMutex m_mutex;
|
||||
};
|
||||
|
||||
struct MeshUpdateResult
|
||||
{
|
||||
v3s16 p;
|
||||
scene::SMesh *mesh;
|
||||
bool ack_block_to_server;
|
||||
|
||||
MeshUpdateResult():
|
||||
p(-1338,-1338,-1338),
|
||||
mesh(NULL),
|
||||
ack_block_to_server(false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class MeshUpdateThread : public SimpleThread
|
||||
{
|
||||
public:
|
||||
|
||||
ClientUpdateThread(Client *client):
|
||||
SimpleThread(),
|
||||
m_client(client)
|
||||
MeshUpdateThread()
|
||||
{
|
||||
}
|
||||
|
||||
void * Thread();
|
||||
|
||||
MeshUpdateQueue m_queue_in;
|
||||
|
||||
MutexedQueue<MeshUpdateResult> m_queue_out;
|
||||
};
|
||||
|
||||
#if 0
|
||||
struct IncomingPacket
|
||||
{
|
||||
IncomingPacket()
|
||||
|
@ -101,13 +222,15 @@ struct IncomingPacket
|
|||
u32 m_datalen;
|
||||
s32 *m_refcount;
|
||||
};
|
||||
#endif
|
||||
|
||||
class Client : public con::PeerHandler
|
||||
{
|
||||
public:
|
||||
/*
|
||||
NOTE: Every public method should be thread-safe
|
||||
NOTE: Nothing is thread-safe here.
|
||||
*/
|
||||
|
||||
Client(
|
||||
IrrlichtDevice *device,
|
||||
const char *playername,
|
||||
|
@ -147,7 +270,7 @@ public:
|
|||
void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
|
||||
|
||||
// Pops out a packet from the packet queue
|
||||
IncomingPacket getPacket();
|
||||
//IncomingPacket getPacket();
|
||||
|
||||
void groundAction(u8 action, v3s16 nodepos_undersurface,
|
||||
v3s16 nodepos_oversurface, u16 item);
|
||||
|
@ -196,7 +319,7 @@ public:
|
|||
|
||||
void setTempMod(v3s16 p, NodeMod mod)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
|
||||
|
||||
core::map<v3s16, MapBlock*> affected_blocks;
|
||||
|
@ -212,7 +335,7 @@ public:
|
|||
}
|
||||
void clearTempMod(v3s16 p)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
|
||||
|
||||
core::map<v3s16, MapBlock*> affected_blocks;
|
||||
|
@ -229,7 +352,7 @@ public:
|
|||
|
||||
float getAvgRtt()
|
||||
{
|
||||
JMutexAutoLock lock(m_con_mutex);
|
||||
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
||||
con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
|
||||
if(peer == NULL)
|
||||
return 0.0;
|
||||
|
@ -246,7 +369,7 @@ public:
|
|||
|
||||
void addChatMessage(const std::wstring &message)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
LocalPlayer *player = m_env.getLocalPlayer();
|
||||
assert(player != NULL);
|
||||
std::wstring name = narrow_to_wide(player->getName());
|
||||
|
@ -256,6 +379,13 @@ public:
|
|||
|
||||
u64 getMapSeed(){ return m_map_seed; }
|
||||
|
||||
/*
|
||||
These are not thread-safe
|
||||
*/
|
||||
void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
|
||||
// Including blocks at appropriate edges
|
||||
void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
|
||||
|
||||
private:
|
||||
|
||||
// Virtual methods from con::PeerHandler
|
||||
|
@ -275,19 +405,11 @@ private:
|
|||
float m_avg_rtt_timer;
|
||||
float m_playerpos_send_timer;
|
||||
|
||||
ClientUpdateThread m_thread;
|
||||
|
||||
// NOTE: If connection and environment are both to be locked,
|
||||
// environment shall be locked first.
|
||||
MeshUpdateThread m_mesh_update_thread;
|
||||
|
||||
ClientEnvironment m_env;
|
||||
JMutex m_env_mutex;
|
||||
|
||||
con::Connection m_con;
|
||||
JMutex m_con_mutex;
|
||||
|
||||
core::list<IncomingPacket> m_incoming_queue;
|
||||
JMutex m_incoming_queue_mutex;
|
||||
|
||||
IrrlichtDevice *m_device;
|
||||
|
||||
|
@ -297,9 +419,6 @@ private:
|
|||
// Server serialization version
|
||||
u8 m_server_ser_ver;
|
||||
|
||||
float m_step_dtime;
|
||||
JMutex m_step_dtime_mutex;
|
||||
|
||||
// This is behind m_env_mutex.
|
||||
bool m_inventory_updated;
|
||||
|
||||
|
@ -308,7 +427,7 @@ private:
|
|||
PacketCounter m_packetcounter;
|
||||
|
||||
// Received from the server. 0-23999
|
||||
MutexedVariable<u32> m_time_of_day;
|
||||
u32 m_time_of_day;
|
||||
|
||||
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
|
||||
//s32 m_daynight_i;
|
||||
|
|
16
src/main.cpp
16
src/main.cpp
|
@ -482,8 +482,8 @@ Inventory local_inventory;
|
|||
|
||||
u16 g_selected_item = 0;
|
||||
|
||||
bool g_show_map_plot = false;
|
||||
bool g_refresh_map_plot = false;
|
||||
/*bool g_show_map_plot = false;
|
||||
bool g_refresh_map_plot = false;*/
|
||||
|
||||
/*
|
||||
Debug streams
|
||||
|
@ -601,7 +601,7 @@ public:
|
|||
if(event.KeyInput.PressedDown)
|
||||
{
|
||||
//dstream<<"Pressed key: "<<(char)event.KeyInput.Key<<std::endl;
|
||||
if(g_show_map_plot)
|
||||
/*if(g_show_map_plot)
|
||||
{
|
||||
if(event.KeyInput.Key == irr::KEY_ESCAPE
|
||||
|| event.KeyInput.Key == irr::KEY_KEY_M)
|
||||
|
@ -609,7 +609,7 @@ public:
|
|||
g_show_map_plot = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}*/
|
||||
|
||||
/*
|
||||
Launch menus
|
||||
|
@ -685,13 +685,13 @@ public:
|
|||
}
|
||||
|
||||
// Map plot
|
||||
if(event.KeyInput.Key == irr::KEY_KEY_M)
|
||||
/*if(event.KeyInput.Key == irr::KEY_KEY_M)
|
||||
{
|
||||
dstream<<"Map plot requested"<<std::endl;
|
||||
g_show_map_plot = !g_show_map_plot;
|
||||
if(g_show_map_plot)
|
||||
g_refresh_map_plot = true;
|
||||
}
|
||||
}*/
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -2282,7 +2282,7 @@ int main(int argc, char *argv[])
|
|||
|
||||
//std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
|
||||
|
||||
// Absolutelu necessary for wine!
|
||||
// Necessary for device->getTimer()->getTime()
|
||||
device->run();
|
||||
|
||||
/*
|
||||
|
@ -2306,7 +2306,7 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
}
|
||||
|
||||
// Absolutelu necessary for wine!
|
||||
// Necessary for device->getTimer()->getTime()
|
||||
device->run();
|
||||
|
||||
/*
|
||||
|
|
27
src/map.cpp
27
src/map.cpp
|
@ -5335,7 +5335,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
*/
|
||||
int time1 = time(0);
|
||||
|
||||
u32 daynight_ratio = m_client->getDayNightRatio();
|
||||
//u32 daynight_ratio = m_client->getDayNightRatio();
|
||||
|
||||
m_camera_mutex.Lock();
|
||||
v3f camera_position = m_camera_position;
|
||||
|
@ -5438,7 +5438,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
continue;
|
||||
}
|
||||
|
||||
// This is ugly
|
||||
// This is ugly (spherical distance limit?)
|
||||
/*if(m_control.range_all == false &&
|
||||
d - 0.5*BS*MAP_BLOCKSIZE > range)
|
||||
continue;*/
|
||||
|
@ -5446,6 +5446,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
#if 1
|
||||
/*
|
||||
Update expired mesh (used for day/night change)
|
||||
|
||||
It doesn't work exactly like it should now with the
|
||||
tasked mesh update but whatever.
|
||||
*/
|
||||
|
||||
bool mesh_expired = false;
|
||||
|
@ -5482,28 +5485,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
mesh_update_count++;
|
||||
|
||||
// Mesh has been expired: generate new mesh
|
||||
block->updateMesh(daynight_ratio);
|
||||
//m_client->addUpdateMeshTask(block);
|
||||
//block->updateMesh(daynight_ratio);
|
||||
m_client->addUpdateMeshTask(block->getPos());
|
||||
|
||||
mesh_expired = false;
|
||||
}
|
||||
|
||||
/*
|
||||
Don't draw an expired mesh that is far away
|
||||
*/
|
||||
/*if(mesh_expired && d >= faraway)
|
||||
//if(mesh_expired)
|
||||
{
|
||||
// Instead, delete it
|
||||
JMutexAutoLock lock(block->mesh_mutex);
|
||||
if(block->mesh)
|
||||
{
|
||||
block->mesh->drop();
|
||||
block->mesh = NULL;
|
||||
}
|
||||
// And continue to next block
|
||||
continue;
|
||||
}*/
|
||||
#endif
|
||||
/*
|
||||
Draw the faces of the block
|
||||
|
|
348
src/mapblock.cpp
348
src/mapblock.cpp
|
@ -24,111 +24,60 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "light.h"
|
||||
#include <sstream>
|
||||
|
||||
|
||||
/*
|
||||
MapBlock
|
||||
*/
|
||||
|
||||
MapBlock::MapBlock(NodeContainer *parent, v3s16 pos, bool dummy):
|
||||
m_parent(parent),
|
||||
m_pos(pos),
|
||||
changed(true),
|
||||
is_underground(false),
|
||||
m_lighting_expired(true),
|
||||
m_day_night_differs(false),
|
||||
//m_not_fully_generated(false),
|
||||
m_objects(this)
|
||||
void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block)
|
||||
{
|
||||
data = NULL;
|
||||
if(dummy == false)
|
||||
reallocate();
|
||||
m_daynight_ratio = daynight_ratio;
|
||||
m_blockpos = block->getPos();
|
||||
|
||||
m_spawn_timer = -10000;
|
||||
v3s16 blockpos_nodes = m_blockpos*MAP_BLOCKSIZE;
|
||||
|
||||
#ifndef SERVER
|
||||
m_mesh_expired = false;
|
||||
mesh_mutex.Init();
|
||||
mesh = NULL;
|
||||
m_temp_mods_mutex.Init();
|
||||
#endif
|
||||
}
|
||||
/*
|
||||
There is no harm not copying the TempMods of the neighbors
|
||||
because they are already copied to this block
|
||||
*/
|
||||
m_temp_mods.clear();
|
||||
block->copyTempMods(m_temp_mods);
|
||||
|
||||
MapBlock::~MapBlock()
|
||||
{
|
||||
#ifndef SERVER
|
||||
{
|
||||
JMutexAutoLock lock(mesh_mutex);
|
||||
/*
|
||||
Copy data
|
||||
*/
|
||||
|
||||
if(mesh)
|
||||
{
|
||||
mesh->drop();
|
||||
mesh = NULL;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// Allocate this block + neighbors
|
||||
m_vmanip.clear();
|
||||
m_vmanip.addArea(VoxelArea(blockpos_nodes-v3s16(1,1,1)*MAP_BLOCKSIZE,
|
||||
blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE*2-v3s16(1,1,1)));
|
||||
|
||||
if(data)
|
||||
delete[] data;
|
||||
}
|
||||
{
|
||||
//TimeTaker timer("copy central block data");
|
||||
// 0ms
|
||||
|
||||
bool MapBlock::isValidPositionParent(v3s16 p)
|
||||
{
|
||||
if(isValidPosition(p))
|
||||
// Copy our data
|
||||
block->copyTo(m_vmanip);
|
||||
}
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else{
|
||||
return m_parent->isValidPosition(getPosRelative() + p);
|
||||
}
|
||||
}
|
||||
//TimeTaker timer("copy neighbor block data");
|
||||
// 0ms
|
||||
|
||||
MapNode MapBlock::getNodeParent(v3s16 p)
|
||||
{
|
||||
if(isValidPosition(p) == false)
|
||||
{
|
||||
return m_parent->getNode(getPosRelative() + p);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(data == NULL)
|
||||
throw InvalidPositionException();
|
||||
return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X];
|
||||
}
|
||||
}
|
||||
/*
|
||||
Copy neighbors. This is lightning fast.
|
||||
Copying only the borders would be *very* slow.
|
||||
*/
|
||||
|
||||
void MapBlock::setNodeParent(v3s16 p, MapNode & n)
|
||||
{
|
||||
if(isValidPosition(p) == false)
|
||||
{
|
||||
m_parent->setNode(getPosRelative() + p, n);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(data == NULL)
|
||||
throw InvalidPositionException();
|
||||
data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X] = n;
|
||||
}
|
||||
}
|
||||
// Get map
|
||||
NodeContainer *parentcontainer = block->getParent();
|
||||
// This will only work if the parent is the map
|
||||
assert(parentcontainer->nodeContainerId() == NODECONTAINER_ID_MAP);
|
||||
// OK, we have the map!
|
||||
Map *map = (Map*)parentcontainer;
|
||||
|
||||
MapNode MapBlock::getNodeParentNoEx(v3s16 p)
|
||||
{
|
||||
if(isValidPosition(p) == false)
|
||||
for(u16 i=0; i<6; i++)
|
||||
{
|
||||
try{
|
||||
return m_parent->getNode(getPosRelative() + p);
|
||||
const v3s16 &dir = g_6dirs[i];
|
||||
v3s16 bp = m_blockpos + dir;
|
||||
MapBlock *b = map->getBlockNoCreateNoEx(bp);
|
||||
if(b)
|
||||
b->copyTo(m_vmanip);
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
return MapNode(CONTENT_IGNORE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(data == NULL)
|
||||
{
|
||||
return MapNode(CONTENT_IGNORE);
|
||||
}
|
||||
return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -611,11 +560,7 @@ private:
|
|||
core::array<PreMeshBuffer> m_prebuffers;
|
||||
};
|
||||
|
||||
scene::SMesh* makeMapBlockMesh(
|
||||
u32 daynight_ratio,
|
||||
NodeModMap &temp_mods,
|
||||
VoxelManipulator &vmanip,
|
||||
v3s16 blockpos_nodes)
|
||||
scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
|
||||
{
|
||||
// 4-21ms for MAP_BLOCKSIZE=16
|
||||
// 24-155ms for MAP_BLOCKSIZE=32
|
||||
|
@ -623,6 +568,8 @@ scene::SMesh* makeMapBlockMesh(
|
|||
|
||||
core::array<FastFace> fastfaces_new;
|
||||
|
||||
v3s16 blockpos_nodes = data->m_blockpos*MAP_BLOCKSIZE;
|
||||
|
||||
// floating point conversion
|
||||
v3f posRelative_f(blockpos_nodes.X, blockpos_nodes.Y, blockpos_nodes.Z);
|
||||
|
||||
|
@ -653,15 +600,15 @@ scene::SMesh* makeMapBlockMesh(
|
|||
*/
|
||||
for(s16 y=0; y<MAP_BLOCKSIZE; y++){
|
||||
for(s16 z=0; z<MAP_BLOCKSIZE; z++){
|
||||
updateFastFaceRow(daynight_ratio, posRelative_f,
|
||||
updateFastFaceRow(data->m_daynight_ratio, posRelative_f,
|
||||
v3s16(0,y,z), MAP_BLOCKSIZE,
|
||||
v3s16(1,0,0), //dir
|
||||
v3f (1,0,0),
|
||||
v3s16(0,1,0), //face dir
|
||||
v3f (0,1,0),
|
||||
fastfaces_new,
|
||||
temp_mods,
|
||||
vmanip,
|
||||
data->m_temp_mods,
|
||||
data->m_vmanip,
|
||||
blockpos_nodes);
|
||||
}
|
||||
}
|
||||
|
@ -670,15 +617,15 @@ scene::SMesh* makeMapBlockMesh(
|
|||
*/
|
||||
for(s16 x=0; x<MAP_BLOCKSIZE; x++){
|
||||
for(s16 y=0; y<MAP_BLOCKSIZE; y++){
|
||||
updateFastFaceRow(daynight_ratio, posRelative_f,
|
||||
updateFastFaceRow(data->m_daynight_ratio, posRelative_f,
|
||||
v3s16(x,y,0), MAP_BLOCKSIZE,
|
||||
v3s16(0,0,1),
|
||||
v3f (0,0,1),
|
||||
v3s16(1,0,0),
|
||||
v3f (1,0,0),
|
||||
fastfaces_new,
|
||||
temp_mods,
|
||||
vmanip,
|
||||
data->m_temp_mods,
|
||||
data->m_vmanip,
|
||||
blockpos_nodes);
|
||||
}
|
||||
}
|
||||
|
@ -687,15 +634,15 @@ scene::SMesh* makeMapBlockMesh(
|
|||
*/
|
||||
for(s16 z=0; z<MAP_BLOCKSIZE; z++){
|
||||
for(s16 y=0; y<MAP_BLOCKSIZE; y++){
|
||||
updateFastFaceRow(daynight_ratio, posRelative_f,
|
||||
updateFastFaceRow(data->m_daynight_ratio, posRelative_f,
|
||||
v3s16(0,y,z), MAP_BLOCKSIZE,
|
||||
v3s16(1,0,0),
|
||||
v3f (1,0,0),
|
||||
v3s16(0,0,1),
|
||||
v3f (0,0,1),
|
||||
fastfaces_new,
|
||||
temp_mods,
|
||||
vmanip,
|
||||
data->m_temp_mods,
|
||||
data->m_vmanip,
|
||||
blockpos_nodes);
|
||||
}
|
||||
}
|
||||
|
@ -781,7 +728,7 @@ scene::SMesh* makeMapBlockMesh(
|
|||
{
|
||||
v3s16 p(x,y,z);
|
||||
|
||||
MapNode &n = vmanip.getNodeRef(blockpos_nodes+p);
|
||||
MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes+p);
|
||||
|
||||
/*
|
||||
Add torches to mesh
|
||||
|
@ -851,7 +798,7 @@ scene::SMesh* makeMapBlockMesh(
|
|||
*/
|
||||
if(n.d == CONTENT_SIGN_WALL)
|
||||
{
|
||||
u8 l = decode_light(n.getLightBlend(daynight_ratio));
|
||||
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
|
||||
video::SColor c(255,l,l,l);
|
||||
|
||||
float d = (float)BS/16;
|
||||
|
@ -907,13 +854,11 @@ scene::SMesh* makeMapBlockMesh(
|
|||
else if(n.d == CONTENT_WATER)
|
||||
{
|
||||
bool top_is_water = false;
|
||||
try{
|
||||
MapNode n = vmanip.getNode(blockpos_nodes + v3s16(x,y+1,z));
|
||||
MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
|
||||
if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
|
||||
top_is_water = true;
|
||||
}catch(InvalidPositionException &e){}
|
||||
|
||||
u8 l = decode_light(n.getLightBlend(daynight_ratio));
|
||||
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
|
||||
video::SColor c(WATER_ALPHA,l,l,l);
|
||||
|
||||
// Neighbor water levels (key = relative position)
|
||||
|
@ -938,11 +883,11 @@ scene::SMesh* makeMapBlockMesh(
|
|||
u8 content = CONTENT_AIR;
|
||||
float level = -0.5 * BS;
|
||||
u8 flags = 0;
|
||||
try{
|
||||
// Check neighbor
|
||||
v3s16 p2 = p + neighbor_dirs[i];
|
||||
MapNode n2 = vmanip.getNode(blockpos_nodes + p2);
|
||||
|
||||
MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
|
||||
if(n2.d != CONTENT_IGNORE)
|
||||
{
|
||||
content = n2.d;
|
||||
|
||||
if(n2.d == CONTENT_WATERSOURCE)
|
||||
|
@ -955,11 +900,10 @@ scene::SMesh* makeMapBlockMesh(
|
|||
// NOTE: This doesn't get executed if neighbor
|
||||
// doesn't exist
|
||||
p2.Y += 1;
|
||||
n2 = vmanip.getNode(blockpos_nodes + p2);
|
||||
n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
|
||||
if(n2.d == CONTENT_WATERSOURCE || n2.d == CONTENT_WATER)
|
||||
flags |= neighborflag_top_is_water;
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
|
||||
neighbor_levels.insert(neighbor_dirs[i], level);
|
||||
neighbor_contents.insert(neighbor_dirs[i], content);
|
||||
|
@ -1169,20 +1113,18 @@ scene::SMesh* makeMapBlockMesh(
|
|||
{
|
||||
//bool top_is_water = false;
|
||||
bool top_is_air = false;
|
||||
try{
|
||||
MapNode n = vmanip.getNode(blockpos_nodes + v3s16(x,y+1,z));
|
||||
MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
|
||||
/*if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
|
||||
top_is_water = true;*/
|
||||
if(n.d == CONTENT_AIR)
|
||||
top_is_air = true;
|
||||
}catch(InvalidPositionException &e){}
|
||||
|
||||
/*if(top_is_water == true)
|
||||
continue;*/
|
||||
if(top_is_air == false)
|
||||
continue;
|
||||
|
||||
u8 l = decode_light(n.getLightBlend(daynight_ratio));
|
||||
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
|
||||
video::SColor c(WATER_ALPHA,l,l,l);
|
||||
|
||||
video::S3DVertex vertices[4] =
|
||||
|
@ -1216,8 +1158,8 @@ scene::SMesh* makeMapBlockMesh(
|
|||
*/
|
||||
else if(n.d == CONTENT_LEAVES && new_style_leaves)
|
||||
{
|
||||
/*u8 l = decode_light(n.getLightBlend(daynight_ratio));*/
|
||||
u8 l = decode_light(undiminish_light(n.getLightBlend(daynight_ratio)));
|
||||
/*u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));*/
|
||||
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
|
||||
video::SColor c(255,l,l,l);
|
||||
|
||||
for(u32 j=0; j<6; j++)
|
||||
|
@ -1331,13 +1273,113 @@ scene::SMesh* makeMapBlockMesh(
|
|||
//std::cout<<"added "<<fastfaces.getSize()<<" faces."<<std::endl;
|
||||
}
|
||||
|
||||
/*scene::SMesh* makeMapBlockMesh(
|
||||
u32 daynight_ratio,
|
||||
NodeModMap &temp_mods,
|
||||
VoxelManipulator &vmanip,
|
||||
v3s16 blockpos_nodes)
|
||||
|
||||
/*
|
||||
MapBlock
|
||||
*/
|
||||
|
||||
MapBlock::MapBlock(NodeContainer *parent, v3s16 pos, bool dummy):
|
||||
m_parent(parent),
|
||||
m_pos(pos),
|
||||
changed(true),
|
||||
is_underground(false),
|
||||
m_lighting_expired(true),
|
||||
m_day_night_differs(false),
|
||||
//m_not_fully_generated(false),
|
||||
m_objects(this)
|
||||
{
|
||||
}*/
|
||||
data = NULL;
|
||||
if(dummy == false)
|
||||
reallocate();
|
||||
|
||||
m_spawn_timer = -10000;
|
||||
|
||||
#ifndef SERVER
|
||||
m_mesh_expired = false;
|
||||
mesh_mutex.Init();
|
||||
mesh = NULL;
|
||||
m_temp_mods_mutex.Init();
|
||||
#endif
|
||||
}
|
||||
|
||||
MapBlock::~MapBlock()
|
||||
{
|
||||
#ifndef SERVER
|
||||
{
|
||||
JMutexAutoLock lock(mesh_mutex);
|
||||
|
||||
if(mesh)
|
||||
{
|
||||
mesh->drop();
|
||||
mesh = NULL;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if(data)
|
||||
delete[] data;
|
||||
}
|
||||
|
||||
bool MapBlock::isValidPositionParent(v3s16 p)
|
||||
{
|
||||
if(isValidPosition(p))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else{
|
||||
return m_parent->isValidPosition(getPosRelative() + p);
|
||||
}
|
||||
}
|
||||
|
||||
MapNode MapBlock::getNodeParent(v3s16 p)
|
||||
{
|
||||
if(isValidPosition(p) == false)
|
||||
{
|
||||
return m_parent->getNode(getPosRelative() + p);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(data == NULL)
|
||||
throw InvalidPositionException();
|
||||
return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X];
|
||||
}
|
||||
}
|
||||
|
||||
void MapBlock::setNodeParent(v3s16 p, MapNode & n)
|
||||
{
|
||||
if(isValidPosition(p) == false)
|
||||
{
|
||||
m_parent->setNode(getPosRelative() + p, n);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(data == NULL)
|
||||
throw InvalidPositionException();
|
||||
data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X] = n;
|
||||
}
|
||||
}
|
||||
|
||||
MapNode MapBlock::getNodeParentNoEx(v3s16 p)
|
||||
{
|
||||
if(isValidPosition(p) == false)
|
||||
{
|
||||
try{
|
||||
return m_parent->getNode(getPosRelative() + p);
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
return MapNode(CONTENT_IGNORE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(data == NULL)
|
||||
{
|
||||
return MapNode(CONTENT_IGNORE);
|
||||
}
|
||||
return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X];
|
||||
}
|
||||
}
|
||||
|
||||
#if 1
|
||||
void MapBlock::updateMesh(u32 daynight_ratio)
|
||||
|
@ -1353,52 +1395,10 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
|||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
Avoid interlocks by copying m_temp_mods
|
||||
*/
|
||||
NodeModMap temp_mods;
|
||||
copyTempMods(temp_mods);
|
||||
MeshMakeData data;
|
||||
data.fill(daynight_ratio, this);
|
||||
|
||||
v3s16 blockpos_nodes = getPosRelative();
|
||||
|
||||
VoxelManipulator vmanip;
|
||||
// Allocate this block + borders
|
||||
vmanip.addArea(VoxelArea(blockpos_nodes-v3s16(1,1,1),
|
||||
blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE));
|
||||
// Copy our data
|
||||
copyTo(vmanip);
|
||||
// Copy borders from map
|
||||
// +-Z
|
||||
for(s16 x=-1; x<=MAP_BLOCKSIZE; x++)
|
||||
for(s16 y=-1; y<=MAP_BLOCKSIZE; y++)
|
||||
for(s16 z=-1; z<=MAP_BLOCKSIZE; z+=MAP_BLOCKSIZE+1)
|
||||
{
|
||||
v3s16 p(x,y,z);
|
||||
vmanip.setNodeNoRef(blockpos_nodes+p, getNodeParentNoEx(p));
|
||||
}
|
||||
// +-Y
|
||||
for(s16 x=-1; x<=MAP_BLOCKSIZE; x++)
|
||||
for(s16 y=-1; y<=MAP_BLOCKSIZE; y+=MAP_BLOCKSIZE+1)
|
||||
for(s16 z=-1; z<=MAP_BLOCKSIZE; z++)
|
||||
{
|
||||
v3s16 p(x,y,z);
|
||||
vmanip.setNodeNoRef(blockpos_nodes+p, getNodeParentNoEx(p));
|
||||
}
|
||||
// +-Z
|
||||
for(s16 x=-1; x<=MAP_BLOCKSIZE; x+=MAP_BLOCKSIZE+1)
|
||||
for(s16 y=-1; y<=MAP_BLOCKSIZE; y++)
|
||||
for(s16 z=-1; z<=MAP_BLOCKSIZE; z++)
|
||||
{
|
||||
v3s16 p(x,y,z);
|
||||
vmanip.setNodeNoRef(blockpos_nodes+p, getNodeParentNoEx(p));
|
||||
}
|
||||
|
||||
scene::SMesh *mesh_new = makeMapBlockMesh(
|
||||
daynight_ratio,
|
||||
temp_mods,
|
||||
vmanip,
|
||||
getPosRelative()
|
||||
);
|
||||
scene::SMesh *mesh_new = makeMapBlockMesh(&data);
|
||||
|
||||
/*
|
||||
Replace the mesh
|
||||
|
|
|
@ -156,20 +156,42 @@ public:
|
|||
virtual MapNode getNode(v3s16 p) = 0;
|
||||
virtual void setNode(v3s16 p, MapNode & n) = 0;
|
||||
virtual u16 nodeContainerId() const = 0;
|
||||
|
||||
MapNode getNodeNoEx(v3s16 p)
|
||||
{
|
||||
try{
|
||||
return getNode(p);
|
||||
}
|
||||
catch(InvalidPositionException &e){
|
||||
return MapNode(CONTENT_IGNORE);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
Plain functions in mapblock.cpp
|
||||
Mesh making stuff
|
||||
*/
|
||||
|
||||
class MapBlock;
|
||||
|
||||
struct MeshMakeData
|
||||
{
|
||||
u32 m_daynight_ratio;
|
||||
NodeModMap m_temp_mods;
|
||||
VoxelManipulator m_vmanip;
|
||||
v3s16 m_blockpos;
|
||||
|
||||
/*
|
||||
Copy central data directly from block, and other data from
|
||||
parent of block.
|
||||
*/
|
||||
void fill(u32 daynight_ratio, MapBlock *block);
|
||||
};
|
||||
|
||||
u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
|
||||
v3s16 face_dir);
|
||||
|
||||
scene::SMesh* makeMapBlockMesh(
|
||||
u32 daynight_ratio,
|
||||
NodeModMap &temp_mods,
|
||||
VoxelManipulator &vmanip,
|
||||
v3s16 blockpos_nodes);
|
||||
scene::SMesh* makeMapBlockMesh(MeshMakeData *data);
|
||||
|
||||
/*
|
||||
MapBlock itself
|
||||
|
@ -661,8 +683,7 @@ private:
|
|||
Private member variables
|
||||
*/
|
||||
|
||||
// Parent container (practically the Map)
|
||||
// Not a MapSector, it is just a structural element.
|
||||
// NOTE: Lots of things rely on this being the Map
|
||||
NodeContainer *m_parent;
|
||||
// Position in blocks on parent
|
||||
v3s16 m_pos;
|
||||
|
|
|
@ -1467,6 +1467,10 @@ protected:
|
|||
core::list<T> m_list;
|
||||
};
|
||||
|
||||
/*
|
||||
A single worker thread - multiple client threads queue framework.
|
||||
*/
|
||||
|
||||
template<typename Caller, typename Data>
|
||||
class CallerInfo
|
||||
{
|
||||
|
@ -1516,11 +1520,6 @@ public:
|
|||
core::list<CallerInfo<Caller, CallerData> > callers;
|
||||
};
|
||||
|
||||
/*
|
||||
Quickhands for typical request-result queues.
|
||||
Used for distributing work between threads.
|
||||
*/
|
||||
|
||||
template<typename Key, typename T, typename Caller, typename CallerData>
|
||||
class RequestQueue
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue